ClickHouse/src/Columns/ColumnMap.h
2024-04-26 11:02:33 +00:00

113 lines
5.3 KiB
C++

#pragma once
#include <Core/Block.h>
#include <Columns/ColumnArray.h>
#include <Columns/ColumnVector.h>
#include <Columns/ColumnTuple.h>
namespace DB
{
/** Column, that stores a nested Array(Tuple(key, value)) column.
*/
class ColumnMap final : public COWHelper<IColumnHelper<ColumnMap>, ColumnMap>
{
private:
friend class COWHelper<IColumnHelper<ColumnMap>, ColumnMap>;
WrappedPtr nested;
explicit ColumnMap(MutableColumnPtr && nested_);
ColumnMap(const ColumnMap &) = default;
public:
/** Create immutable column using immutable arguments. This arguments may be shared with other columns.
* Use IColumn::mutate in order to make mutable column and mutate shared nested columns.
*/
using Base = COWHelper<IColumnHelper<ColumnMap>, ColumnMap>;
static Ptr create(const ColumnPtr & keys, const ColumnPtr & values, const ColumnPtr & offsets)
{
auto nested_column = ColumnArray::create(ColumnTuple::create(Columns{keys, values}), offsets);
return ColumnMap::create(nested_column);
}
static Ptr create(const ColumnPtr & column) { return ColumnMap::create(column->assumeMutable()); }
static Ptr create(ColumnPtr && arg) { return create(arg); }
template <typename ... Args>
requires (IsMutableColumns<Args ...>::value)
static MutablePtr create(Args &&... args) { return Base::create(std::forward<Args>(args)...); }
std::string getName() const override;
const char * getFamilyName() const override { return "Map"; }
TypeIndex getDataType() const override { return TypeIndex::Map; }
MutableColumnPtr cloneEmpty() const override;
MutableColumnPtr cloneResized(size_t size) const override;
size_t size() const override { return nested->size(); }
Field operator[](size_t n) const override;
void get(size_t n, Field & res) const override;
bool isDefaultAt(size_t n) const override;
StringRef getDataAt(size_t n) const override;
void insertData(const char * pos, size_t length) override;
void insert(const Field & x) override;
bool tryInsert(const Field & x) override;
void insertDefault() override;
void popBack(size_t n) override;
StringRef serializeValueIntoArena(size_t n, Arena & arena, char const *& begin) const override;
char * serializeValueIntoMemory(size_t n, char * memory) const override;
const char * deserializeAndInsertFromArena(const char * pos) override;
const char * skipSerializedInArena(const char * pos) const override;
void updateHashWithValue(size_t n, SipHash & hash) const override;
void updateWeakHash32(WeakHash32 & hash) const override;
void updateHashFast(SipHash & hash) const override;
void insertFrom(const IColumn & src_, size_t n) override;
void insertManyFrom(const IColumn & src, size_t position, size_t length) override;
void insertRangeFrom(const IColumn & src, size_t start, size_t length) override;
ColumnPtr filter(const Filter & filt, ssize_t result_size_hint) const override;
void expand(const Filter & mask, bool inverted) override;
ColumnPtr permute(const Permutation & perm, size_t limit) const override;
ColumnPtr index(const IColumn & indexes, size_t limit) const override;
ColumnPtr replicate(const Offsets & offsets) const override;
MutableColumns scatter(ColumnIndex num_columns, const Selector & selector) const override;
int compareAt(size_t n, size_t m, const IColumn & rhs, int nan_direction_hint) const override;
void getExtremes(Field & min, Field & max) const override;
void getPermutation(IColumn::PermutationSortDirection direction, IColumn::PermutationSortStability stability,
size_t limit, int nan_direction_hint, IColumn::Permutation & res) const override;
void updatePermutation(IColumn::PermutationSortDirection direction, IColumn::PermutationSortStability stability,
size_t limit, int nan_direction_hint, IColumn::Permutation & res, EqualRanges & equal_ranges) const override;
void reserve(size_t n) override;
void shrinkToFit() override;
void ensureOwnership() override;
size_t byteSize() const override;
size_t byteSizeAt(size_t n) const override;
size_t allocatedBytes() const override;
void protect() override;
void forEachSubcolumn(MutableColumnCallback callback) override;
void forEachSubcolumnRecursively(RecursiveMutableColumnCallback callback) override;
bool structureEquals(const IColumn & rhs) const override;
void finalize() override { nested->finalize(); }
bool isFinalized() const override { return nested->isFinalized(); }
const ColumnArray & getNestedColumn() const { return assert_cast<const ColumnArray &>(*nested); }
ColumnArray & getNestedColumn() { return assert_cast<ColumnArray &>(*nested); }
const ColumnPtr & getNestedColumnPtr() const { return nested; }
ColumnPtr & getNestedColumnPtr() { return nested; }
const ColumnTuple & getNestedData() const { return assert_cast<const ColumnTuple &>(getNestedColumn().getData()); }
ColumnTuple & getNestedData() { return assert_cast<ColumnTuple &>(getNestedColumn().getData()); }
ColumnPtr compress() const override;
bool hasDynamicStructure() const override { return nested->hasDynamicStructure(); }
void takeDynamicStructureFromSourceColumns(const Columns & source_columns) override;
};
}