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126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
#pragma once
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#include <DB/Common/HashTable/Hash.h>
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#include <DB/IO/ReadHelpers.h>
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#include <DB/IO/WriteHelpers.h>
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namespace DB
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{
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/// Для агрегации по SipHash или конкатенации нескольких полей.
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struct UInt128
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{
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UInt64 first;
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UInt64 second;
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bool operator== (const UInt128 rhs) const { return first == rhs.first && second == rhs.second; }
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bool operator!= (const UInt128 rhs) const { return first != rhs.first || second != rhs.second; }
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bool operator== (const UInt64 rhs) const { return first == rhs && second == 0; }
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bool operator!= (const UInt64 rhs) const { return first != rhs || second != 0; }
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UInt128 & operator= (const UInt64 rhs) { first = rhs; second = 0; return *this; }
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};
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struct UInt128Hash
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{
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DefaultHash<UInt64> hash64;
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size_t operator()(UInt128 x) const { return hash64(hash64(x.first) ^ x.second); }
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};
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#if defined(__x86_64__)
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struct UInt128HashCRC32
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{
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size_t operator()(UInt128 x) const
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{
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UInt64 crc = -1ULL;
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asm("crc32q %[x], %[crc]\n" : [crc] "+r" (crc) : [x] "rm" (x.first));
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asm("crc32q %[x], %[crc]\n" : [crc] "+r" (crc) : [x] "rm" (x.second));
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return crc;
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}
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};
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#else
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/// На других платформах используем не обязательно CRC32. NOTE Это может сбить с толку.
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struct UInt128HashCRC32 : public UInt128Hash {};
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#endif
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struct UInt128TrivialHash
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{
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size_t operator()(UInt128 x) const { return x.first; }
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};
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inline void readBinary(UInt128 & x, ReadBuffer & buf) { readPODBinary(x, buf); }
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inline void writeBinary(const UInt128 & x, WriteBuffer & buf) { writePODBinary(x, buf); }
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/** Используется при агрегации, для укладки большого количества ключей постоянной длины в хэш-таблицу.
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*/
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struct UInt256
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{
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UInt64 a;
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UInt64 b;
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UInt64 c;
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UInt64 d;
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bool operator== (const UInt256 rhs) const
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{
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return a == rhs.a && b == rhs.b && c == rhs.c && d == rhs.d;
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/* Так получается не лучше.
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return 0xFFFF == _mm_movemask_epi8(_mm_and_si128(
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_mm_cmpeq_epi8(
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_mm_loadu_si128(reinterpret_cast<const __m128i *>(&a)),
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_mm_loadu_si128(reinterpret_cast<const __m128i *>(&rhs.a))),
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_mm_cmpeq_epi8(
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_mm_loadu_si128(reinterpret_cast<const __m128i *>(&c)),
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_mm_loadu_si128(reinterpret_cast<const __m128i *>(&rhs.c)))));*/
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}
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bool operator!= (const UInt256 rhs) const { return !operator==(rhs); }
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bool operator== (const UInt64 rhs) const { return a == rhs && b == 0 && c == 0 && d == 0; }
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bool operator!= (const UInt64 rhs) const { return !operator==(rhs); }
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UInt256 & operator= (const UInt64 rhs) { a = rhs; b = 0; c = 0; d = 0; return *this; }
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};
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#if defined(__x86_64__)
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struct UInt256HashCRC32
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{
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size_t operator()(UInt256 x) const
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{
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UInt64 crc = -1ULL;
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asm("crc32q %[x], %[crc]\n" : [crc] "+r" (crc) : [x] "rm" (x.a));
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asm("crc32q %[x], %[crc]\n" : [crc] "+r" (crc) : [x] "rm" (x.b));
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asm("crc32q %[x], %[crc]\n" : [crc] "+r" (crc) : [x] "rm" (x.c));
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asm("crc32q %[x], %[crc]\n" : [crc] "+r" (crc) : [x] "rm" (x.d));
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return crc;
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}
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};
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#else
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/// На других платформах используем не обязательно CRC32. NOTE Это может сбить с толку.
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struct UInt256HashCRC32
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{
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DefaultHash<UInt64> hash64;
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size_t operator()(UInt256 x) const
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{
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/// TODO Это не оптимально.
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return hash64(hash64(hash64(hash64(x.a) ^ x.b) ^ x.c) ^ x.d);
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}
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};
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#endif
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inline void readBinary(UInt256 & x, ReadBuffer & buf) { readPODBinary(x, buf); }
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inline void writeBinary(const UInt256 & x, WriteBuffer & buf) { writePODBinary(x, buf); }
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}
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