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2116 lines
72 KiB
C++
2116 lines
72 KiB
C++
// Copyright 2008 The RE2 Authors. All Rights Reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// A DFA (deterministic finite automaton)-based regular expression search.
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//
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// The DFA search has two main parts: the construction of the automaton,
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// which is represented by a graph of State structures, and the execution
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// of the automaton over a given input string.
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//
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// The basic idea is that the State graph is constructed so that the
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// execution can simply start with a state s, and then for each byte c in
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// the input string, execute "s = s->next[c]", checking at each point whether
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// the current s represents a matching state.
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//
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// The simple explanation just given does convey the essence of this code,
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// but it omits the details of how the State graph gets constructed as well
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// as some performance-driven optimizations to the execution of the automaton.
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// All these details are explained in the comments for the code following
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// the definition of class DFA.
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//
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// See http://swtch.com/~rsc/regexp/ for a very bare-bones equivalent.
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#include "re2/prog.h"
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#include "re2/stringpiece.h"
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#include "util/atomicops.h"
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#include "util/flags.h"
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#include "util/sparse_set.h"
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DEFINE_bool(re2_dfa_bail_when_slow, true,
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"Whether the RE2 DFA should bail out early "
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"if the NFA would be faster (for testing).");
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namespace re2 {
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#if !defined(__linux__) /* only Linux seems to have memrchr */
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static void* memrchr(const void* s, int c, size_t n) {
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const unsigned char* p = (const unsigned char*)s;
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for (p += n; n > 0; n--)
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if (*--p == c)
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return (void*)p;
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return NULL;
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}
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#endif
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// Changing this to true compiles in prints that trace execution of the DFA.
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// Generates a lot of output -- only useful for debugging.
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static const bool DebugDFA = false;
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// A DFA implementation of a regular expression program.
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// Since this is entirely a forward declaration mandated by C++,
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// some of the comments here are better understood after reading
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// the comments in the sections that follow the DFA definition.
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class DFA {
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public:
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DFA(Prog* prog, Prog::MatchKind kind, int64 max_mem);
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~DFA();
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bool ok() const { return !init_failed_; }
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Prog::MatchKind kind() { return kind_; }
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// Searches for the regular expression in text, which is considered
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// as a subsection of context for the purposes of interpreting flags
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// like ^ and $ and \A and \z.
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// Returns whether a match was found.
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// If a match is found, sets *ep to the end point of the best match in text.
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// If "anchored", the match must begin at the start of text.
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// If "want_earliest_match", the match that ends first is used, not
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// necessarily the best one.
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// If "run_forward" is true, the DFA runs from text.begin() to text.end().
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// If it is false, the DFA runs from text.end() to text.begin(),
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// returning the leftmost end of the match instead of the rightmost one.
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// If the DFA cannot complete the search (for example, if it is out of
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// memory), it sets *failed and returns false.
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bool Search(const StringPiece& text, const StringPiece& context,
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bool anchored, bool want_earliest_match, bool run_forward,
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bool* failed, const char** ep, vector<int>* matches);
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// Builds out all states for the entire DFA. FOR TESTING ONLY
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// Returns number of states.
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int BuildAllStates();
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// Computes min and max for matching strings. Won't return strings
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// bigger than maxlen.
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bool PossibleMatchRange(string* min, string* max, int maxlen);
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// These data structures are logically private, but C++ makes it too
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// difficult to mark them as such.
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class Workq;
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class RWLocker;
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class StateSaver;
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// A single DFA state. The DFA is represented as a graph of these
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// States, linked by the next_ pointers. If in state s and reading
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// byte c, the next state should be s->next_[c].
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struct State {
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inline bool IsMatch() const { return flag_ & kFlagMatch; }
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void SaveMatch(vector<int>* v);
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int* inst_; // Instruction pointers in the state.
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int ninst_; // # of inst_ pointers.
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uint flag_; // Empty string bitfield flags in effect on the way
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// into this state, along with kFlagMatch if this
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// is a matching state.
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State** next_; // Outgoing arrows from State,
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// one per input byte class
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};
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enum {
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kByteEndText = 256, // imaginary byte at end of text
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kFlagEmptyMask = 0xFFF, // State.flag_: bits holding kEmptyXXX flags
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kFlagMatch = 0x1000, // State.flag_: this is a matching state
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kFlagLastWord = 0x2000, // State.flag_: last byte was a word char
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kFlagNeedShift = 16, // needed kEmpty bits are or'ed in shifted left
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};
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#ifndef STL_MSVC
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// STL function structures for use with unordered_set.
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struct StateEqual {
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bool operator()(const State* a, const State* b) const {
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if (a == b)
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return true;
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if (a == NULL || b == NULL)
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return false;
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if (a->ninst_ != b->ninst_)
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return false;
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if (a->flag_ != b->flag_)
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return false;
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for (int i = 0; i < a->ninst_; i++)
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if (a->inst_[i] != b->inst_[i])
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return false;
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return true; // they're equal
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}
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};
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#endif // STL_MSVC
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struct StateHash {
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size_t operator()(const State* a) const {
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if (a == NULL)
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return 0;
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const char* s = reinterpret_cast<const char*>(a->inst_);
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int len = a->ninst_ * sizeof a->inst_[0];
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if (sizeof(size_t) == sizeof(uint32))
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return Hash32StringWithSeed(s, len, a->flag_);
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else
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return Hash64StringWithSeed(s, len, a->flag_);
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}
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#ifdef STL_MSVC
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// Less than operator.
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bool operator()(const State* a, const State* b) const {
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if (a == b)
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return false;
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if (a == NULL || b == NULL)
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return a == NULL;
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if (a->ninst_ != b->ninst_)
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return a->ninst_ < b->ninst_;
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if (a->flag_ != b->flag_)
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return a->flag_ < b->flag_;
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for (int i = 0; i < a->ninst_; ++i)
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if (a->inst_[i] != b->inst_[i])
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return a->inst_[i] < b->inst_[i];
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return false; // they're equal
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}
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// The two public members are required by msvc. 4 and 8 are default values.
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// Reference: http://msdn.microsoft.com/en-us/library/1s1byw77.aspx
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static const size_t bucket_size = 4;
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static const size_t min_buckets = 8;
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#endif // STL_MSVC
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};
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#ifdef STL_MSVC
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typedef unordered_set<State*, StateHash> StateSet;
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#else // !STL_MSVC
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typedef unordered_set<State*, StateHash, StateEqual> StateSet;
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#endif // STL_MSVC
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private:
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// Special "firstbyte" values for a state. (Values >= 0 denote actual bytes.)
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enum {
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kFbUnknown = -1, // No analysis has been performed.
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kFbMany = -2, // Many bytes will lead out of this state.
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kFbNone = -3, // No bytes lead out of this state.
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};
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enum {
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// Indices into start_ for unanchored searches.
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// Add kStartAnchored for anchored searches.
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kStartBeginText = 0, // text at beginning of context
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kStartBeginLine = 2, // text at beginning of line
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kStartAfterWordChar = 4, // text follows a word character
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kStartAfterNonWordChar = 6, // text follows non-word character
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kMaxStart = 8,
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kStartAnchored = 1,
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};
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// Resets the DFA State cache, flushing all saved State* information.
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// Releases and reacquires cache_mutex_ via cache_lock, so any
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// State* existing before the call are not valid after the call.
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// Use a StateSaver to preserve important states across the call.
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// cache_mutex_.r <= L < mutex_
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// After: cache_mutex_.w <= L < mutex_
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void ResetCache(RWLocker* cache_lock);
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// Looks up and returns the State corresponding to a Workq.
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// L >= mutex_
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State* WorkqToCachedState(Workq* q, uint flag);
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// Looks up and returns a State matching the inst, ninst, and flag.
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// L >= mutex_
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State* CachedState(int* inst, int ninst, uint flag);
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// Clear the cache entirely.
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// Must hold cache_mutex_.w or be in destructor.
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void ClearCache();
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// Converts a State into a Workq: the opposite of WorkqToCachedState.
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// L >= mutex_
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static void StateToWorkq(State* s, Workq* q);
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// Runs a State on a given byte, returning the next state.
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State* RunStateOnByteUnlocked(State*, int); // cache_mutex_.r <= L < mutex_
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State* RunStateOnByte(State*, int); // L >= mutex_
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// Runs a Workq on a given byte followed by a set of empty-string flags,
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// producing a new Workq in nq. If a match instruction is encountered,
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// sets *ismatch to true.
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// L >= mutex_
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void RunWorkqOnByte(Workq* q, Workq* nq,
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int c, uint flag, bool* ismatch,
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Prog::MatchKind kind,
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int new_byte_loop);
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// Runs a Workq on a set of empty-string flags, producing a new Workq in nq.
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// L >= mutex_
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void RunWorkqOnEmptyString(Workq* q, Workq* nq, uint flag);
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// Adds the instruction id to the Workq, following empty arrows
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// according to flag.
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// L >= mutex_
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void AddToQueue(Workq* q, int id, uint flag);
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// For debugging, returns a text representation of State.
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static string DumpState(State* state);
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// For debugging, returns a text representation of a Workq.
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static string DumpWorkq(Workq* q);
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// Search parameters
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struct SearchParams {
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SearchParams(const StringPiece& text, const StringPiece& context,
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RWLocker* cache_lock)
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: text(text), context(context),
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anchored(false),
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want_earliest_match(false),
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run_forward(false),
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start(NULL),
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firstbyte(kFbUnknown),
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cache_lock(cache_lock),
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failed(false),
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ep(NULL),
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matches(NULL) { }
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StringPiece text;
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StringPiece context;
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bool anchored;
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bool want_earliest_match;
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bool run_forward;
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State* start;
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int firstbyte;
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RWLocker *cache_lock;
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bool failed; // "out" parameter: whether search gave up
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const char* ep; // "out" parameter: end pointer for match
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vector<int>* matches;
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private:
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DISALLOW_EVIL_CONSTRUCTORS(SearchParams);
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};
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// Before each search, the parameters to Search are analyzed by
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// AnalyzeSearch to determine the state in which to start and the
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// "firstbyte" for that state, if any.
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struct StartInfo {
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StartInfo() : start(NULL), firstbyte(kFbUnknown) { }
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State* start;
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volatile int firstbyte;
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};
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// Fills in params->start and params->firstbyte using
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// the other search parameters. Returns true on success,
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// false on failure.
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// cache_mutex_.r <= L < mutex_
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bool AnalyzeSearch(SearchParams* params);
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bool AnalyzeSearchHelper(SearchParams* params, StartInfo* info, uint flags);
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// The generic search loop, inlined to create specialized versions.
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// cache_mutex_.r <= L < mutex_
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// Might unlock and relock cache_mutex_ via params->cache_lock.
