mirror of
https://github.com/ClickHouse/ClickHouse.git
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229 lines
12 KiB
C++
229 lines
12 KiB
C++
#pragma once
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#include <Access/AccessRights.h>
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#include <Access/Common/RowPolicyDefs.h>
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#include <Interpreters/ClientInfo.h>
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#include <Core/UUID.h>
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#include <base/scope_guard.h>
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#include <boost/container/flat_set.hpp>
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#include <mutex>
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#include <optional>
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#include <unordered_map>
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namespace Poco { class Logger; }
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namespace DB
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{
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struct User;
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using UserPtr = std::shared_ptr<const User>;
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struct EnabledRolesInfo;
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class EnabledRoles;
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class EnabledRowPolicies;
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class EnabledQuota;
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class EnabledSettings;
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struct QuotaUsage;
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struct Settings;
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struct SettingsProfilesInfo;
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class SettingsChanges;
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class AccessControl;
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class IAST;
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using ASTPtr = std::shared_ptr<IAST>;
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struct ContextAccessParams
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{
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std::optional<UUID> user_id;
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boost::container::flat_set<UUID> current_roles;
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bool use_default_roles = false;
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UInt64 readonly = 0;
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bool allow_ddl = false;
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bool allow_introspection = false;
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String current_database;
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ClientInfo::Interface interface = ClientInfo::Interface::TCP;
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ClientInfo::HTTPMethod http_method = ClientInfo::HTTPMethod::UNKNOWN;
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Poco::Net::IPAddress address;
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String forwarded_address;
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String quota_key;
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auto toTuple() const
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{
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return std::tie(
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user_id, current_roles, use_default_roles, readonly, allow_ddl, allow_introspection,
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current_database, interface, http_method, address, forwarded_address, quota_key);
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}
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friend bool operator ==(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return lhs.toTuple() == rhs.toTuple(); }
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friend bool operator !=(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return !(lhs == rhs); }
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friend bool operator <(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return lhs.toTuple() < rhs.toTuple(); }
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friend bool operator >(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return rhs < lhs; }
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friend bool operator <=(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return !(rhs < lhs); }
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friend bool operator >=(const ContextAccessParams & lhs, const ContextAccessParams & rhs) { return !(lhs < rhs); }
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};
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class ContextAccess : public std::enable_shared_from_this<ContextAccess>
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{
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public:
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using Params = ContextAccessParams;
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const Params & getParams() const { return params; }
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/// Returns the current user. The function can return nullptr.
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UserPtr getUser() const;
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String getUserName() const;
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std::optional<UUID> getUserID() const { return getParams().user_id; }
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/// Returns information about current and enabled roles.
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std::shared_ptr<const EnabledRolesInfo> getRolesInfo() const;
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/// Returns information about enabled row policies.
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std::shared_ptr<const EnabledRowPolicies> getEnabledRowPolicies() const;
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/// Returns the row policy filter for a specified table.
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/// The function returns nullptr if there is no filter to apply.
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ASTPtr getRowPolicyFilter(const String & database, const String & table_name, RowPolicyFilterType filter_type, const ASTPtr & combine_with_expr = nullptr) const;
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/// Returns the quota to track resource consumption.
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std::shared_ptr<const EnabledQuota> getQuota() const;
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std::optional<QuotaUsage> getQuotaUsage() const;
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/// Returns the default settings, i.e. the settings which should be applied on user's login.
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SettingsChanges getDefaultSettings() const;
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std::shared_ptr<const SettingsProfilesInfo> getDefaultProfileInfo() const;
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/// Returns the current access rights.
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std::shared_ptr<const AccessRights> getAccessRights() const;
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std::shared_ptr<const AccessRights> getAccessRightsWithImplicit() const;
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/// Checks if a specified access is granted, and throws an exception if not.
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/// Empty database means the current database.
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void checkAccess(const AccessFlags & flags) const;
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void checkAccess(const AccessFlags & flags, const std::string_view & database) const;
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void checkAccess(const AccessFlags & flags, const std::string_view & database, const std::string_view & table) const;
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void checkAccess(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column) const;
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void checkAccess(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns) const;
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void checkAccess(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns) const;
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void checkAccess(const AccessRightsElement & element) const;
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void checkAccess(const AccessRightsElements & elements) const;
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void checkGrantOption(const AccessFlags & flags) const;
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void checkGrantOption(const AccessFlags & flags, const std::string_view & database) const;
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void checkGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table) const;
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void checkGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column) const;
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void checkGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns) const;
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void checkGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns) const;
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void checkGrantOption(const AccessRightsElement & element) const;
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void checkGrantOption(const AccessRightsElements & elements) const;
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/// Checks if a specified access is granted, and returns false if not.
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/// Empty database means the current database.
