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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
#pragma once
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#include <cstdint>
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#include <Common/VariableContext.h>
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/// To be able to avoid MEMORY_LIMIT_EXCEEDED Exception in destructors:
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/// - either configured memory limit reached
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/// - or fault injected
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///
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/// So this will simply ignore the configured memory limit (and avoid fault injection).
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///
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/// NOTE: exception will be silently ignored, no message in log
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/// (since logging from MemoryTracker::alloc() is tricky)
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///
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/// NOTE: MEMORY_LIMIT_EXCEEDED Exception implicitly blocked if
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/// stack unwinding is currently in progress in this thread (to avoid
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/// std::terminate()), so you don't need to use it in this case explicitly.
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struct LockMemoryExceptionInThread
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{
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private:
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static thread_local uint64_t counter;
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static thread_local VariableContext level;
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static thread_local bool block_fault_injections;
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VariableContext previous_level;
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bool previous_block_fault_injections;
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public:
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/// level_ - block in level and above
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/// block_fault_injections_ - block in fault injection too
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explicit LockMemoryExceptionInThread(VariableContext level_ = VariableContext::User, bool block_fault_injections_ = true);
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~LockMemoryExceptionInThread();
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LockMemoryExceptionInThread(const LockMemoryExceptionInThread &) = delete;
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LockMemoryExceptionInThread & operator=(const LockMemoryExceptionInThread &) = delete;
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static bool isBlocked(VariableContext current_level, bool fault_injection)
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{
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return counter > 0 && current_level >= level && (!fault_injection || block_fault_injections);
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}
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};
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