ClickHouse/dbms/src/Interpreters/ActionLocksManager.h
Vitaliy Lyudvichenko c888903488
Add query ALTER TABLE t1 [REPLACE|ATTACH] PARTITION FROM t2
* Add ATTACH PARTITION FROM table for MergeTree. [#CLICKHOUSE-3546]

* Implemented replicated case on non-leader replica. [#CLICKHOUSE-3546]

* Disable merges in the dropping range. [#CLICKHOUSE-3546]

* DROP PARTITION is atomic and simpler now. [#CLICKHOUSE-3546]

* Implemented more SYSTEM queries. [#CLICKHOUSE-2931] [#CLICKHOUSE-3546]

SYSTEM queries:
RESTART REPLICAS
SYNC REPLICA db.name
STOP MERGES [db.name]
START MERGES [db.name]
STOP FETCHES [db.name]
START FETCHES [db.name]
STOP REPLICATED SENDS [db.name]
START REPLICATED SENDS [db.name]
STOP REPLICATION QUEUES [db.name]
START REPLICATION QUEUES [db.name]

* Fixed a bunch of bugs in REPLACE PARTITION. [#CLICKHOUSE-3546]

* Add tests for REPLACE PARTITION and SYSTEM. [#CLICKHOUSE-3546]

* Add system.part_log logging. [#CLICKHOUSE-3546]

* Fixed long wait in SYNC REPLICA. [#CLICKHOUSE-3546]

* Add requested changes. [#CLICKHOUSE-3546]

Fixed clickhouse-client bad return code.

* Add requested chenges. [#CLICKHOUSE-3546]

* Add requested chenges. [#CLICKHOUSE-3546]
2018-05-21 16:49:54 +03:00

46 lines
1.2 KiB
C++

#pragma once
#include <Core/Types.h>
#include <Common/ActionLock.h>
#include <unordered_map>
#include <mutex>
namespace DB
{
class IStorage;
class Context;
/// Holds ActionLocks for tables
/// Does not store pointers to tables
class ActionLocksManager
{
public:
explicit ActionLocksManager(Context & global_context_) : global_context(global_context_) {}
/// Adds new locks for each table
void add(StorageActionBlockType action_type);
/// Add new lock for a table if it has not been already added
void add(const String & database_name, const String & table_name, StorageActionBlockType action_type);
/// Remove locks for all tables
void remove(StorageActionBlockType action_type);
/// Removes a lock for a table if it exists
void remove(const String & database_name, const String & table_name, StorageActionBlockType action_type);
/// Removes all locks of non-existing tables
void cleanExpired();
private:
Context & global_context;
using StorageRawPtr = const IStorage *;
using Locks = std::unordered_map<size_t, ActionLock>;
using StorageLocks = std::unordered_map<StorageRawPtr, Locks>;
mutable std::mutex mutex;
StorageLocks storage_locks;
};
}