mirror of
https://github.com/ClickHouse/ClickHouse.git
synced 2024-12-18 04:12:19 +00:00
d4d266fa18
* ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * Fixed error in ColumnArray::replicateGeneric [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150]. * ColumnConst: unification (incomplete) [#CLICKHOUSE-3150].
27 lines
592 B
C++
27 lines
592 B
C++
#pragma once
|
|
|
|
#include <Core/Types.h>
|
|
#include <Columns/ColumnVector.h>
|
|
|
|
|
|
namespace DB
|
|
{
|
|
|
|
/** Columns with numbers. */
|
|
|
|
using ColumnUInt8 = ColumnVector<UInt8>;
|
|
using ColumnUInt16 = ColumnVector<UInt16>;
|
|
using ColumnUInt32 = ColumnVector<UInt32>;
|
|
using ColumnUInt64 = ColumnVector<UInt64>;
|
|
using ColumnUInt128 = ColumnVector<UInt128>;
|
|
|
|
using ColumnInt8 = ColumnVector<Int8>;
|
|
using ColumnInt16 = ColumnVector<Int16>;
|
|
using ColumnInt32 = ColumnVector<Int32>;
|
|
using ColumnInt64 = ColumnVector<Int64>;
|
|
|
|
using ColumnFloat32 = ColumnVector<Float32>;
|
|
using ColumnFloat64 = ColumnVector<Float64>;
|
|
|
|
}
|