ClickHouse/dbms/src/Storages/System/StorageSystemNumbers.h

48 lines
1.4 KiB
C++

#pragma once
#include <ext/shared_ptr_helper.h>
#include <optional>
#include <Storages/IStorage.h>
namespace DB
{
class Context;
/** Implements a table engine for the system table "numbers".
* The table contains the only column number UInt64.
* From this table, you can read all natural numbers, starting from 0 (to 2^64 - 1, and then again).
*
* You could also specify a limit (how many numbers to give).
* If multithreaded is specified, numbers will be generated in several streams
* (and result could be out of order). If both multithreaded and limit are specified,
* the table could give you not exactly 1..limit range, but some arbitrary 'limit' numbers.
*/
class StorageSystemNumbers : public ext::shared_ptr_helper<StorageSystemNumbers>, public IStorage
{
public:
std::string getName() const override { return "SystemNumbers"; }
std::string getTableName() const override { return name; }
BlockInputStreams read(
const Names & column_names,
const SelectQueryInfo & query_info,
const Context & context,
QueryProcessingStage::Enum processed_stage,
size_t max_block_size,
unsigned num_streams) override;
private:
const std::string name;
bool multithreaded;
std::optional<UInt64> limit;
UInt64 offset;
protected:
StorageSystemNumbers(const std::string & name_, bool multithreaded_, std::optional<UInt64> limit_ = std::nullopt, UInt64 offset_ = 0);
};
}