ClickHouse/dbms/Functions/toColumnTypeName.cpp
Ivan 97f2a2213e
Move all folders inside /dbms one level up (#9974)
* Move some code outside dbms/src folder
* Fix paths
2020-04-02 02:51:21 +03:00

56 lines
1.5 KiB
C++

#include <Functions/IFunctionImpl.h>
#include <Functions/FunctionFactory.h>
#include <DataTypes/DataTypeString.h>
#include <Core/Field.h>
namespace DB
{
/// Returns name of IColumn instance.
class FunctionToColumnTypeName : public IFunction
{
public:
static constexpr auto name = "toColumnTypeName";
static FunctionPtr create(const Context &)
{
return std::make_shared<FunctionToColumnTypeName>();
}
String getName() const override
{
return name;
}
bool useDefaultImplementationForNulls() const override { return false; }
size_t getNumberOfArguments() const override
{
return 1;
}
DataTypePtr getReturnTypeImpl(const DataTypes & /*arguments*/) const override
{
return std::make_shared<DataTypeString>();
}
void executeImpl(Block & block, const ColumnNumbers & arguments, size_t result, size_t input_rows_count) override
{
block.getByPosition(result).column
= DataTypeString().createColumnConst(input_rows_count, block.getByPosition(arguments[0]).column->getName());
}
ColumnPtr getResultIfAlwaysReturnsConstantAndHasArguments(const Block & block, const ColumnNumbers & arguments) const override
{
return DataTypeString().createColumnConst(1, block.getByPosition(arguments[0]).type->createColumn()->getName());
}
};
void registerFunctionToColumnTypeName(FunctionFactory & factory)
{
factory.registerFunction<FunctionToColumnTypeName>();
}
}