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inline bool InlinedSearchLoop(SearchParams* params,
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bool have_firstbyte,
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bool want_earliest_match,
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bool run_forward);
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// The specialized versions of InlinedSearchLoop. The three letters
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// at the ends of the name denote the true/false values used as the
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// last three parameters of InlinedSearchLoop.
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// cache_mutex_.r <= L < mutex_
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// Might unlock and relock cache_mutex_ via params->cache_lock.
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bool SearchFFF(SearchParams* params);
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bool SearchFFT(SearchParams* params);
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bool SearchFTF(SearchParams* params);
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bool SearchFTT(SearchParams* params);
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bool SearchTFF(SearchParams* params);
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bool SearchTFT(SearchParams* params);
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bool SearchTTF(SearchParams* params);
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bool SearchTTT(SearchParams* params);
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// The main search loop: calls an appropriate specialized version of
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// InlinedSearchLoop.
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// cache_mutex_.r <= L < mutex_
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// Might unlock and relock cache_mutex_ via params->cache_lock.
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bool FastSearchLoop(SearchParams* params);
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// For debugging, a slow search loop that calls InlinedSearchLoop
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// directly -- because the booleans passed are not constants, the
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// loop is not specialized like the SearchFFF etc. versions, so it
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// runs much more slowly. Useful only for debugging.
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// cache_mutex_.r <= L < mutex_
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// Might unlock and relock cache_mutex_ via params->cache_lock.
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bool SlowSearchLoop(SearchParams* params);
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// Looks up bytes in bytemap_ but handles case c == kByteEndText too.
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int ByteMap(int c) {
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if (c == kByteEndText)
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return prog_->bytemap_range();
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return prog_->bytemap()[c];
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}
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// Constant after initialization.
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Prog* prog_; // The regular expression program to run.
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Prog::MatchKind kind_; // The kind of DFA.
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int start_unanchored_; // start of unanchored program
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bool init_failed_; // initialization failed (out of memory)
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Mutex mutex_; // mutex_ >= cache_mutex_.r
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// Scratch areas, protected by mutex_.
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Workq* q0_; // Two pre-allocated work queues.
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Workq* q1_;
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int* astack_; // Pre-allocated stack for AddToQueue
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int nastack_;
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// State* cache. Many threads use and add to the cache simultaneously,
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// holding cache_mutex_ for reading and mutex_ (above) when adding.
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// If the cache fills and needs to be discarded, the discarding is done
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// while holding cache_mutex_ for writing, to avoid interrupting other
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// readers. Any State* pointers are only valid while cache_mutex_
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// is held.
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Mutex cache_mutex_;
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int64 mem_budget_; // Total memory budget for all States.
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int64 state_budget_; // Amount of memory remaining for new States.
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StateSet state_cache_; // All States computed so far.
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StartInfo start_[kMaxStart];
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bool cache_warned_; // have printed to LOG(INFO) about the cache
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};
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// Shorthand for casting to uint8*.
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static inline const uint8* BytePtr(const void* v) {
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return reinterpret_cast<const uint8*>(v);
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}
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// Work queues
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// Marks separate thread groups of different priority
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// in the work queue when in leftmost-longest matching mode.
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#define Mark (-1)
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// Internally, the DFA uses a sparse array of
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// program instruction pointers as a work queue.
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// In leftmost longest mode, marks separate sections
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// of workq that started executing at different
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// locations in the string (earlier locations first).
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class DFA::Workq : public SparseSet {
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public:
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// Constructor: n is number of normal slots, maxmark number of mark slots.
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Workq(int n, int maxmark) :
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SparseSet(n+maxmark),
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n_(n),
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maxmark_(maxmark),
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nextmark_(n),
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last_was_mark_(true) {
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}
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bool is_mark(int i) { return i >= n_; }
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int maxmark() { return maxmark_; }
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void clear() {
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SparseSet::clear();
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nextmark_ = n_;
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}
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void mark() {
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if (last_was_mark_)
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return;
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last_was_mark_ = false;
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SparseSet::insert_new(nextmark_++);
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}
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int size() {
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return n_ + maxmark_;
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}
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void insert(int id) {
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if (contains(id))
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return;
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insert_new(id);
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}
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void insert_new(int id) {
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last_was_mark_ = false;
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SparseSet::insert_new(id);
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}
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private:
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int n_; // size excluding marks
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int maxmark_; // maximum number of marks
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int nextmark_; // id of next mark
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bool last_was_mark_; // last inserted was mark
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DISALLOW_EVIL_CONSTRUCTORS(Workq);
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};
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DFA::DFA(Prog* prog, Prog::MatchKind kind, int64 max_mem)
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: prog_(prog),
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kind_(kind),
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init_failed_(false),
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q0_(NULL),
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q1_(NULL),
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astack_(NULL),
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mem_budget_(max_mem),
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cache_warned_(false) {
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if (DebugDFA)
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fprintf(stderr, "\nkind %d\n%s\n", (int)kind_, prog_->DumpUnanchored().c_str());
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int nmark = 0;
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start_unanchored_ = 0;
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if (kind_ == Prog::kLongestMatch) {
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nmark = prog->size();
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start_unanchored_ = prog->start_unanchored();
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}
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nastack_ = 2 * prog->size() + nmark;
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// Account for space needed for DFA, q0, q1, astack.
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mem_budget_ -= sizeof(DFA);
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mem_budget_ -= (prog_->size() + nmark) *
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(sizeof(int)+sizeof(int)) * 2; // q0, q1
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mem_budget_ -= nastack_ * sizeof(int); // astack
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if (mem_budget_ < 0) {
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LOG(INFO) << StringPrintf("DFA out of memory: prog size %lld mem %lld",
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prog_->size(), max_mem);
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init_failed_ = true;
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return;
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}
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state_budget_ = mem_budget_;
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// Make sure there is a reasonable amount of working room left.
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// At minimum, the search requires room for two states in order
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// to limp along, restarting frequently. We'll get better performance
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// if there is room for a larger number of states, say 20.
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int64 one_state = sizeof(State) + (prog_->size()+nmark)*sizeof(int) +
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(prog_->bytemap_range()+1)*sizeof(State*);
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if (state_budget_ < 20*one_state) {
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LOG(INFO) << StringPrintf("DFA out of memory: prog size %lld mem %lld",
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prog_->size(), max_mem);
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init_failed_ = true;
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return;
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}
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q0_ = new Workq(prog->size(), nmark);
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q1_ = new Workq(prog->size(), nmark);
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astack_ = new int[nastack_];
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}
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DFA::~DFA() {
|
|
delete q0_;
|
|
delete q1_;
|
|
delete[] astack_;
|
|
ClearCache();
|
|
}
|
|
|
|
// In the DFA state graph, s->next[c] == NULL means that the
|
|
// state has not yet been computed and needs to be. We need
|
|
// a different special value to signal that s->next[c] is a
|
|
// state that can never lead to a match (and thus the search
|
|
// can be called off). Hence DeadState.
|
|
#define DeadState reinterpret_cast<State*>(1)
|
|
|
|
// Signals that the rest of the string matches no matter what it is.
|
|
#define FullMatchState reinterpret_cast<State*>(2)
|
|
|
|
#define SpecialStateMax FullMatchState
|
|
|
|
// Debugging printouts
|
|
|
|
// For debugging, returns a string representation of the work queue.
|
|
string DFA::DumpWorkq(Workq* q) {
|
|
string s;
|
|
const char* sep = "";
|
|
for (DFA::Workq::iterator it = q->begin(); it != q->end(); ++it) {
|
|
if (q->is_mark(*it)) {
|
|
StringAppendF(&s, "|");
|
|
sep = "";
|
|
} else {
|
|
StringAppendF(&s, "%s%d", sep, *it);
|
|
sep = ",";
|
|
}
|
|
}
|
|
return s;
|
|
}
|
|
|
|
// For debugging, returns a string representation of the state.
|
|
string DFA::DumpState(State* state) {
|
|
if (state == NULL)
|
|
return "_";
|
|
if (state == DeadState)
|
|
return "X";
|
|
if (state == FullMatchState)
|
|
return "*";
|
|
string s;
|
|
const char* sep = "";
|
|
StringAppendF(&s, "(%p)", state);
|
|
for (int i = 0; i < state->ninst_; i++) {
|
|
if (state->inst_[i] == Mark) {
|
|
StringAppendF(&s, "|");
|
|
sep = "";
|
|
} else {
|
|
StringAppendF(&s, "%s%d", sep, state->inst_[i]);
|
|
sep = ",";
|
|
}
|
|
}
|
|
StringAppendF(&s, " flag=%#x", state->flag_);
|
|
return s;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
//
|
|
// DFA state graph construction.
|
|
//
|
|
// The DFA state graph is a heavily-linked collection of State* structures.
|
|
// The state_cache_ is a set of all the State structures ever allocated,
|
|
// so that if the same state is reached by two different paths,
|
|
// the same State structure can be used. This reduces allocation
|
|
// requirements and also avoids duplication of effort across the two
|
|
// identical states.
|
|
//
|
|
// A State is defined by an ordered list of instruction ids and a flag word.
|
|
//
|
|
// The choice of an ordered list of instructions differs from a typical
|
|
// textbook DFA implementation, which would use an unordered set.
|
|
// Textbook descriptions, however, only care about whether
|
|
// the DFA matches, not where it matches in the text. To decide where the
|
|
// DFA matches, we need to mimic the behavior of the dominant backtracking
|
|
// implementations like PCRE, which try one possible regular expression
|
|
// execution, then another, then another, stopping when one of them succeeds.
|
|
// The DFA execution tries these many executions in parallel, representing
|
|
// each by an instruction id. These pointers are ordered in the State.inst_
|
|
// list in the same order that the executions would happen in a backtracking
|
|
// search: if a match is found during execution of inst_[2], inst_[i] for i>=3
|
|
// can be discarded.
|
|
//
|
|
// Textbooks also typically do not consider context-aware empty string operators
|
|
// like ^ or $. These are handled by the flag word, which specifies the set
|
|
// of empty-string operators that should be matched when executing at the
|
|
// current text position. These flag bits are defined in prog.h.
|
|
// The flag word also contains two DFA-specific bits: kFlagMatch if the state
|
|
// is a matching state (one that reached a kInstMatch in the program)
|
|
// and kFlagLastWord if the last processed byte was a word character, for the
|
|
// implementation of \B and \b.
|
|
//
|
|
// The flag word also contains, shifted up 16 bits, the bits looked for by
|
|
// any kInstEmptyWidth instructions in the state. These provide a useful
|
|
// summary indicating when new flags might be useful.
