ClickHouse/src/Client/HedgedConnectionsFactory.h
Pavel Kruglov d3ebf59376 Fix
2021-02-08 16:08:15 +03:00

165 lines
5.4 KiB
C++

#pragma once
#if defined(OS_LINUX)
#include <Common/TimerDescriptor.h>
#include <Client/ConnectionPoolWithFailover.h>
#include <Core/Settings.h>
#include <Common/Epoll.h>
#include <unordered_map>
#include <memory>
namespace DB
{
enum class ConnectionTimeoutType
{
RECEIVE_HELLO_TIMEOUT,
RECEIVE_TABLES_STATUS_TIMEOUT,
RECEIVE_DATA_TIMEOUT,
RECEIVE_TIMEOUT,
};
struct ConnectionTimeoutDescriptor
{
ConnectionTimeoutType type;
TimerDescriptor timer;
};
using ConnectionTimeoutDescriptorPtr = std::shared_ptr<ConnectionTimeoutDescriptor>;
using TimerDescriptorPtr = std::shared_ptr<TimerDescriptor>;
/** Class for establishing hedged connections with replicas.
* The process of establishing connection is divided on stages, on each stage if
* replica doesn't respond for a long time, we start establishing connection with
* the next replica, without cancelling working with previous one.
* It works with multiple replicas simultaneously without blocking by using epoll.
*/
class HedgedConnectionsFactory
{
public:
using ShuffledPool = ConnectionPoolWithFailover::Base::ShuffledPool;
enum class State
{
EMPTY = 0,
READY = 1,
NOT_READY = 2,
CANNOT_CHOOSE = 3,
};
struct ReplicaState
{
Connection * connection = nullptr;
size_t index = -1;
State state = State::EMPTY;
std::unordered_map<int, ConnectionTimeoutDescriptorPtr> active_timeouts;
void reset()
{
connection = nullptr;
index = -1;
state = State::EMPTY;
active_timeouts.clear();
}
};
using ReplicaStatePtr = std::shared_ptr<ReplicaState>;
HedgedConnectionsFactory(const ConnectionPoolWithFailoverPtr & pool_,
const Settings * settings_,
const ConnectionTimeouts & timeouts_,
std::shared_ptr<QualifiedTableName> table_to_check_ = nullptr);
/// Create and return active connections according to pool_mode.
std::vector<Connection *> getManyConnections(PoolMode pool_mode);
/// Try to get connection to the new replica. If start_new_connection is true, we start establishing connection
/// with the new replica. Process all current events in epoll (connections, timeouts),
/// if there is no events in epoll and blocking is false, return NOT_READY.
/// Returned state might be READY, NOT_READY and CANNOT_CHOOSE.
/// If state is READY, replica connection will be written in connection_out.
State getNextConnection(bool start_new_connection, bool blocking, Connection *& connection_out);
/// Check if we can try to produce new READY replica.
bool canGetNewConnection() const { return ready_indexes.size() + failed_pools_count < shuffled_pools.size(); }
/// Stop working with all replicas that are not READY.
void stopChoosingReplicas();
bool hasEventsInProcess() const { return epoll.size() > 0; }
int getFileDescriptor() const { return epoll.getFileDescriptor(); }
const ConnectionTimeouts & getConnectionTimeouts() const { return timeouts; }
~HedgedConnectionsFactory();
private:
ReplicaStatePtr startEstablishingConnection(int index);
void processConnectionEstablisherStage(ReplicaStatePtr & replica, bool remove_from_epoll = false);
/// Find an index of the next free replica to start connection.
/// Return -1 if there is no free replica.
int getNextIndex();
int getReadyFileDescriptor(bool blocking);
void addTimeouts(ReplicaStatePtr & replica);
void addTimeoutToReplica(ConnectionTimeoutType type, ReplicaStatePtr & replica);
void removeTimeoutsFromReplica(ReplicaStatePtr & replica);
void processFailedConnection(ReplicaStatePtr & replica);
void processReceiveTimeout(ReplicaStatePtr & replica);
void processReplicaEvent(ReplicaStatePtr & replica);
void processTimeoutEvent(ReplicaStatePtr & replica, ConnectionTimeoutDescriptorPtr timeout_descriptor);
/// Return false if there is no ready events, return true if replica is ready
/// or we need to try next replica.
bool processEpollEvents(ReplicaStatePtr & replica, bool blocking);
void setBestUsableReplica(ReplicaStatePtr & replica);
ReplicaStatePtr createNewReplica() { return std::make_shared<ReplicaState>(); }
const ConnectionPoolWithFailoverPtr pool;
const Settings * settings;
const ConnectionTimeouts timeouts;
std::shared_ptr<QualifiedTableName> table_to_check;
std::vector<ConnectionEstablisher> connection_establishers;
std::vector<ShuffledPool> shuffled_pools;
/// Map socket file descriptor to replica.
std::unordered_map<int, ReplicaStatePtr> fd_to_replica;
/// Map timeout file descriptor to replica.
std::unordered_map<int, ReplicaStatePtr> timeout_fd_to_replica;
/// Indexes of replicas, that are in process of connection.
std::unordered_set<int> indexes_in_process;
/// Indexes of ready replicas.
std::unordered_set<int> ready_indexes;
int last_used_index = -1;
bool fallback_to_stale_replicas;
Epoll epoll;
Poco::Logger * log;
std::string fail_messages;
size_t entries_count;
size_t usable_count;
size_t failed_pools_count;
size_t max_tries;
};
/// Create ConnectionTimeoutDescriptor with particular type.
ConnectionTimeoutDescriptorPtr createConnectionTimeoutDescriptor(ConnectionTimeoutType type, const ConnectionTimeouts & timeouts);
}
#endif