ClickHouse/dbms/src/Columns/ColumnAggregateFunction.h

200 lines
6.4 KiB
C++

#pragma once
#include <AggregateFunctions/IAggregateFunction.h>
#include <Columns/IColumn.h>
#include <Core/Field.h>
#include <IO/ReadBufferFromString.h>
#include <IO/WriteBuffer.h>
#include <IO/WriteHelpers.h>
namespace DB
{
class Arena;
using ArenaPtr = std::shared_ptr<Arena>;
using Arenas = std::vector<ArenaPtr>;
/** Column of states of aggregate functions.
* Presented as an array of pointers to the states of aggregate functions (data).
* The states themselves are stored in one of the pools (arenas).
*
* It can be in two variants:
*
* 1. Own its values - that is, be responsible for destroying them.
* The column consists of the values "assigned to it" after the aggregation is performed (see Aggregator, convertToBlocks function),
* or from values created by itself (see `insert` method).
* In this case, `src` will be `nullptr`, and the column itself will be destroyed (call `IAggregateFunction::destroy`)
* states of aggregate functions in the destructor.
*
* 2. Do not own its values, but use values taken from another ColumnAggregateFunction column.
* For example, this is a column obtained by permutation/filtering or other transformations from another column.
* In this case, `src` will be `shared ptr` to the source column. Destruction of values will be handled by this source column.
*
* This solution is somewhat limited:
* - the variant in which the column contains a part of "it's own" and a part of "another's" values is not supported;
* - the option of having multiple source columns is not supported, which may be necessary for a more optimal merge of the two columns.
*
* These restrictions can be removed if you add an array of flags or even refcount,
* specifying which individual values should be destroyed and which ones should not.
* Clearly, this method would have a substantially non-zero price.
*/
class ColumnAggregateFunction final : public COWPtrHelper<IColumn, ColumnAggregateFunction>
{
public:
using Container = PaddedPODArray<AggregateDataPtr>;
private:
friend class COWPtrHelper<IColumn, ColumnAggregateFunction>;
/// Memory pools. Aggregate states are allocated from them.
Arenas arenas;
/// Used for destroying states and for finalization of values.
AggregateFunctionPtr func;
/// Source column. Used (holds source from destruction),
/// if this column has been constructed from another and uses all or part of its values.
ColumnPtr src;
/// Array of pointers to aggregation states, that are placed in arenas.
Container data;
ColumnAggregateFunction() {}
/// Create a new column that has another column as a source.
MutablePtr createView() const
{
MutablePtr res = create(func, arenas);
res->src = getPtr();
return res;
}
/// If we have another column as a source (owner of data), copy all data to ourself and reset source.
/// This is needed before inserting new elements, because we must own these elements (to destroy them in destructor),
/// but ownership of different elements cannot be mixed by different columns.
void ensureOwnership();
ColumnAggregateFunction(const AggregateFunctionPtr & func_)
: func(func_)
{
}
ColumnAggregateFunction(const AggregateFunctionPtr & func_, const Arenas & arenas_)
: arenas(arenas_), func(func_)
{
}
ColumnAggregateFunction(const ColumnAggregateFunction & src_)
: arenas(src_.arenas), func(src_.func), src(src_.getPtr()), data(src_.data.begin(), src_.data.end())
{
}
public:
~ColumnAggregateFunction() override;
void set(const AggregateFunctionPtr & func_)
{
func = func_;
}
AggregateFunctionPtr getAggregateFunction() { return func; }
AggregateFunctionPtr getAggregateFunction() const { return func; }
/// Take shared ownership of Arena, that holds memory for states of aggregate functions.
void addArena(ArenaPtr arena_);
/** Transform column with states of aggregate functions to column with final result values.
*/
MutableColumnPtr convertToValues() const;
std::string getName() const override { return "AggregateFunction(" + func->getName() + ")"; }
const char * getFamilyName() const override { return "AggregateFunction"; }
size_t size() const override
{
return getData().size();
}
MutableColumnPtr cloneEmpty() const override;
Field operator[](size_t n) const override;
void get(size_t n, Field & res) const override;
StringRef getDataAt(size_t n) const override;
void insertData(const char * pos, size_t length) override;
void insertFrom(const IColumn & from, size_t n) override;
void insertFrom(ConstAggregateDataPtr place);
/// Merge state at last row with specified state in another column.
void insertMergeFrom(ConstAggregateDataPtr place);
void insertMergeFrom(const IColumn & from, size_t n);
Arena & createOrGetArena();
void insert(const Field & x) override;
void insertDefault() override;
StringRef serializeValueIntoArena(size_t n, Arena & arena, char const *& begin) const override;
const char * deserializeAndInsertFromArena(const char * pos) override;
void updateHashWithValue(size_t n, SipHash & hash) const override;
size_t byteSize() const override;
size_t allocatedBytes() const override;
void insertRangeFrom(const IColumn & from, size_t start, size_t length) override;
void popBack(size_t n) override;
ColumnPtr filter(const Filter & filter, ssize_t result_size_hint) const override;
ColumnPtr permute(const Permutation & perm, size_t limit) const override;
ColumnPtr index(const IColumn & indexes, size_t limit) const override;
template <typename Type>
ColumnPtr indexImpl(const PaddedPODArray<Type> & indexes, size_t limit) const;
ColumnPtr replicate(const Offsets & offsets) const override;
MutableColumns scatter(ColumnIndex num_columns, const Selector & selector) const override;
void gather(ColumnGathererStream & gatherer_stream) override;
int compareAt(size_t, size_t, const IColumn &, int) const override
{
return 0;
}
void getPermutation(bool reverse, size_t limit, int nan_direction_hint, Permutation & res) const override;
/** More efficient manipulation methods */
Container & getData()
{
return data;
}
const Container & getData() const
{
return data;
}
void getExtremes(Field & min, Field & max) const override;
};
}