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https://github.com/ClickHouse/ClickHouse.git
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239 lines
6.6 KiB
C++
239 lines
6.6 KiB
C++
#pragma once
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#include <list>
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#include <memory>
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#include <mutex>
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#include <Poco/Exception.h>
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#include <mysqlxx/Connection.h>
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#define MYSQLXX_POOL_DEFAULT_START_CONNECTIONS 1
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#define MYSQLXX_POOL_DEFAULT_MAX_CONNECTIONS 16
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#define MYSQLXX_POOL_SLEEP_ON_CONNECT_FAIL 1
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namespace mysqlxx
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{
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/** MySQL connections pool.
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* This class is poorly connected with mysqlxx and is made in different style (was taken from old code).
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* Usage:
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* mysqlxx::Pool pool("mysql_params");
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*
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* void thread()
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* {
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* mysqlxx::Pool::Entry connection = pool.Get();
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* std::string s = connection->query("SELECT 'Hello, world!' AS world").use().fetch()["world"].getString();
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* }
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* TODO: simplify with PoolBase.
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*/
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class Pool final
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{
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protected:
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/// Information about connection.
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struct Connection
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{
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mysqlxx::Connection conn;
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int ref_count = 0;
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};
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public:
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/// Connection with database.
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class Entry
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{
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public:
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Entry() {}
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Entry(const Entry & src)
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: data(src.data), pool(src.pool)
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{
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incrementRefCount();
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}
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~Entry()
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{
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decrementRefCount();
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}
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Entry & operator= (const Entry & src)
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{
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pool = src.pool;
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if (data)
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decrementRefCount();
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data = src.data;
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if (data)
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incrementRefCount();
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return * this;
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}
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bool isNull() const
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{
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return data == nullptr;
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}
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operator mysqlxx::Connection & ()
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{
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forceConnected();
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return data->conn;
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}
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operator const mysqlxx::Connection & () const
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{
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forceConnected();
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return data->conn;
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}
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const mysqlxx::Connection * operator->() const
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{
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forceConnected();
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return &data->conn;
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}
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mysqlxx::Connection * operator->()
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{
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forceConnected();
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return &data->conn;
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}
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Entry(Pool::Connection * conn, Pool * p)
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: data(conn), pool(p)
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{
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incrementRefCount();
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}
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std::string getDescription() const
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{
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if (pool)
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return pool->getDescription();
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else
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return "pool is null";
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}
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friend class Pool;
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private:
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/// Pointer to mysqlxx connection.
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Connection * data = nullptr;
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/// Pointer to pool we are belonging to.
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Pool * pool = nullptr;
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/// Connects to database. If connection is failed then waits and repeats again.
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void forceConnected() const;
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/// Connects to database. If connection is failed then returns false.
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bool tryForceConnected() const
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{
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return data->conn.ping();
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}
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void incrementRefCount();
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void decrementRefCount();
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};
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Pool(const std::string & config_name,
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unsigned default_connections_ = MYSQLXX_POOL_DEFAULT_START_CONNECTIONS,
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unsigned max_connections_ = MYSQLXX_POOL_DEFAULT_MAX_CONNECTIONS,
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const char * parent_config_name_ = nullptr)
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: Pool{Poco::Util::Application::instance().config(), config_name,
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default_connections_, max_connections_, parent_config_name_}
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{}
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/**
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* @param config_name Setting name in configuration file
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* @param default_connections_ Number of default connections
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* @param max_connections_ Maximum number of connections
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*/
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Pool(const Poco::Util::AbstractConfiguration & cfg, const std::string & config_name,
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unsigned default_connections_ = MYSQLXX_POOL_DEFAULT_START_CONNECTIONS,
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unsigned max_connections_ = MYSQLXX_POOL_DEFAULT_MAX_CONNECTIONS,
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const char * parent_config_name_ = nullptr);
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/** Like with mysqlxx::Connection, either port either socket should be specified.
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* If server is localhost and socket is not empty, than socket is used. Otherwise, server and port is used.
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*/
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Pool(const std::string & db_,
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const std::string & server_,
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const std::string & user_ = "",
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const std::string & password_ = "",
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unsigned port_ = 0,
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const std::string & socket_ = "",
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unsigned connect_timeout_ = MYSQLXX_DEFAULT_TIMEOUT,
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unsigned rw_timeout_ = MYSQLXX_DEFAULT_RW_TIMEOUT,
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unsigned default_connections_ = MYSQLXX_POOL_DEFAULT_START_CONNECTIONS,
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unsigned max_connections_ = MYSQLXX_POOL_DEFAULT_MAX_CONNECTIONS)
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: default_connections(default_connections_), max_connections(max_connections_),
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db(db_), server(server_), user(user_), password(password_), port(port_), socket(socket_),
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connect_timeout(connect_timeout_), rw_timeout(rw_timeout_) {}
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Pool(const Pool & other)
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: default_connections{other.default_connections},
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max_connections{other.max_connections},
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db{other.db}, server{other.server},
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user{other.user}, password{other.password},
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port{other.port}, socket{other.socket},
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connect_timeout{other.connect_timeout}, rw_timeout{other.rw_timeout}
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{}
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Pool & operator=(const Pool &) = delete;
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~Pool();
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/// Allocates connection.
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Entry Get();
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/// Allocates connection.
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/// If database is not accessible, returns empty Entry object.
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/// If pool is overflowed, throws exception.
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Entry tryGet();
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/// Get description of database.
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std::string getDescription() const
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{
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return description;
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}
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protected:
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/// Number of MySQL connections which are created at launch.
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unsigned default_connections;
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/// Maximum possible number of connections
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unsigned max_connections;
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private:
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/// Initialization flag.
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bool initialized{false};
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/// List of connections.
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using Connections = std::list<Connection *>;
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/// List of connections.
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Connections connections;
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/// Lock for connections list access
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std::mutex mutex;
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/// Description of connection.
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std::string description;
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/// Connection settings.
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std::string db;
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std::string server;
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std::string user;
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std::string password;
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unsigned port;
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std::string socket;
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unsigned connect_timeout;
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unsigned rw_timeout;
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std::string ssl_ca;
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std::string ssl_cert;
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std::string ssl_key;
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/// True if connection was established at least once.
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bool was_successful{false};
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/// Initialises class if it wasn't.
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void initialize();
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/** Create new connection. */
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Connection * allocConnection(bool dont_throw_if_failed_first_time = false);
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};
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}
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