|
|
//
|
|
// The permanent representation of a State's instruction ids is just an array,
|
|
// but while a state is being analyzed, these instruction ids are represented
|
|
// as a Workq, which is an array that allows iteration in insertion order.
|
|
|
|
// NOTE(rsc): The choice of State construction determines whether the DFA
|
|
// mimics backtracking implementations (so-called leftmost first matching) or
|
|
// traditional DFA implementations (so-called leftmost longest matching as
|
|
// prescribed by POSIX). This implementation chooses to mimic the
|
|
// backtracking implementations, because we want to replace PCRE. To get
|
|
// POSIX behavior, the states would need to be considered not as a simple
|
|
// ordered list of instruction ids, but as a list of unordered sets of instruction
|
|
// ids. A match by a state in one set would inhibit the running of sets
|
|
// farther down the list but not other instruction ids in the same set. Each
|
|
// set would correspond to matches beginning at a given point in the string.
|
|
// This is implemented by separating different sets with Mark pointers.
|
|
|
|
// Looks in the State cache for a State matching q, flag.
|
|
// If one is found, returns it. If one is not found, allocates one,
|
|
// inserts it in the cache, and returns it.
|
|
DFA::State* DFA::WorkqToCachedState(Workq* q, uint flag) {
|
|
if (DEBUG_MODE)
|
|
mutex_.AssertHeld();
|
|
|
|
// Construct array of instruction ids for the new state.
|
|
// Only ByteRange, EmptyWidth, and Match instructions are useful to keep:
|
|
// those are the only operators with any effect in
|
|
// RunWorkqOnEmptyString or RunWorkqOnByte.
|
|
int* inst = new int[q->size()];
|
|
int n = 0;
|
|
uint needflags = 0; // flags needed by kInstEmptyWidth instructions
|
|
bool sawmatch = false; // whether queue contains guaranteed kInstMatch
|
|
bool sawmark = false; // whether queue contains a Mark
|
|
if (DebugDFA)
|
|
fprintf(stderr, "WorkqToCachedState %s [%#x]", DumpWorkq(q).c_str(), flag);
|
|
for (Workq::iterator it = q->begin(); it != q->end(); ++it) {
|
|
int id = *it;
|
|
if (sawmatch && (kind_ == Prog::kFirstMatch || q->is_mark(id)))
|
|
break;
|
|
if (q->is_mark(id)) {
|
|
if (n > 0 && inst[n-1] != Mark) {
|
|
sawmark = true;
|
|
inst[n++] = Mark;
|
|
}
|
|
continue;
|
|
}
|
|
Prog::Inst* ip = prog_->inst(id);
|
|
switch (ip->opcode()) {
|
|
case kInstAltMatch:
|
|
// This state will continue to a match no matter what
|
|
// the rest of the input is. If it is the highest priority match
|
|
// being considered, return the special FullMatchState
|
|
// to indicate that it's all matches from here out.
|
|
if (kind_ != Prog::kManyMatch &&
|
|
(kind_ != Prog::kFirstMatch ||
|
|
(it == q->begin() && ip->greedy(prog_))) &&
|
|
(kind_ != Prog::kLongestMatch || !sawmark) &&
|
|
(flag & kFlagMatch)) {
|
|
delete[] inst;
|
|
if (DebugDFA)
|
|
fprintf(stderr, " -> FullMatchState\n");
|
|
return FullMatchState;
|
|
}
|
|
// Fall through.
|
|
case kInstByteRange: // These are useful.
|
|
case kInstEmptyWidth:
|
|
case kInstMatch:
|
|
case kInstAlt: // Not useful, but necessary [*]
|
|
inst[n++] = *it;
|
|
if (ip->opcode() == kInstEmptyWidth)
|
|
needflags |= ip->empty();
|
|
if (ip->opcode() == kInstMatch && !prog_->anchor_end())
|
|
sawmatch = true;
|
|
break;
|
|
|
|
default: // The rest are not.
|
|
break;
|
|
}
|
|
|
|
// [*] kInstAlt would seem useless to record in a state, since
|
|
// we've already followed both its arrows and saved all the
|
|
// interesting states we can reach from there. The problem
|
|
// is that one of the empty-width instructions might lead
|
|
// back to the same kInstAlt (if an empty-width operator is starred),
|
|
// producing a different evaluation order depending on whether
|
|
// we keep the kInstAlt to begin with. Sigh.
|
|
// A specific case that this affects is /(^|a)+/ matching "a".
|
|
// If we don't save the kInstAlt, we will match the whole "a" (0,1)
|
|
// but in fact the correct leftmost-first match is the leading "" (0,0).
|
|
}
|
|
DCHECK_LE(n, q->size());
|
|
if (n > 0 && inst[n-1] == Mark)
|
|
n--;
|
|
|
|
// If there are no empty-width instructions waiting to execute,
|
|
// then the extra flag bits will not be used, so there is no
|
|
// point in saving them. (Discarding them reduces the number
|
|
// of distinct states.)
|
|
if (needflags == 0)
|
|
flag &= kFlagMatch;
|
|
|
|
// NOTE(rsc): The code above cannot do flag &= needflags,
|
|
// because if the right flags were present to pass the current
|
|
// kInstEmptyWidth instructions, new kInstEmptyWidth instructions
|
|
// might be reached that in turn need different flags.
|
|
// The only sure thing is that if there are no kInstEmptyWidth
|
|
// instructions at all, no flags will be needed.
|
|
// We could do the extra work to figure out the full set of
|
|
// possibly needed flags by exploring past the kInstEmptyWidth
|
|
// instructions, but the check above -- are any flags needed
|
|
// at all? -- handles the most common case. More fine-grained
|
|
// analysis can only be justified by measurements showing that
|
|
// too many redundant states are being allocated.
|
|
|
|
// If there are no Insts in the list, it's a dead state,
|
|
// which is useful to signal with a special pointer so that
|
|
// the execution loop can stop early. This is only okay
|
|
// if the state is *not* a matching state.
|
|
if (n == 0 && flag == 0) {
|
|
delete[] inst;
|
|
if (DebugDFA)
|
|
fprintf(stderr, " -> DeadState\n");
|
|
return DeadState;
|
|
}
|
|
|
|
// If we're in longest match mode, the state is a sequence of
|
|
// unordered state sets separated by Marks. Sort each set
|
|
// to canonicalize, to reduce the number of distinct sets stored.
|
|
if (kind_ == Prog::kLongestMatch) {
|
|
int* ip = inst;
|
|
int* ep = ip + n;
|
|
while (ip < ep) {
|
|
int* markp = ip;
|
|
while (markp < ep && *markp != Mark)
|
|
markp++;
|
|
sort(ip, markp);
|
|
if (markp < ep)
|
|
markp++;
|
|
ip = markp;
|
|
}
|
|
}
|
|
|
|
// Save the needed empty-width flags in the top bits for use later.
|
|
flag |= needflags << kFlagNeedShift;
|
|
|
|
State* state = CachedState(inst, n, flag);
|
|
delete[] inst;
|
|
return state;
|
|
}
|
|
|
|
// Looks in the State cache for a State matching inst, ninst, flag.
|
|
// If one is found, returns it. If one is not found, allocates one,
|
|
// inserts it in the cache, and returns it.
|
|
DFA::State* DFA::CachedState(int* inst, int ninst, uint flag) {
|
|
if (DEBUG_MODE)
|
|
mutex_.AssertHeld();
|
|
|
|
// Look in the cache for a pre-existing state.
|
|
State state = { inst, ninst, flag, NULL };
|
|
StateSet::iterator it = state_cache_.find(&state);
|
|
if (it != state_cache_.end()) {
|
|
if (DebugDFA)
|
|
fprintf(stderr, " -cached-> %s\n", DumpState(*it).c_str());
|
|
return *it;
|
|
}
|
|
|
|
// Must have enough memory for new state.
|
|
// In addition to what we're going to allocate,
|
|
// the state cache hash table seems to incur about 32 bytes per
|
|
// State*, empirically.
|
|
const int kStateCacheOverhead = 32;
|
|
int nnext = prog_->bytemap_range() + 1; // + 1 for kByteEndText slot
|
|
int mem = sizeof(State) + nnext*sizeof(State*) + ninst*sizeof(int);
|
|
if (mem_budget_ < mem + kStateCacheOverhead) {
|
|
mem_budget_ = -1;
|
|
return NULL;
|
|
}
|
|
mem_budget_ -= mem + kStateCacheOverhead;
|
|
|
|
// Allocate new state, along with room for next and inst.
|
|
char* space = new char[mem];
|
|
State* s = reinterpret_cast<State*>(space);
|
|
s->next_ = reinterpret_cast<State**>(s + 1);
|
|
s->inst_ = reinterpret_cast<int*>(s->next_ + nnext);
|
|
memset(s->next_, 0, nnext*sizeof s->next_[0]);
|
|
memmove(s->inst_, inst, ninst*sizeof s->inst_[0]);
|
|
s->ninst_ = ninst;
|
|
s->flag_ = flag;
|
|
if (DebugDFA)
|
|
fprintf(stderr, " -> %s\n", DumpState(s).c_str());
|
|
|
|
// Put state in cache and return it.
|
|
state_cache_.insert(s);
|
|
return s;
|
|
}
|
|
|
|
// Clear the cache. Must hold cache_mutex_.w or be in destructor.
|
|
void DFA::ClearCache() {
|
|
// In case state_cache_ doesn't support deleting entries
|
|
// during iteration, copy into a vector and then delete.
|
|
vector<State*> v;
|
|
v.reserve(state_cache_.size());
|
|
for (StateSet::iterator it = state_cache_.begin();
|
|
it != state_cache_.end(); ++it)
|
|
v.push_back(*it);
|
|
state_cache_.clear();
|
|
for (size_t i = 0; i < v.size(); i++)
|
|
delete[] reinterpret_cast<const char*>(v[i]);
|
|
}
|
|
|
|
// Copies insts in state s to the work queue q.
|
|
void DFA::StateToWorkq(State* s, Workq* q) {
|
|
q->clear();
|
|
for (int i = 0; i < s->ninst_; i++) {
|
|
if (s->inst_[i] == Mark)
|
|
q->mark();
|
|
else
|
|
q->insert_new(s->inst_[i]);
|
|
}
|
|
}
|
|
|
|
// Adds ip to the work queue, following empty arrows according to flag
|
|
// and expanding kInstAlt instructions (two-target gotos).
|
|
void DFA::AddToQueue(Workq* q, int id, uint flag) {
|
|
|
|
// Use astack_ to hold our stack of states yet to process.
|
|
// It is sized to have room for nastack_ == 2*prog->size() + nmark
|
|
// instructions, which is enough: each instruction can be
|
|
// processed by the switch below only once, and the processing
|
|
// pushes at most two instructions plus maybe a mark.
