ClickHouse/contrib/googletest/include/gtest/internal/gtest-filepath.h
2017-03-28 20:46:16 +03:00

207 lines
9.4 KiB
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// Copyright 2008, Google Inc.
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//
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// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
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// in the documentation and/or other materials provided with the
// distribution.
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//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Author: keith.ray@gmail.com (Keith Ray)
//
// Google Test filepath utilities
//
// This header file declares classes and functions used internally by
// Google Test. They are subject to change without notice.
//
// This file is #included in <gtest/internal/gtest-internal.h>.
// Do not include this header file separately!
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
#include "gtest/internal/gtest-string.h"
namespace testing {
namespace internal {
// FilePath - a class for file and directory pathname manipulation which
// handles platform-specific conventions (like the pathname separator).
// Used for helper functions for naming files in a directory for xml output.
// Except for Set methods, all methods are const or static, which provides an
// "immutable value object" -- useful for peace of mind.
// A FilePath with a value ending in a path separator ("like/this/") represents
// a directory, otherwise it is assumed to represent a file. In either case,
// it may or may not represent an actual file or directory in the file system.
// Names are NOT checked for syntax correctness -- no checking for illegal
// characters, malformed paths, etc.
class GTEST_API_ FilePath {
public:
FilePath() : pathname_("") { }
FilePath(const FilePath& rhs) : pathname_(rhs.pathname_) { }
explicit FilePath(const std::string& pathname) : pathname_(pathname) {
Normalize();
}
FilePath& operator=(const FilePath& rhs) {
Set(rhs);
return *this;
}
void Set(const FilePath& rhs) {
pathname_ = rhs.pathname_;
}
const std::string& string() const { return pathname_; }
const char* c_str() const { return pathname_.c_str(); }
// Returns the current working directory, or "" if unsuccessful.
static FilePath GetCurrentDir();
// Given directory = "dir", base_name = "test", number = 0,
// extension = "xml", returns "dir/test.xml". If number is greater
// than zero (e.g., 12), returns "dir/test_12.xml".
// On Windows platform, uses \ as the separator rather than /.
static FilePath MakeFileName(const FilePath& directory,
const FilePath& base_name,
int number,
const char* extension);
// Given directory = "dir", relative_path = "test.xml",
// returns "dir/test.xml".
// On Windows, uses \ as the separator rather than /.
static FilePath ConcatPaths(const FilePath& directory,
const FilePath& relative_path);
// Returns a pathname for a file that does not currently exist. The pathname
// will be directory/base_name.extension or
// directory/base_name_<number>.extension if directory/base_name.extension
// already exists. The number will be incremented until a pathname is found
// that does not already exist.
// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
// There could be a race condition if two or more processes are calling this
// function at the same time -- they could both pick the same filename.
static FilePath GenerateUniqueFileName(const FilePath& directory,
const FilePath& base_name,
const char* extension);
// Returns true iff the path is "".
bool IsEmpty() const { return pathname_.empty(); }
// If input name has a trailing separator character, removes it and returns
// the name, otherwise return the name string unmodified.
// On Windows platform, uses \ as the separator, other platforms use /.
FilePath RemoveTrailingPathSeparator() const;
// Returns a copy of the FilePath with the directory part removed.
// Example: FilePath("path/to/file").RemoveDirectoryName() returns
// FilePath("file"). If there is no directory part ("just_a_file"), it returns
// the FilePath unmodified. If there is no file part ("just_a_dir/") it
// returns an empty FilePath ("").
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath RemoveDirectoryName() const;
// RemoveFileName returns the directory path with the filename removed.
// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath RemoveFileName() const;
// Returns a copy of the FilePath with the case-insensitive extension removed.
// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
// FilePath("dir/file"). If a case-insensitive extension is not
// found, returns a copy of the original FilePath.
FilePath RemoveExtension(const char* extension) const;
// Creates directories so that path exists. Returns true if successful or if
// the directories already exist; returns false if unable to create
// directories for any reason. Will also return false if the FilePath does
// not represent a directory (that is, it doesn't end with a path separator).
bool CreateDirectoriesRecursively() const;
// Create the directory so that path exists. Returns true if successful or
// if the directory already exists; returns false if unable to create the
// directory for any reason, including if the parent directory does not
// exist. Not named "CreateDirectory" because that's a macro on Windows.
bool CreateFolder() const;
// Returns true if FilePath describes something in the file-system,
// either a file, directory, or whatever, and that something exists.
bool FileOrDirectoryExists() const;
// Returns true if pathname describes a directory in the file-system
// that exists.
bool DirectoryExists() const;
// Returns true if FilePath ends with a path separator, which indicates that
// it is intended to represent a directory. Returns false otherwise.
// This does NOT check that a directory (or file) actually exists.
bool IsDirectory() const;
// Returns true if pathname describes a root directory. (Windows has one
// root directory per disk drive.)
bool IsRootDirectory() const;
// Returns true if pathname describes an absolute path.
bool IsAbsolutePath() const;
private:
// Replaces multiple consecutive separators with a single separator.
// For example, "bar///foo" becomes "bar/foo". Does not eliminate other
// redundancies that might be in a pathname involving "." or "..".
//
// A pathname with multiple consecutive separators may occur either through
// user error or as a result of some scripts or APIs that generate a pathname
// with a trailing separator. On other platforms the same API or script
// may NOT generate a pathname with a trailing "/". Then elsewhere that
// pathname may have another "/" and pathname components added to it,
// without checking for the separator already being there.
// The script language and operating system may allow paths like "foo//bar"
// but some of the functions in FilePath will not handle that correctly. In
// particular, RemoveTrailingPathSeparator() only removes one separator, and
// it is called in CreateDirectoriesRecursively() assuming that it will change
// a pathname from directory syntax (trailing separator) to filename syntax.
//
// On Windows this method also replaces the alternate path separator '/' with
// the primary path separator '\\', so that for example "bar\\/\\foo" becomes
// "bar\\foo".
void Normalize();
// Returns a pointer to the last occurence of a valid path separator in
// the FilePath. On Windows, for example, both '/' and '\' are valid path
// separators. Returns NULL if no path separator was found.
const char* FindLastPathSeparator() const;
std::string pathname_;
}; // class FilePath
} // namespace internal
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_