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https://github.com/ClickHouse/ClickHouse.git
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97f2a2213e
* Move some code outside dbms/src folder * Fix paths
129 lines
3.0 KiB
C++
129 lines
3.0 KiB
C++
#pragma once
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#include <map>
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#include <mutex>
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#include <condition_variable>
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#include <memory>
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#include <chrono>
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#include <Common/CurrentMetrics.h>
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#include <Common/Stopwatch.h>
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namespace CurrentMetrics
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{
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extern const Metric QueryPreempted;
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}
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namespace DB
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{
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/** Implements query priorities in very primitive way.
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* Allows to freeze query execution if at least one query of higher priority is executed.
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*
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* Priority value is integer, smaller means higher priority.
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*
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* Priority 0 is special - queries with that priority is always executed,
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* not depends on other queries and not affect other queries.
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* Thus 0 means - don't use priorities.
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*
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* NOTE Possibilities for improvement:
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* - implement limit on maximum number of running queries with same priority.
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*/
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class QueryPriorities
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{
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public:
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using Priority = int;
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private:
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friend struct Handle;
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using Count = int;
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/// Number of currently running queries for each priority.
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using Container = std::map<Priority, Count>;
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std::mutex mutex;
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std::condition_variable condvar;
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Container container;
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/** If there are higher priority queries - sleep until they are finish or timeout happens.
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*/
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template <typename Duration>
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void waitIfNeed(Priority priority, Duration timeout)
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{
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if (0 == priority)
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return;
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std::unique_lock lock(mutex);
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/// Is there at least one more priority query?
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bool found = false;
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for (const auto & value : container)
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{
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if (value.first >= priority)
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break;
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if (value.second > 0)
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{
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found = true;
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break;
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}
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}
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if (!found)
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return;
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CurrentMetrics::Increment metric_increment{CurrentMetrics::QueryPreempted};
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/// Spurious wakeups are Ok. We allow to wait less than requested.
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condvar.wait_for(lock, timeout);
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}
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public:
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struct HandleImpl
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{
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private:
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QueryPriorities & parent;
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QueryPriorities::Container::value_type & value;
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public:
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HandleImpl(QueryPriorities & parent_, QueryPriorities::Container::value_type & value_)
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: parent(parent_), value(value_) {}
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~HandleImpl()
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{
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{
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std::lock_guard lock(parent.mutex);
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--value.second;
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}
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parent.condvar.notify_all();
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}
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template <typename Duration>
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void waitIfNeed(Duration timeout)
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{
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parent.waitIfNeed(value.first, timeout);
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}
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};
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using Handle = std::shared_ptr<HandleImpl>;
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/** Register query with specified priority.
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* Returns an object that remove record in destructor.
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*/
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Handle insert(Priority priority)
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{
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if (0 == priority)
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return {};
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std::lock_guard lock(mutex);
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auto it = container.emplace(priority, 0).first;
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++it->second;
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return std::make_shared<HandleImpl>(*this, *it);
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}
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};
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}
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