|
|
// (If we're using marks, nmark == prog->size(); otherwise nmark == 0.)
|
|
int* stk = astack_;
|
|
int nstk = 0;
|
|
|
|
stk[nstk++] = id;
|
|
while (nstk > 0) {
|
|
DCHECK_LE(nstk, nastack_);
|
|
id = stk[--nstk];
|
|
|
|
if (id == Mark) {
|
|
q->mark();
|
|
continue;
|
|
}
|
|
|
|
if (id == 0)
|
|
continue;
|
|
|
|
// If ip is already on the queue, nothing to do.
|
|
// Otherwise add it. We don't actually keep all the ones
|
|
// that get added -- for example, kInstAlt is ignored
|
|
// when on a work queue -- but adding all ip's here
|
|
// increases the likelihood of q->contains(id),
|
|
// reducing the amount of duplicated work.
|
|
if (q->contains(id))
|
|
continue;
|
|
q->insert_new(id);
|
|
|
|
// Process instruction.
|
|
Prog::Inst* ip = prog_->inst(id);
|
|
switch (ip->opcode()) {
|
|
case kInstFail: // can't happen: discarded above
|
|
break;
|
|
|
|
case kInstByteRange: // just save these on the queue
|
|
case kInstMatch:
|
|
break;
|
|
|
|
case kInstCapture: // DFA treats captures as no-ops.
|
|
case kInstNop:
|
|
stk[nstk++] = ip->out();
|
|
break;
|
|
|
|
case kInstAlt: // two choices: expand both, in order
|
|
case kInstAltMatch:
|
|
// Want to visit out then out1, so push on stack in reverse order.
|
|
// This instruction is the [00-FF]* loop at the beginning of
|
|
// a leftmost-longest unanchored search, separate out from out1
|
|
// with a Mark, so that out1's threads (which will start farther
|
|
// to the right in the string being searched) are lower priority
|
|
// than the current ones.
|
|
stk[nstk++] = ip->out1();
|
|
if (q->maxmark() > 0 &&
|
|
id == prog_->start_unanchored() && id != prog_->start())
|
|
stk[nstk++] = Mark;
|
|
stk[nstk++] = ip->out();
|
|
break;
|
|
|
|
case kInstEmptyWidth:
|
|
if ((ip->empty() & flag) == ip->empty())
|
|
stk[nstk++] = ip->out();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Running of work queues. In the work queue, order matters:
|
|
// the queue is sorted in priority order. If instruction i comes before j,
|
|
// then the instructions that i produces during the run must come before
|
|
// the ones that j produces. In order to keep this invariant, all the
|
|
// work queue runners have to take an old queue to process and then
|
|
// also a new queue to fill in. It's not acceptable to add to the end of
|
|
// an existing queue, because new instructions will not end up in the
|
|
// correct position.
|
|
|
|
// Runs the work queue, processing the empty strings indicated by flag.
|
|
// For example, flag == kEmptyBeginLine|kEmptyEndLine means to match
|
|
// both ^ and $. It is important that callers pass all flags at once:
|
|
// processing both ^ and $ is not the same as first processing only ^
|
|
// and then processing only $. Doing the two-step sequence won't match
|
|
// ^$^$^$ but processing ^ and $ simultaneously will (and is the behavior
|
|
// exhibited by existing implementations).
|
|
void DFA::RunWorkqOnEmptyString(Workq* oldq, Workq* newq, uint flag) {
|
|
newq->clear();
|
|
for (Workq::iterator i = oldq->begin(); i != oldq->end(); ++i) {
|
|
if (oldq->is_mark(*i))
|
|
AddToQueue(newq, Mark, flag);
|
|
else
|
|
AddToQueue(newq, *i, flag);
|
|
}
|
|
}
|
|
|
|
// Runs the work queue, processing the single byte c followed by any empty
|
|
// strings indicated by flag. For example, c == 'a' and flag == kEmptyEndLine,
|
|
// means to match c$. Sets the bool *ismatch to true if the end of the
|
|
// regular expression program has been reached (the regexp has matched).
|
|
void DFA::RunWorkqOnByte(Workq* oldq, Workq* newq,
|
|
int c, uint flag, bool* ismatch,
|
|
Prog::MatchKind kind,
|
|
int new_byte_loop) {
|
|
if (DEBUG_MODE)
|
|
mutex_.AssertHeld();
|
|
|
|
newq->clear();
|
|
for (Workq::iterator i = oldq->begin(); i != oldq->end(); ++i) {
|
|
if (oldq->is_mark(*i)) {
|
|
if (*ismatch)
|
|
return;
|
|
newq->mark();
|
|
continue;
|
|
}
|
|
int id = *i;
|
|
Prog::Inst* ip = prog_->inst(id);
|
|
switch (ip->opcode()) {
|
|
case kInstFail: // never succeeds
|
|
case kInstCapture: // already followed
|
|
case kInstNop: // already followed
|
|
case kInstAlt: // already followed
|
|
case kInstAltMatch: // already followed
|
|
case kInstEmptyWidth: // already followed
|
|
break;
|
|
|
|
case kInstByteRange: // can follow if c is in range
|
|
if (ip->Matches(c))
|
|
AddToQueue(newq, ip->out(), flag);
|
|
break;
|
|
|
|
case kInstMatch:
|
|
if (prog_->anchor_end() && c != kByteEndText)
|
|
break;
|
|
*ismatch = true;
|
|
if (kind == Prog::kFirstMatch) {
|
|
// Can stop processing work queue since we found a match.
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (DebugDFA)
|
|
fprintf(stderr, "%s on %d[%#x] -> %s [%d]\n", DumpWorkq(oldq).c_str(),
|
|
c, flag, DumpWorkq(newq).c_str(), *ismatch);
|
|
}
|
|
|
|
// Processes input byte c in state, returning new state.
|
|
// Caller does not hold mutex.
|
|
DFA::State* DFA::RunStateOnByteUnlocked(State* state, int c) {
|
|
// Keep only one RunStateOnByte going
|
|
// even if the DFA is being run by multiple threads.
|
|
MutexLock l(&mutex_);
|
|
return RunStateOnByte(state, c);
|
|
}
|
|
|
|
// Processes input byte c in state, returning new state.
|
|
DFA::State* DFA::RunStateOnByte(State* state, int c) {
|
|
if (DEBUG_MODE)
|
|
mutex_.AssertHeld();
|
|
if (state <= SpecialStateMax) {
|
|
if (state == FullMatchState) {
|
|
// It is convenient for routines like PossibleMatchRange
|
|
// if we implement RunStateOnByte for FullMatchState:
|
|
// once you get into this state you never get out,
|
|
// so it's pretty easy.
|
|
return FullMatchState;
|
|
}
|
|
if (state == DeadState) {
|
|
LOG(DFATAL) << "DeadState in RunStateOnByte";
|
|
return NULL;
|
|
}
|
|
if (state == NULL) {
|
|
LOG(DFATAL) << "NULL state in RunStateOnByte";
|
|
return NULL;
|
|
}
|
|
LOG(DFATAL) << "Unexpected special state in RunStateOnByte";
|
|
return NULL;
|
|
}
|
|
|
|
// If someone else already computed this, return it.
|
|
State* ns;
|
|
ATOMIC_LOAD_CONSUME(ns, &state->next_[ByteMap(c)]);
|
|
if (ns != NULL)
|
|
return ns;
|
|
|
|
// Convert state into Workq.
|
|
StateToWorkq(state, q0_);
|
|
|
|
// Flags marking the kinds of empty-width things (^ $ etc)
|
|
// around this byte. Before the byte we have the flags recorded
|
|
// in the State structure itself. After the byte we have
|
|
// nothing yet (but that will change: read on).
|
|
uint needflag = state->flag_ >> kFlagNeedShift;
|
|
uint beforeflag = state->flag_ & kFlagEmptyMask;
|
|
uint oldbeforeflag = beforeflag;
|
|
uint afterflag = 0;
|
|
|
|
if (c == '\n') {
|
|
// Insert implicit $ and ^ around \n
|
|
beforeflag |= kEmptyEndLine;
|
|
afterflag |= kEmptyBeginLine;
|
|
}
|
|
|
|
if (c == kByteEndText) {
|
|
// Insert implicit $ and \z before the fake "end text" byte.
|
|
beforeflag |= kEmptyEndLine | kEmptyEndText;
|
|
}
|
|
|
|
// The state flag kFlagLastWord says whether the last
|
|
// byte processed was a word character. Use that info to
|
|
// insert empty-width (non-)word boundaries.
|
|
bool islastword = state->flag_ & kFlagLastWord;
|
|
bool isword = (c != kByteEndText && Prog::IsWordChar(c));
|
|
if (isword == islastword)
|
|
beforeflag |= kEmptyNonWordBoundary;
|
|
else
|
|
beforeflag |= kEmptyWordBoundary;
|
|
|
|
// Okay, finally ready to run.
|
|
// Only useful to rerun on empty string if there are new, useful flags.
|
|
if (beforeflag & ~oldbeforeflag & needflag) {
|
|
RunWorkqOnEmptyString(q0_, q1_, beforeflag);
|
|
swap(q0_, q1_);
|
|
}
|
|
bool ismatch = false;
|
|
RunWorkqOnByte(q0_, q1_, c, afterflag, &ismatch, kind_, start_unanchored_);
|
|
|
|
// Most of the time, we build the state from the output of
|
|
// RunWorkqOnByte, so swap q0_ and q1_ here. However, so that
|
|
// RE2::Set can tell exactly which match instructions
|
|
// contributed to the match, don't swap if c is kByteEndText.
|
|
// The resulting state wouldn't be correct for further processing
|
|
// of the string, but we're at the end of the text so that's okay.
|
|
// Leaving q0_ alone preseves the match instructions that led to
|
|
// the current setting of ismatch.
|
|
if (c != kByteEndText || kind_ != Prog::kManyMatch)
|
|
swap(q0_, q1_);
|
|
|
|
// Save afterflag along with ismatch and isword in new state.
|
|
uint flag = afterflag;
|
|
if (ismatch)
|
|
flag |= kFlagMatch;
|
|
if (isword)
|
|
flag |= kFlagLastWord;
|
|
|
|
ns = WorkqToCachedState(q0_, flag);
|
|
|
|
// Flush ns before linking to it.
|
|
// Write barrier before updating state->next_ so that the
|
|
// main search loop can proceed without any locking, for speed.
|
|
// (Otherwise it would need one mutex operation per input byte.)
|
|
ATOMIC_STORE_RELEASE(&state->next_[ByteMap(c)], ns);
|
|
return ns;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// DFA cache reset.
