ClickHouse/dbms/src/Databases/DatabaseMemory.cpp

161 lines
3.9 KiB
C++

#include <common/logger_useful.h>
#include <Databases/DatabaseMemory.h>
#include <Databases/DatabasesCommon.h>
namespace DB
{
namespace ErrorCodes
{
extern const int TABLE_ALREADY_EXISTS;
extern const int UNKNOWN_TABLE;
extern const int LOGICAL_ERROR;
}
void DatabaseMemory::loadTables(
Context & context,
ThreadPool * thread_pool,
bool has_force_restore_data_flag)
{
log = &Logger::get("DatabaseMemory(" + name + ")");
/// Nothing to load.
}
bool DatabaseMemory::isTableExist(
const Context & context,
const String & table_name) const
{
std::lock_guard<std::mutex> lock(mutex);
return tables.count(table_name);
}
StoragePtr DatabaseMemory::tryGetTable(
const Context & context,
const String & table_name)
{
std::lock_guard<std::mutex> lock(mutex);
auto it = tables.find(table_name);
if (it == tables.end())
return {};
return it->second;
}
DatabaseIteratorPtr DatabaseMemory::getIterator(const Context & context)
{
std::lock_guard<std::mutex> lock(mutex);
return std::make_unique<DatabaseSnaphotIterator>(tables);
}
bool DatabaseMemory::empty(const Context & context) const
{
std::lock_guard<std::mutex> lock(mutex);
return tables.empty();
}
StoragePtr DatabaseMemory::detachTable(const String & table_name)
{
StoragePtr res;
{
std::lock_guard<std::mutex> lock(mutex);
auto it = tables.find(table_name);
if (it == tables.end())
throw Exception("Table " + name + "." + table_name + " doesn't exist.", ErrorCodes::UNKNOWN_TABLE);
res = it->second;
tables.erase(it);
}
return res;
}
void DatabaseMemory::attachTable(const String & table_name, const StoragePtr & table)
{
std::lock_guard<std::mutex> lock(mutex);
if (!tables.emplace(table_name, table).second)
throw Exception("Table " + name + "." + table_name + " already exists.", ErrorCodes::TABLE_ALREADY_EXISTS);
}
void DatabaseMemory::createTable(
const Context & context,
const String & table_name,
const StoragePtr & table,
const ASTPtr & query)
{
attachTable(table_name, table);
}
void DatabaseMemory::removeTable(
const Context & context,
const String & table_name)
{
detachTable(table_name);
}
void DatabaseMemory::renameTable(
const Context & context,
const String & table_name,
IDatabase & to_database,
const String & to_table_name)
{
throw Exception("DatabaseMemory: renameTable() is not supported", ErrorCodes::NOT_IMPLEMENTED);
}
void DatabaseMemory::alterTable(
const Context & context,
const String & name,
const NamesAndTypesList & columns,
const NamesAndTypesList & materialized_columns,
const NamesAndTypesList & alias_columns,
const ColumnDefaults & column_defaults,
const ASTModifier & engine_modifier)
{
throw Exception("DatabaseMemory: alterTable() is not supported", ErrorCodes::NOT_IMPLEMENTED);
}
time_t DatabaseMemory::getTableMetadataModificationTime(
const Context & context,
const String & table_name)
{
return static_cast<time_t>(0);
}
ASTPtr DatabaseMemory::getCreateQuery(
const Context & context,
const String & table_name) const
{
throw Exception("DatabaseMemory: getCreateQuery() is not supported", ErrorCodes::NOT_IMPLEMENTED);
return nullptr;
}
void DatabaseMemory::shutdown()
{
/// You can not hold a lock during shutdown.
/// Because inside `shutdown` function tables can work with database, and mutex is not recursive.
Tables tables_snapshot;
{
std::lock_guard<std::mutex> lock(mutex);
tables_snapshot = tables;
}
for (const auto & kv: tables_snapshot) {
kv.second->shutdown();
}
std::lock_guard<std::mutex> lock(mutex);
tables.clear();
}
void DatabaseMemory::drop()
{
/// Additional actions to delete database are not required.
}
String DatabaseMemory::getDataPath(const Context & context) const
{
return {};
}
}