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bool isGranted(const AccessFlags & flags) const;
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bool isGranted(const AccessFlags & flags, const std::string_view & database) const;
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bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table) const;
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bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column) const;
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bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns) const;
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bool isGranted(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns) const;
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bool isGranted(const AccessRightsElement & element) const;
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bool isGranted(const AccessRightsElements & elements) const;
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bool hasGrantOption(const AccessFlags & flags) const;
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bool hasGrantOption(const AccessFlags & flags, const std::string_view & database) const;
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bool hasGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table) const;
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bool hasGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::string_view & column) const;
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bool hasGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const std::vector<std::string_view> & columns) const;
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bool hasGrantOption(const AccessFlags & flags, const std::string_view & database, const std::string_view & table, const Strings & columns) const;
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bool hasGrantOption(const AccessRightsElement & element) const;
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bool hasGrantOption(const AccessRightsElements & elements) const;
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/// Checks if a specified role is granted with admin option, and throws an exception if not.
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void checkAdminOption(const UUID & role_id) const;
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void checkAdminOption(const UUID & role_id, const String & role_name) const;
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void checkAdminOption(const UUID & role_id, const std::unordered_map<UUID, String> & names_of_roles) const;
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void checkAdminOption(const std::vector<UUID> & role_ids) const;
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void checkAdminOption(const std::vector<UUID> & role_ids, const Strings & names_of_roles) const;
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void checkAdminOption(const std::vector<UUID> & role_ids, const std::unordered_map<UUID, String> & names_of_roles) const;
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/// Checks if a specified role is granted with admin option, and returns false if not.
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bool hasAdminOption(const UUID & role_id) const;
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bool hasAdminOption(const UUID & role_id, const String & role_name) const;
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bool hasAdminOption(const UUID & role_id, const std::unordered_map<UUID, String> & names_of_roles) const;
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bool hasAdminOption(const std::vector<UUID> & role_ids) const;
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bool hasAdminOption(const std::vector<UUID> & role_ids, const Strings & names_of_roles) const;
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bool hasAdminOption(const std::vector<UUID> & role_ids, const std::unordered_map<UUID, String> & names_of_roles) const;
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/// Makes an instance of ContextAccess which provides full access to everything
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/// without any limitations. This is used for the global context.
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static std::shared_ptr<const ContextAccess> getFullAccess();
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~ContextAccess();
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private:
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friend class AccessControl;
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ContextAccess() {} /// NOLINT
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ContextAccess(const AccessControl & access_control_, const Params & params_);
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void initialize();
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void setUser(const UserPtr & user_) const;
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void setRolesInfo(const std::shared_ptr<const EnabledRolesInfo> & roles_info_) const;
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void setSettingsAndConstraints() const;
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void calculateAccessRights() const;
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template <bool throw_if_denied, bool grant_option>
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bool checkAccessImpl(const AccessFlags & flags) const;
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template <bool throw_if_denied, bool grant_option, typename... Args>
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bool checkAccessImpl(const AccessFlags & flags, const std::string_view & database, const Args &... args) const;
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template <bool throw_if_denied, bool grant_option>
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bool checkAccessImpl(const AccessRightsElement & element) const;
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template <bool throw_if_denied, bool grant_option>
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bool checkAccessImpl(const AccessRightsElements & elements) const;
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template <bool throw_if_denied, bool grant_option, typename... Args>
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bool checkAccessImplHelper(AccessFlags flags, const Args &... args) const;
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template <bool throw_if_denied, bool grant_option>
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bool checkAccessImplHelper(const AccessRightsElement & element) const;
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template <bool throw_if_denied>
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bool checkAdminOptionImpl(const UUID & role_id) const;
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template <bool throw_if_denied>
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bool checkAdminOptionImpl(const UUID & role_id, const String & role_name) const;
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template <bool throw_if_denied>
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bool checkAdminOptionImpl(const UUID & role_id, const std::unordered_map<UUID, String> & names_of_roles) const;
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template <bool throw_if_denied>
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bool checkAdminOptionImpl(const std::vector<UUID> & role_ids) const;
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template <bool throw_if_denied>
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bool checkAdminOptionImpl(const std::vector<UUID> & role_ids, const Strings & names_of_roles) const;
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template <bool throw_if_denied>
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bool checkAdminOptionImpl(const std::vector<UUID> & role_ids, const std::unordered_map<UUID, String> & names_of_roles) const;
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template <bool throw_if_denied, typename Container, typename GetNameFunction>
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bool checkAdminOptionImplHelper(const Container & role_ids, const GetNameFunction & get_name_function) const;
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const AccessControl * access_control = nullptr;
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const Params params;
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bool is_full_access = false;
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mutable Poco::Logger * trace_log = nullptr;
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mutable UserPtr user;
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mutable String user_name;
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mutable scope_guard subscription_for_user_change;
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mutable std::shared_ptr<const EnabledRoles> enabled_roles;
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mutable scope_guard subscription_for_roles_changes;
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mutable std::shared_ptr<const EnabledRolesInfo> roles_info;
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mutable std::shared_ptr<const AccessRights> access;
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mutable std::shared_ptr<const AccessRights> access_with_implicit;
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mutable std::shared_ptr<const EnabledRowPolicies> enabled_row_policies;
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mutable std::shared_ptr<const EnabledQuota> enabled_quota;
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mutable std::shared_ptr<const EnabledSettings> enabled_settings;
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mutable std::mutex mutex;
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};
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}
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