|
|
|
|
// Reader-writer lock helper.
|
|
//
|
|
// The DFA uses a reader-writer mutex to protect the state graph itself.
|
|
// Traversing the state graph requires holding the mutex for reading,
|
|
// and discarding the state graph and starting over requires holding the
|
|
// lock for writing. If a search needs to expand the graph but is out
|
|
// of memory, it will need to drop its read lock and then acquire the
|
|
// write lock. Since it cannot then atomically downgrade from write lock
|
|
// to read lock, it runs the rest of the search holding the write lock.
|
|
// (This probably helps avoid repeated contention, but really the decision
|
|
// is forced by the Mutex interface.) It's a bit complicated to keep
|
|
// track of whether the lock is held for reading or writing and thread
|
|
// that through the search, so instead we encapsulate it in the RWLocker
|
|
// and pass that around.
|
|
|
|
class DFA::RWLocker {
|
|
public:
|
|
explicit RWLocker(Mutex* mu);
|
|
~RWLocker();
|
|
|
|
// If the lock is only held for reading right now,
|
|
// drop the read lock and re-acquire for writing.
|
|
// Subsequent calls to LockForWriting are no-ops.
|
|
// Notice that the lock is *released* temporarily.
|
|
void LockForWriting();
|
|
|
|
// Returns whether the lock is already held for writing.
|
|
bool IsLockedForWriting() {
|
|
return writing_;
|
|
}
|
|
|
|
private:
|
|
Mutex* mu_;
|
|
bool writing_;
|
|
|
|
DISALLOW_EVIL_CONSTRUCTORS(RWLocker);
|
|
};
|
|
|
|
DFA::RWLocker::RWLocker(Mutex* mu)
|
|
: mu_(mu), writing_(false) {
|
|
|
|
mu_->ReaderLock();
|
|
}
|
|
|
|
// This function is marked as NO_THREAD_SAFETY_ANALYSIS because the annotations
|
|
// does not support lock upgrade.
|
|
void DFA::RWLocker::LockForWriting() NO_THREAD_SAFETY_ANALYSIS {
|
|
if (!writing_) {
|
|
mu_->ReaderUnlock();
|
|
mu_->Lock();
|
|
writing_ = true;
|
|
}
|
|
}
|
|
|
|
DFA::RWLocker::~RWLocker() {
|
|
if (writing_)
|
|
mu_->WriterUnlock();
|
|
else
|
|
mu_->ReaderUnlock();
|
|
}
|
|
|
|
|
|
// When the DFA's State cache fills, we discard all the states in the
|
|
// cache and start over. Many threads can be using and adding to the
|
|
// cache at the same time, so we synchronize using the cache_mutex_
|
|
// to keep from stepping on other threads. Specifically, all the
|
|
// threads using the current cache hold cache_mutex_ for reading.
|
|
// When a thread decides to flush the cache, it drops cache_mutex_
|
|
// and then re-acquires it for writing. That ensures there are no
|
|
// other threads accessing the cache anymore. The rest of the search
|
|
// runs holding cache_mutex_ for writing, avoiding any contention
|
|
// with or cache pollution caused by other threads.
|
|
|
|
void DFA::ResetCache(RWLocker* cache_lock) {
|
|
// Re-acquire the cache_mutex_ for writing (exclusive use).
|
|
bool was_writing = cache_lock->IsLockedForWriting();
|
|
cache_lock->LockForWriting();
|
|
|
|
// If we already held cache_mutex_ for writing, it means
|
|
// this invocation of Search() has already reset the
|
|
// cache once already. That's a pretty clear indication
|
|
// that the cache is too small. Warn about that, once.
|
|
// TODO(rsc): Only warn if state_cache_.size() < some threshold.
|
|
if (was_writing && !cache_warned_) {
|
|
LOG(INFO) << "DFA memory cache could be too small: "
|
|
<< "only room for " << state_cache_.size() << " states.";
|
|
cache_warned_ = true;
|
|
}
|
|
|
|
// Clear the cache, reset the memory budget.
|
|
for (int i = 0; i < kMaxStart; i++) {
|
|
start_[i].start = NULL;
|
|
start_[i].firstbyte = kFbUnknown;
|
|
}
|
|
ClearCache();
|
|
mem_budget_ = state_budget_;
|
|
}
|
|
|
|
// Typically, a couple States do need to be preserved across a cache
|
|
// reset, like the State at the current point in the search.
|
|
// The StateSaver class helps keep States across cache resets.
|
|
// It makes a copy of the state's guts outside the cache (before the reset)
|
|
// and then can be asked, after the reset, to recreate the State
|
|
// in the new cache. For example, in a DFA method ("this" is a DFA):
|
|
//
|
|
// StateSaver saver(this, s);
|
|
// ResetCache(cache_lock);
|
|
// s = saver.Restore();
|
|
//
|
|
// The saver should always have room in the cache to re-create the state,
|
|
// because resetting the cache locks out all other threads, and the cache
|
|
// is known to have room for at least a couple states (otherwise the DFA
|
|
// constructor fails).
|
|
|
|
class DFA::StateSaver {
|
|
public:
|
|
explicit StateSaver(DFA* dfa, State* state);
|
|
~StateSaver();
|
|
|
|
// Recreates and returns a state equivalent to the
|
|
// original state passed to the constructor.
|
|
// Returns NULL if the cache has filled, but
|
|
// since the DFA guarantees to have room in the cache
|
|
// for a couple states, should never return NULL
|
|
// if used right after ResetCache.
|
|
State* Restore();
|
|
|
|
private:
|
|
DFA* dfa_; // the DFA to use
|
|
int* inst_; // saved info from State
|
|
int ninst_;
|
|
uint flag_;
|
|
bool is_special_; // whether original state was special
|
|
State* special_; // if is_special_, the original state
|
|
|
|
DISALLOW_EVIL_CONSTRUCTORS(StateSaver);
|
|
};
|
|
|
|
DFA::StateSaver::StateSaver(DFA* dfa, State* state) {
|
|
dfa_ = dfa;
|
|
if (state <= SpecialStateMax) {
|
|
inst_ = NULL;
|
|
ninst_ = 0;
|
|
flag_ = 0;
|
|
is_special_ = true;
|
|
special_ = state;
|
|
return;
|
|
}
|
|
is_special_ = false;
|
|
special_ = NULL;
|
|
flag_ = state->flag_;
|
|
ninst_ = state->ninst_;
|
|
inst_ = new int[ninst_];
|
|
memmove(inst_, state->inst_, ninst_*sizeof inst_[0]);
|
|
}
|
|
|
|
DFA::StateSaver::~StateSaver() {
|
|
if (!is_special_)
|
|
delete[] inst_;
|
|
}
|
|
|
|
DFA::State* DFA::StateSaver::Restore() {
|
|
if (is_special_)
|
|
return special_;
|
|
MutexLock l(&dfa_->mutex_);
|
|
State* s = dfa_->CachedState(inst_, ninst_, flag_);
|
|
if (s == NULL)
|
|
LOG(DFATAL) << "StateSaver failed to restore state.";
|
|
return s;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
//
|
|
// DFA execution.
|
|
//
|
|
// The basic search loop is easy: start in a state s and then for each
|
|
// byte c in the input, s = s->next[c].
|
|
//
|
|
// This simple description omits a few efficiency-driven complications.
|
|
//
|
|
// First, the State graph is constructed incrementally: it is possible
|
|
// that s->next[c] is null, indicating that that state has not been
|
|
// fully explored. In this case, RunStateOnByte must be invoked to
|
|
// determine the next state, which is cached in s->next[c] to save
|
|
// future effort. An alternative reason for s->next[c] to be null is
|
|
// that the DFA has reached a so-called "dead state", in which any match
|
|
// is no longer possible. In this case RunStateOnByte will return NULL
|
|
// and the processing of the string can stop early.
|
|
//
|
|
// Second, a 256-element pointer array for s->next_ makes each State
|
|
// quite large (2kB on 64-bit machines). Instead, dfa->bytemap_[]
|
|
// maps from bytes to "byte classes" and then next_ only needs to have
|
|
// as many pointers as there are byte classes. A byte class is simply a
|
|
// range of bytes that the regexp never distinguishes between.
|
|
// A regexp looking for a[abc] would have four byte ranges -- 0 to 'a'-1,
|
|
// 'a', 'b' to 'c', and 'c' to 0xFF. The bytemap slows us a little bit
|
|
// but in exchange we typically cut the size of a State (and thus our
|
|
// memory footprint) by about 5-10x. The comments still refer to
|
|
// s->next[c] for simplicity, but code should refer to s->next_[bytemap_[c]].
|
|
//
|
|
// Third, it is common for a DFA for an unanchored match to begin in a
|
|
// state in which only one particular byte value can take the DFA to a
|
|
// different state. That is, s->next[c] != s for only one c. In this
|
|
// situation, the DFA can do better than executing the simple loop.
|
|
// Instead, it can call memchr to search very quickly for the byte c.
|
|
// Whether the start state has this property is determined during a
|
|
// pre-compilation pass, and if so, the byte b is passed to the search
|
|
// loop as the "firstbyte" argument, along with a boolean "have_firstbyte".
|
|
//
|
|
// Fourth, the desired behavior is to search for the leftmost-best match
|
|
// (approximately, the same one that Perl would find), which is not
|
|
// necessarily the match ending earliest in the string. Each time a
|
|
// match is found, it must be noted, but the DFA must continue on in
|
|
// hope of finding a higher-priority match. In some cases, the caller only
|
|
// cares whether there is any match at all, not which one is found.
|
|
// The "want_earliest_match" flag causes the search to stop at the first
|
|
// match found.
|
|
//
|
|
// Fifth, one algorithm that uses the DFA needs it to run over the
|
|
// input string backward, beginning at the end and ending at the beginning.
|
|
// Passing false for the "run_forward" flag causes the DFA to run backward.
|
|
//
|
|
// The checks for these last three cases, which in a naive implementation
|
|
// would be performed once per input byte, slow the general loop enough
|
|
// to merit specialized versions of the search loop for each of the
|
|
// eight possible settings of the three booleans. Rather than write
|
|
// eight different functions, we write one general implementation and then
|
|
// inline it to create the specialized ones.
|
|
//
|
|
// Note that matches are delayed by one byte, to make it easier to
|
|
// accomodate match conditions depending on the next input byte (like $ and \b).
|
|
// When s->next[c]->IsMatch(), it means that there is a match ending just
|
|
// *before* byte c.
|
|
|
|
// The generic search loop. Searches text for a match, returning
|
|
// the pointer to the end of the chosen match, or NULL if no match.
