ClickHouse/dbms/Functions/array/registerFunctionsArray.cpp
Ivan 97f2a2213e
Move all folders inside /dbms one level up (#9974)
* Move some code outside dbms/src folder
* Fix paths
2020-04-02 02:51:21 +03:00

75 lines
3.1 KiB
C++

namespace DB
{
class FunctionFactory;
void registerFunctionArray(FunctionFactory &);
void registerFunctionArrayElement(FunctionFactory &);
void registerFunctionArrayResize(FunctionFactory &);
void registerFunctionHas(FunctionFactory &);
void registerFunctionHasAll(FunctionFactory &);
void registerFunctionHasAny(FunctionFactory &);
void registerFunctionIndexOf(FunctionFactory &);
void registerFunctionCountEqual(FunctionFactory &);
void registerFunctionArrayIntersect(FunctionFactory &);
void registerFunctionArrayPushFront(FunctionFactory &);
void registerFunctionArrayPushBack(FunctionFactory &);
void registerFunctionArrayPopFront(FunctionFactory &);
void registerFunctionArrayPopBack(FunctionFactory &);
void registerFunctionArrayConcat(FunctionFactory &);
void registerFunctionArraySlice(FunctionFactory &);
void registerFunctionArrayReverse(FunctionFactory &);
void registerFunctionArrayReduce(FunctionFactory &);
void registerFunctionRange(FunctionFactory &);
void registerFunctionsEmptyArray(FunctionFactory &);
void registerFunctionEmptyArrayToSingle(FunctionFactory &);
void registerFunctionArrayEnumerate(FunctionFactory &);
void registerFunctionArrayEnumerateUniq(FunctionFactory &);
void registerFunctionArrayEnumerateDense(FunctionFactory &);
void registerFunctionArrayEnumerateUniqRanked(FunctionFactory &);
void registerFunctionArrayEnumerateDenseRanked(FunctionFactory &);
void registerFunctionArrayUniq(FunctionFactory &);
void registerFunctionArrayDistinct(FunctionFactory &);
void registerFunctionArrayFlatten(FunctionFactory &);
void registerFunctionArrayWithConstant(FunctionFactory &);
void registerFunctionArrayZip(FunctionFactory &);
void registerFunctionArrayAUC(FunctionFactory &);
void registerFunctionArrayReduceInRanges(FunctionFactory &);
void registerFunctionsArray(FunctionFactory & factory)
{
registerFunctionArray(factory);
registerFunctionArrayElement(factory);
registerFunctionArrayResize(factory);
registerFunctionHas(factory);
registerFunctionHasAll(factory);
registerFunctionHasAny(factory);
registerFunctionIndexOf(factory);
registerFunctionCountEqual(factory);
registerFunctionArrayIntersect(factory);
registerFunctionArrayPushFront(factory);
registerFunctionArrayPushBack(factory);
registerFunctionArrayPopFront(factory);
registerFunctionArrayPopBack(factory);
registerFunctionArrayConcat(factory);
registerFunctionArraySlice(factory);
registerFunctionArrayReverse(factory);
registerFunctionArrayReduce(factory);
registerFunctionArrayReduceInRanges(factory);
registerFunctionRange(factory);
registerFunctionsEmptyArray(factory);
registerFunctionEmptyArrayToSingle(factory);
registerFunctionArrayEnumerate(factory);
registerFunctionArrayEnumerateUniq(factory);
registerFunctionArrayEnumerateDense(factory);
registerFunctionArrayEnumerateUniqRanked(factory);
registerFunctionArrayEnumerateDenseRanked(factory);
registerFunctionArrayUniq(factory);
registerFunctionArrayDistinct(factory);
registerFunctionArrayFlatten(factory);
registerFunctionArrayWithConstant(factory);
registerFunctionArrayZip(factory);
registerFunctionArrayAUC(factory);
}
}