|
|
// The bools are equal to the same-named variables in params, but
|
|
// making them function arguments lets the inliner specialize
|
|
// this function to each combination (see two paragraphs above).
|
|
inline bool DFA::InlinedSearchLoop(SearchParams* params,
|
|
bool have_firstbyte,
|
|
bool want_earliest_match,
|
|
bool run_forward) {
|
|
State* start = params->start;
|
|
const uint8* bp = BytePtr(params->text.begin()); // start of text
|
|
const uint8* p = bp; // text scanning point
|
|
const uint8* ep = BytePtr(params->text.end()); // end of text
|
|
const uint8* resetp = NULL; // p at last cache reset
|
|
if (!run_forward)
|
|
swap(p, ep);
|
|
|
|
const uint8* bytemap = prog_->bytemap();
|
|
const uint8* lastmatch = NULL; // most recent matching position in text
|
|
bool matched = false;
|
|
State* s = start;
|
|
|
|
if (s->IsMatch()) {
|
|
matched = true;
|
|
lastmatch = p;
|
|
if (want_earliest_match) {
|
|
params->ep = reinterpret_cast<const char*>(lastmatch);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
while (p != ep) {
|
|
if (DebugDFA)
|
|
fprintf(stderr, "@%d: %s\n", static_cast<int>(p - bp),
|
|
DumpState(s).c_str());
|
|
if (have_firstbyte && s == start) {
|
|
// In start state, only way out is to find firstbyte,
|
|
// so use optimized assembly in memchr to skip ahead.
|
|
// If firstbyte isn't found, we can skip to the end
|
|
// of the string.
|
|
if (run_forward) {
|
|
if ((p = BytePtr(memchr(p, params->firstbyte, ep - p))) == NULL) {
|
|
p = ep;
|
|
break;
|
|
}
|
|
} else {
|
|
if ((p = BytePtr(memrchr(ep, params->firstbyte, p - ep))) == NULL) {
|
|
p = ep;
|
|
break;
|
|
}
|
|
p++;
|
|
}
|
|
}
|
|
|
|
int c;
|
|
if (run_forward)
|
|
c = *p++;
|
|
else
|
|
c = *--p;
|
|
|
|
// Note that multiple threads might be consulting
|
|
// s->next_[bytemap[c]] simultaneously.
|
|
// RunStateOnByte takes care of the appropriate locking,
|
|
// including a memory barrier so that the unlocked access
|
|
// (sometimes known as "double-checked locking") is safe.
|
|
// The alternative would be either one DFA per thread
|
|
// or one mutex operation per input byte.
|
|
//
|
|
// ns == DeadState means the state is known to be dead
|
|
// (no more matches are possible).
|
|
// ns == NULL means the state has not yet been computed
|
|
// (need to call RunStateOnByteUnlocked).
|
|
// RunStateOnByte returns ns == NULL if it is out of memory.
|
|
// ns == FullMatchState means the rest of the string matches.
|
|
//
|
|
// Okay to use bytemap[] not ByteMap() here, because
|
|
// c is known to be an actual byte and not kByteEndText.
|
|
|
|
State* ns;
|
|
ATOMIC_LOAD_CONSUME(ns, &s->next_[bytemap[c]]);
|
|
if (ns == NULL) {
|
|
ns = RunStateOnByteUnlocked(s, c);
|
|
if (ns == NULL) {
|
|
// After we reset the cache, we hold cache_mutex exclusively,
|
|
// so if resetp != NULL, it means we filled the DFA state
|
|
// cache with this search alone (without any other threads).
|
|
// Benchmarks show that doing a state computation on every
|
|
// byte runs at about 0.2 MB/s, while the NFA (nfa.cc) can do the
|
|
// same at about 2 MB/s. Unless we're processing an average
|
|
// of 10 bytes per state computation, fail so that RE2 can
|
|
// fall back to the NFA.
|
|
if (FLAGS_re2_dfa_bail_when_slow && resetp != NULL &&
|
|
(p - resetp) < static_cast<ptrdiff_t>(10*state_cache_.size())) {
|
|
params->failed = true;
|
|
return false;
|
|
}
|
|
resetp = p;
|
|
|
|
// Prepare to save start and s across the reset.
|
|
StateSaver save_start(this, start);
|
|
StateSaver save_s(this, s);
|
|
|
|
// Discard all the States in the cache.
|
|
ResetCache(params->cache_lock);
|
|
|
|
// Restore start and s so we can continue.
|
|
if ((start = save_start.Restore()) == NULL ||
|
|
(s = save_s.Restore()) == NULL) {
|
|
// Restore already did LOG(DFATAL).
|
|
params->failed = true;
|
|
return false;
|
|
}
|
|
ns = RunStateOnByteUnlocked(s, c);
|
|
if (ns == NULL) {
|
|
LOG(DFATAL) << "RunStateOnByteUnlocked failed after ResetCache";
|
|
params->failed = true;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
if (ns <= SpecialStateMax) {
|
|
if (ns == DeadState) {
|
|
params->ep = reinterpret_cast<const char*>(lastmatch);
|
|
return matched;
|
|
}
|
|
// FullMatchState
|
|
params->ep = reinterpret_cast<const char*>(ep);
|
|
return true;
|
|
}
|
|
s = ns;
|
|
|
|
if (s->IsMatch()) {
|
|
matched = true;
|
|
// The DFA notices the match one byte late,
|
|
// so adjust p before using it in the match.
|
|
if (run_forward)
|
|
lastmatch = p - 1;
|
|
else
|
|
lastmatch = p + 1;
|
|
if (DebugDFA)
|
|
fprintf(stderr, "match @%d! [%s]\n",
|
|
static_cast<int>(lastmatch - bp),
|
|
DumpState(s).c_str());
|
|
|
|
if (want_earliest_match) {
|
|
params->ep = reinterpret_cast<const char*>(lastmatch);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process one more byte to see if it triggers a match.
|
|
// (Remember, matches are delayed one byte.)
|
|
int lastbyte;
|
|
if (run_forward) {
|
|
if (params->text.end() == params->context.end())
|
|
lastbyte = kByteEndText;
|
|
else
|
|
lastbyte = params->text.end()[0] & 0xFF;
|
|
} else {
|
|
if (params->text.begin() == params->context.begin())
|
|
lastbyte = kByteEndText;
|
|
else
|
|
lastbyte = params->text.begin()[-1] & 0xFF;
|
|
}
|
|
|
|
State* ns;
|
|
ATOMIC_LOAD_CONSUME(ns, &s->next_[ByteMap(lastbyte)]);
|
|
if (ns == NULL) {
|
|
ns = RunStateOnByteUnlocked(s, lastbyte);
|
|
if (ns == NULL) {
|
|
StateSaver save_s(this, s);
|
|
ResetCache(params->cache_lock);
|
|
if ((s = save_s.Restore()) == NULL) {
|
|
params->failed = true;
|
|
return false;
|
|
}
|
|
ns = RunStateOnByteUnlocked(s, lastbyte);
|
|
if (ns == NULL) {
|
|
LOG(DFATAL) << "RunStateOnByteUnlocked failed after Reset";
|
|
params->failed = true;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
s = ns;
|
|
if (DebugDFA)
|
|
fprintf(stderr, "@_: %s\n", DumpState(s).c_str());
|
|
if (s == FullMatchState) {
|
|
params->ep = reinterpret_cast<const char*>(ep);
|
|
return true;
|
|
}
|
|
if (s > SpecialStateMax && s->IsMatch()) {
|
|
matched = true;
|
|
lastmatch = p;
|
|
if (params->matches && kind_ == Prog::kManyMatch) {
|
|
vector<int>* v = params->matches;
|
|
v->clear();
|
|
for (int i = 0; i < s->ninst_; i++) {
|
|
Prog::Inst* ip = prog_->inst(s->inst_[i]);
|
|
if (ip->opcode() == kInstMatch)
|
|
v->push_back(ip->match_id());
|
|
}
|
|
}
|
|
if (DebugDFA)
|
|
fprintf(stderr, "match @%d! [%s]\n", static_cast<int>(lastmatch - bp),
|
|
DumpState(s).c_str());
|
|
}
|
|
params->ep = reinterpret_cast<const char*>(lastmatch);
|
|
return matched;
|
|
}
|
|
|
|
// Inline specializations of the general loop.
|
|
bool DFA::SearchFFF(SearchParams* params) {
|
|
return InlinedSearchLoop(params, 0, 0, 0);
|
|
}
|
|
bool DFA::SearchFFT(SearchParams* params) {
|
|
return InlinedSearchLoop(params, 0, 0, 1);
|
|
}
|
|
bool DFA::SearchFTF(SearchParams* params) {
|
|
return InlinedSearchLoop(params, 0, 1, 0);
|
|
}
|
|
bool DFA::SearchFTT(SearchParams* params) {
|
|
return InlinedSearchLoop(params, 0, 1, 1);
|
|
}
|
|
bool DFA::SearchTFF(SearchParams* params) {
|
|
return InlinedSearchLoop(params, 1, 0, 0);
|
|
}
|
|
bool DFA::SearchTFT(SearchParams* params) {
|
|
return InlinedSearchLoop(params, 1, 0, 1);
|
|
}
|
|
bool DFA::SearchTTF(SearchParams* params) {
|
|
return InlinedSearchLoop(params, 1, 1, 0);
|
|
}
|
|
bool DFA::SearchTTT(SearchParams* params) {
|
|
return InlinedSearchLoop(params, 1, 1, 1);
|
|
}
|
|
|
|
// For debugging, calls the general code directly.
|
|
bool DFA::SlowSearchLoop(SearchParams* params) {
|
|
return InlinedSearchLoop(params,
|
|
params->firstbyte >= 0,
|
|
params->want_earliest_match,
|
|
params->run_forward);
|
|
}
|
|
|
|
// For performance, calls the appropriate specialized version
|
|
// of InlinedSearchLoop.
|
|
bool DFA::FastSearchLoop(SearchParams* params) {
|
|
// Because the methods are private, the Searches array
|
|
// cannot be declared at top level.
|
|
static bool (DFA::*Searches[])(SearchParams*) = {
|
|
&DFA::SearchFFF,
|
|
&DFA::SearchFFT,
|
|
&DFA::SearchFTF,
|
|
&DFA::SearchFTT,
|
|
&DFA::SearchTFF,
|
|
&DFA::SearchTFT,
|
|
&DFA::SearchTTF,
|
|
&DFA::SearchTTT,
|
|
};
|
|
|
|
bool have_firstbyte = (params->firstbyte >= 0);
|
|
int index = 4 * have_firstbyte +
|
|
2 * params->want_earliest_match +
|
|
1 * params->run_forward;
|
|
return (this->*Searches[index])(params);
|
|
}
|
|
|
|
|
|
// The discussion of DFA execution above ignored the question of how
|
|
// to determine the initial state for the search loop. There are two
|
|
// factors that influence the choice of start state.
|
|
//
|
|
// The first factor is whether the search is anchored or not.
|
|
// The regexp program (Prog*) itself has
|
|
// two different entry points: one for anchored searches and one for
|
|
// unanchored searches. (The unanchored version starts with a leading ".*?"
|
|
// and then jumps to the anchored one.)
|
|
//
|
|
// The second factor is where text appears in the larger context, which
|
|
// determines which empty-string operators can be matched at the beginning
|
|
// of execution. If text is at the very beginning of context, \A and ^ match.
|
|
// Otherwise if text is at the beginning of a line, then ^ matches.
|
|
// Otherwise it matters whether the character before text is a word character
|
|
// or a non-word character.
|
|
//
|
|
// The two cases (unanchored vs not) and four cases (empty-string flags)
|
|
// combine to make the eight cases recorded in the DFA's begin_text_[2],
|
|
// begin_line_[2], after_wordchar_[2], and after_nonwordchar_[2] cached
|
|
// StartInfos. The start state for each is filled in the first time it
|
|
// is used for an actual search.
|
|
|
|
// Examines text, context, and anchored to determine the right start
|
|
// state for the DFA search loop. Fills in params and returns true on success.
|
|
// Returns false on failure.
|
|
bool DFA::AnalyzeSearch(SearchParams* params) {
|
|
const StringPiece& text = params->text;
|
|
const StringPiece& context = params->context;
|
|
|
|
// Sanity check: make sure that text lies within context.
|
|
if (text.begin() < context.begin() || text.end() > context.end()) {
|
|
LOG(DFATAL) << "Text is not inside context.";
|
|
params->start = DeadState;
|
|
return true;
|
|
}
|
|
|
|
// Determine correct search type.
|
|
int start;
|
|
uint flags;
|
|
if (params->run_forward) {
|
|
if (text.begin() == context.begin()) {
|
|
start = kStartBeginText;
|
|
flags = kEmptyBeginText|kEmptyBeginLine;
|
|
} else if (text.begin()[-1] == '\n') {
|
|
start = kStartBeginLine;
|
|
flags = kEmptyBeginLine;
|
|
} else if (Prog::IsWordChar(text.begin()[-1] & 0xFF)) {
|
|
start = kStartAfterWordChar;
|
|
flags = kFlagLastWord;
|
|
} else {
|
|
start = kStartAfterNonWordChar;
|
|
flags = 0;
|
|
}
|
|
} else {
|
|
if (text.end() == context.end()) {
|
|
start = kStartBeginText;
|
|
flags = kEmptyBeginText|kEmptyBeginLine;
|
|
} else if (text.end()[0] == '\n') {
|
|
start = kStartBeginLine;
|
|
flags = kEmptyBeginLine;
|
|
} else if (Prog::IsWordChar(text.end()[0] & 0xFF)) {
|
|
start = kStartAfterWordChar;
|
|
flags = kFlagLastWord;
|
|
} else {
|
|
start = kStartAfterNonWordChar;
|
|
flags = 0;
|
|
}
|
|
}
|
|
if (params->anchored || prog_->anchor_start())
|
|
start |= kStartAnchored;
|
|
StartInfo* info = &start_[start];
|
|
|
|
// Try once without cache_lock for writing.
|
|
// Try again after resetting the cache
|
|
// (ResetCache will relock cache_lock for writing).
|
|
if (!AnalyzeSearchHelper(params, info, flags)) {
|
|
ResetCache(params->cache_lock);
|
|
if (!AnalyzeSearchHelper(params, info, flags)) {
|
|
LOG(DFATAL) << "Failed to analyze start state.";
|
|
params->failed = true;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (DebugDFA) {
|
|
int fb;
|
|
ATOMIC_LOAD_RELAXED(fb, &info->firstbyte);
|
|
fprintf(stderr, "anchored=%d fwd=%d flags=%#x state=%s firstbyte=%d\n",
|
|
params->anchored, params->run_forward, flags,
|
|
DumpState(info->start).c_str(), fb);
|
|
}
|
|
|
|
params->start = info->start;
|
|
ATOMIC_LOAD_ACQUIRE(params->firstbyte, &info->firstbyte);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Fills in info if needed. Returns true on success, false on failure.
|
|
bool DFA::AnalyzeSearchHelper(SearchParams* params, StartInfo* info,
|
|
uint flags) {
|
|
// Quick check.
|
|
int fb;
|
|
ATOMIC_LOAD_ACQUIRE(fb, &info->firstbyte);
|
|
if (fb != kFbUnknown)
|
|
return true;
|
|
|
|
MutexLock l(&mutex_);
|
|
if (info->firstbyte != kFbUnknown)
|
|
return true;
|
|
|
|
q0_->clear();
|
|
AddToQueue(q0_,
|
|
params->anchored ? prog_->start() : prog_->start_unanchored(),
|
|
flags);
|
|
info->start = WorkqToCachedState(q0_, flags);
|
|
if (info->start == NULL)
|
|
return false;
|
|
|
|
if (info->start == DeadState) {
|
|
// Synchronize with "quick check" above.
|
|
ATOMIC_STORE_RELEASE(&info->firstbyte, kFbNone);
|
|
return true;
|
|
}
|
|
|
|
if (info->start == FullMatchState) {
|
|
// Synchronize with "quick check" above.
|
|
ATOMIC_STORE_RELEASE(&info->firstbyte, kFbNone); // will be ignored
|
|
return true;
|
|
}
|
|
|
|
// Compute info->firstbyte by running state on all
|
|
// possible byte values, looking for a single one that
|
|
// leads to a different state.
|
|
int firstbyte = kFbNone;
|
|
for (int i = 0; i < 256; i++) {
|
|
State* s = RunStateOnByte(info->start, i);
|
|
if (s == NULL) {
|
|
// Synchronize with "quick check" above.
|
|
ATOMIC_STORE_RELEASE(&info->firstbyte, firstbyte);
|
|
return false;
|
|
}
|
|
if (s == info->start)
|
|
continue;
|
|
// Goes to new state...
|
|
if (firstbyte == kFbNone) {
|
|
firstbyte = i; // ... first one
|
|
} else {
|
|
firstbyte = kFbMany; // ... too many
|
|
break;
|
|
}
|
|
}
|
|
// Synchronize with "quick check" above.
|
|
ATOMIC_STORE_RELEASE(&info->firstbyte, firstbyte);
|
|
return true;
|
|
}
|
|
|
|
// The actual DFA search: calls AnalyzeSearch and then FastSearchLoop.
|
|
bool DFA::Search(const StringPiece& text,
|
|
const StringPiece& context,
|
|
bool anchored,
|
|
bool want_earliest_match,
|
|
bool run_forward,
|
|
bool* failed,
|
|
const char** epp,
|
|
vector<int>* matches) {
|
|
*epp = NULL;
|
|
if (!ok()) {
|
|
*failed = true;
|
|
return false;
|
|
}
|
|
*failed = false;
|
|
|
|
if (DebugDFA) {
|
|
fprintf(stderr, "\nprogram:\n%s\n", prog_->DumpUnanchored().c_str());
|
|
fprintf(stderr, "text %s anchored=%d earliest=%d fwd=%d kind %d\n",
|
|
text.as_string().c_str(), anchored, want_earliest_match,
|
|
run_forward, kind_);
|
|
}
|
|
|
|
RWLocker l(&cache_mutex_);
|
|
SearchParams params(text, context, &l);
|
|
params.anchored = anchored;
|
|
params.want_earliest_match = want_earliest_match;
|
|
params.run_forward = run_forward;
|
|
params.matches = matches;
|
|
|
|
if (!AnalyzeSearch(¶ms)) {
|
|
*failed = true;
|
|
return false;
|
|
}
|
|
if (params.start == DeadState)
|
|
return false;
|
|
if (params.start == FullMatchState) {
|
|
if (run_forward == want_earliest_match)
|
|
*epp = text.begin();
|
|
else
|
|
*epp = text.end();
|
|
return true;
|
|
}
|
|
if (DebugDFA)
|
|
fprintf(stderr, "start %s\n", DumpState(params.start).c_str());
|
|
bool ret = FastSearchLoop(¶ms);
|
|
if (params.failed) {
|
|
*failed = true;
|
|
return false;
|
|
}
|
|
*epp = params.ep;
|
|
return ret;
|
|
}
|
|
|
|
// Deletes dfa.
|
|
//
|
|
// This is a separate function so that
|
|
// prog.h can be used without moving the definition of
|
|
// class DFA out of this file. If you set
|
|
// prog->dfa_ = dfa;
|
|
// then you also have to set
|
|
// prog->delete_dfa_ = DeleteDFA;
|
|
// so that ~Prog can delete the dfa.
|
|
static void DeleteDFA(DFA* dfa) {
|
|
delete dfa;
|
|
}
|
|
|
|
DFA* Prog::GetDFA(MatchKind kind) {
|
|
DFA*volatile* pdfa;
|
|
if (kind == kFirstMatch || kind == kManyMatch) {
|
|
pdfa = &dfa_first_;
|
|
} else {
|
|
kind = kLongestMatch;
|
|
pdfa = &dfa_longest_;
|
|
}
|
|
|
|
// Quick check.
|
|
DFA *dfa;
|
|
ATOMIC_LOAD_ACQUIRE(dfa, pdfa);
|
|
if (dfa != NULL)
|
|
return dfa;
|
|
|
|
MutexLock l(&dfa_mutex_);
|
|
dfa = *pdfa;
|
|
if (dfa != NULL)
|
|
return dfa;
|
|
|
|
// For a forward DFA, half the memory goes to each DFA.
|
|
// For a reverse DFA, all the memory goes to the
|
|
// "longest match" DFA, because RE2 never does reverse
|
|
// "first match" searches.
|
|
int64 m = dfa_mem_/2;
|
|
if (reversed_) {
|
|
if (kind == kLongestMatch || kind == kManyMatch)
|
|
m = dfa_mem_;
|
|
else
|
|
m = 0;
|
|
}
|
|
dfa = new DFA(this, kind, m);
|
|
delete_dfa_ = DeleteDFA;
|
|
|
|
// Synchronize with "quick check" above.
|
|
ATOMIC_STORE_RELEASE(pdfa, dfa);
|
|
|
|
return dfa;
|
|
}
|
|
|
|
|
|
// Executes the regexp program to search in text,
|
|
// which itself is inside the larger context. (As a convenience,
|
|
// passing a NULL context is equivalent to passing text.)
|
|
// Returns true if a match is found, false if not.
|
|
// If a match is found, fills in match0->end() to point at the end of the match
|
|
// and sets match0->begin() to text.begin(), since the DFA can't track
|
|
// where the match actually began.
|
|
//
|
|
// This is the only external interface (class DFA only exists in this file).
|
|
//
|
|
bool Prog::SearchDFA(const StringPiece& text, const StringPiece& const_context,
|
|
Anchor anchor, MatchKind kind,
|
|
StringPiece* match0, bool* failed, vector<int>* matches) {
|
|
*failed = false;
|
|
|
|
StringPiece context = const_context;
|
|
if (context.begin() == NULL)
|
|
context = text;
|
|
bool carat = anchor_start();
|
|
bool dollar = anchor_end();
|
|
if (reversed_) {
|
|
bool t = carat;
|
|
carat = dollar;
|
|
dollar = t;
|
|
}
|
|
if (carat && context.begin() != text.begin())
|
|
return false;
|
|
if (dollar && context.end() != text.end())
|
|
return false;
|
|
|
|
// Handle full match by running an anchored longest match
|
|
// and then checking if it covers all of text.
|
|
bool anchored = anchor == kAnchored || anchor_start() || kind == kFullMatch;
|
|
bool endmatch = false;
|
|
if (kind == kManyMatch) {
|
|
endmatch = true;
|
|
} else if (kind == kFullMatch || anchor_end()) {
|
|
endmatch = true;
|
|
kind = kLongestMatch;
|
|
}
|
|
|
|
// If the caller doesn't care where the match is (just whether one exists),
|
|
// then we can stop at the very first match we find, the so-called
|
|
// "shortest match".
|
|
bool want_shortest_match = false;
|
|
if (match0 == NULL && !endmatch) {
|
|
want_shortest_match = true;
|
|
kind = kLongestMatch;
|
|
}
|
|
|
|
DFA* dfa = GetDFA(kind);
|
|
const char* ep;
|
|
bool matched = dfa->Search(text, context, anchored,
|
|
want_shortest_match, !reversed_,
|
|
failed, &ep, matches);
|
|
if (*failed)
|
|
return false;
|
|
if (!matched)
|
|
return false;
|
|
if (endmatch && ep != (reversed_ ? text.begin() : text.end()))
|
|
return false;
|
|
|
|
// If caller cares, record the boundary of the match.
|
|
// We only know where it ends, so use the boundary of text
|
|
// as the beginning.
|
|
if (match0) {
|
|
if (reversed_)
|
|
*match0 = StringPiece(ep, text.end() - ep);
|
|
else
|
|
*match0 = StringPiece(text.begin(), ep - text.begin());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Build out all states in DFA. Returns number of states.
|
|
int DFA::BuildAllStates() {
|
|
if (!ok())
|
|
return 0;
|
|
|
|
// Pick out start state for unanchored search
|
|
// at beginning of text.
|
|
RWLocker l(&cache_mutex_);
|
|
SearchParams params(NULL, NULL, &l);
|
|
params.anchored = false;
|
|
if (!AnalyzeSearch(¶ms) || params.start <= SpecialStateMax)
|
|
return 0;
|
|
|
|
// Add start state to work queue.
|
|
StateSet queued;
|
|
vector<State*> q;
|
|
queued.insert(params.start);
|
|
q.push_back(params.start);
|
|
|
|
// Flood to expand every state.
|
|
for (size_t i = 0; i < q.size(); i++) {
|
|
State* s = q[i];
|
|
for (int c = 0; c < 257; c++) {
|
|
State* ns = RunStateOnByteUnlocked(s, c);
|
|
if (ns > SpecialStateMax && queued.find(ns) == queued.end()) {
|
|
queued.insert(ns);
|
|
q.push_back(ns);
|
|
}
|
|
}
|
|
}
|
|
|
|
return q.size();
|
|
}
|
|
|
|
// Build out all states in DFA for kind. Returns number of states.
|
|
int Prog::BuildEntireDFA(MatchKind kind) {
|
|
//LOG(ERROR) << "BuildEntireDFA is only for testing.";
|
|
return GetDFA(kind)->BuildAllStates();
|
|
}
|
|
|
|
// Computes min and max for matching string.
|
|
// Won't return strings bigger than maxlen.
|
|
bool DFA::PossibleMatchRange(string* min, string* max, int maxlen) {
|
|
if (!ok())
|
|
return false;
|
|
|
|
// NOTE: if future users of PossibleMatchRange want more precision when
|
|
// presented with infinitely repeated elements, consider making this a
|
|
// parameter to PossibleMatchRange.
|
|
static int kMaxEltRepetitions = 0;
|
|
|
|
// Keep track of the number of times we've visited states previously. We only
|
|
// revisit a given state if it's part of a repeated group, so if the value
|
|
// portion of the map tuple exceeds kMaxEltRepetitions we bail out and set
|
|
// |*max| to |PrefixSuccessor(*max)|.
|
|
//
|
|
// Also note that previously_visited_states[UnseenStatePtr] will, in the STL
|
|
// tradition, implicitly insert a '0' value at first use. We take advantage
|
|
// of that property below.
|
|
map<State*, int> previously_visited_states;
|
|
|
|
// Pick out start state for anchored search at beginning of text.
|
|
RWLocker l(&cache_mutex_);
|
|
SearchParams params(NULL, NULL, &l);
|
|
params.anchored = true;
|
|
if (!AnalyzeSearch(¶ms))
|
|
return false;
|
|
if (params.start == DeadState) { // No matching strings
|
|
*min = "";
|
|
*max = "";
|
|
return true;
|
|
}
|
|
if (params.start == FullMatchState) // Every string matches: no max
|
|
return false;
|
|
|
|
// The DFA is essentially a big graph rooted at params.start,
|
|
// and paths in the graph correspond to accepted strings.
|
|
// Each node in the graph has potentially 256+1 arrows
|
|
// coming out, one for each byte plus the magic end of
|
|
// text character kByteEndText.
|
|
|
|
// To find the smallest possible prefix of an accepted
|
|
// string, we just walk the graph preferring to follow
|
|
// arrows with the lowest bytes possible. To find the
|
|
// largest possible prefix, we follow the largest bytes
|
|
// possible.
|
|
|
|
// The test for whether there is an arrow from s on byte j is
|
|
// ns = RunStateOnByteUnlocked(s, j);
|
|
// if (ns == NULL)
|
|
// return false;
|
|
// if (ns != DeadState && ns->ninst > 0)
|
|
// The RunStateOnByteUnlocked call asks the DFA to build out the graph.
|
|
// It returns NULL only if the DFA has run out of memory,
|
|
// in which case we can't be sure of anything.
|
|
// The second check sees whether there was graph built
|
|
// and whether it is interesting graph. Nodes might have
|
|
// ns->ninst == 0 if they exist only to represent the fact
|
|
// that a match was found on the previous byte.
|
|
|
|
// Build minimum prefix.
|
|
State* s = params.start;
|
|
min->clear();
|
|
for (int i = 0; i < maxlen; i++) {
|
|
if (previously_visited_states[s] > kMaxEltRepetitions) {
|
|
VLOG(2) << "Hit kMaxEltRepetitions=" << kMaxEltRepetitions
|
|
<< " for state s=" << s << " and min=" << CEscape(*min);
|
|
break;
|
|
}
|
|
previously_visited_states[s]++;
|
|
|
|
// Stop if min is a match.
|
|
State* ns = RunStateOnByteUnlocked(s, kByteEndText);
|
|
if (ns == NULL) // DFA out of memory
|
|
return false;
|
|
if (ns != DeadState && (ns == FullMatchState || ns->IsMatch()))
|
|
break;
|
|
|
|
// Try to extend the string with low bytes.
|
|
bool extended = false;
|
|
for (int j = 0; j < 256; j++) {
|
|
ns = RunStateOnByteUnlocked(s, j);
|
|
if (ns == NULL) // DFA out of memory
|
|
return false;
|
|
if (ns == FullMatchState ||
|
|
(ns > SpecialStateMax && ns->ninst_ > 0)) {
|
|
extended = true;
|
|
min->append(1, j);
|
|
s = ns;
|
|
break;
|
|
}
|
|
}
|
|
if (!extended)
|
|
break;
|
|
}
|
|
|
|
// Build maximum prefix.
|
|
previously_visited_states.clear();
|
|
s = params.start;
|
|
max->clear();
|
|
for (int i = 0; i < maxlen; i++) {
|
|
if (previously_visited_states[s] > kMaxEltRepetitions) {
|
|
VLOG(2) << "Hit kMaxEltRepetitions=" << kMaxEltRepetitions
|
|
<< " for state s=" << s << " and max=" << CEscape(*max);
|
|
break;
|
|
}
|
|
previously_visited_states[s] += 1;
|
|
|
|
// Try to extend the string with high bytes.
|
|
bool extended = false;
|
|
for (int j = 255; j >= 0; j--) {
|
|
State* ns = RunStateOnByteUnlocked(s, j);
|
|
if (ns == NULL)
|
|
return false;
|
|
if (ns == FullMatchState ||
|
|
(ns > SpecialStateMax && ns->ninst_ > 0)) {
|
|
extended = true;
|
|
max->append(1, j);
|
|
s = ns;
|
|
break;
|
|
}
|
|
}
|
|
if (!extended) {
|
|
// Done, no need for PrefixSuccessor.
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Stopped while still adding to *max - round aaaaaaaaaa... to aaaa...b
|
|
*max = PrefixSuccessor(*max);
|
|
|
|
// If there are no bytes left, we have no way to say "there is no maximum
|
|
// string". We could make the interface more complicated and be able to
|
|
// return "there is no maximum but here is a minimum", but that seems like
|
|
// overkill -- the most common no-max case is all possible strings, so not
|
|
// telling the caller that the empty string is the minimum match isn't a
|
|
// great loss.
|
|
if (max->empty())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// PossibleMatchRange for a Prog.
|
|
bool Prog::PossibleMatchRange(string* min, string* max, int maxlen) {
|
|
DFA* dfa = NULL;
|
|
{
|
|
MutexLock l(&dfa_mutex_);
|
|
// Have to use dfa_longest_ to get all strings for full matches.
|
|
// For example, (a|aa) never matches aa in first-match mode.
|
|
dfa = dfa_longest_;
|
|
if (dfa == NULL) {
|
|
dfa = new DFA(this, Prog::kLongestMatch, dfa_mem_/2);
|
|
ATOMIC_STORE_RELEASE(&dfa_longest_, dfa);
|
|
delete_dfa_ = DeleteDFA;
|
|
}
|
|
}
|
|
return dfa->PossibleMatchRange(min, max, maxlen);
|
|
}
|
|
|
|
} // namespace re2
|