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164 lines
5.6 KiB
C++
164 lines
5.6 KiB
C++
#pragma once
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#include <Interpreters/StorageID.h>
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#include <Common/SystemLogBase.h>
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#include <boost/noncopyable.hpp>
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namespace DB
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{
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/** Allow to store structured log in system table.
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*
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* Logging is asynchronous. Data is put into queue from where it will be read by separate thread.
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* That thread inserts log into a table with no more than specified periodicity.
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*/
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/** Structure of log, template parameter.
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* Structure could change on server version update.
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* If on first write, existing table has different structure,
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* then it get renamed (put aside) and new table is created.
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*/
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/* Example:
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struct LogElement
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{
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/// default constructor must be available
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/// fields
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static std::string name();
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static ColumnsDescription getColumnsDescription();
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/// TODO: Remove this method, we can return aliases directly from getColumnsDescription().
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static NamesAndAliases getNamesAndAliases();
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void appendToBlock(MutableColumns & columns) const;
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};
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*/
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class QueryLog;
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class QueryThreadLog;
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class PartLog;
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class TextLog;
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class TraceLog;
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class CrashLog;
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class MetricLog;
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class AsynchronousMetricLog;
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class OpenTelemetrySpanLog;
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class QueryViewsLog;
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class ZooKeeperLog;
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class SessionLog;
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class TransactionsInfoLog;
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class ProcessorsProfileLog;
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class FilesystemCacheLog;
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class FilesystemReadPrefetchesLog;
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class AsynchronousInsertLog;
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class BackupLog;
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class S3QueueLog;
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class BlobStorageLog;
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/// System logs should be destroyed in destructor of the last Context and before tables,
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/// because SystemLog destruction makes insert query while flushing data into underlying tables
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struct SystemLogs
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{
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SystemLogs(ContextPtr global_context, const Poco::Util::AbstractConfiguration & config);
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~SystemLogs();
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void shutdown();
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void handleCrash();
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std::shared_ptr<QueryLog> query_log; /// Used to log queries.
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std::shared_ptr<QueryThreadLog> query_thread_log; /// Used to log query threads.
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std::shared_ptr<PartLog> part_log; /// Used to log operations with parts
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std::shared_ptr<TraceLog> trace_log; /// Used to log traces from query profiler
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std::shared_ptr<CrashLog> crash_log; /// Used to log server crashes.
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std::shared_ptr<TextLog> text_log; /// Used to log all text messages.
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std::shared_ptr<MetricLog> metric_log; /// Used to log all metrics.
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std::shared_ptr<FilesystemCacheLog> filesystem_cache_log;
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std::shared_ptr<FilesystemReadPrefetchesLog> filesystem_read_prefetches_log;
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std::shared_ptr<S3QueueLog> s3_queue_log;
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/// Metrics from system.asynchronous_metrics.
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std::shared_ptr<AsynchronousMetricLog> asynchronous_metric_log;
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/// OpenTelemetry trace spans.
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std::shared_ptr<OpenTelemetrySpanLog> opentelemetry_span_log;
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/// Used to log queries of materialized and live views
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std::shared_ptr<QueryViewsLog> query_views_log;
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/// Used to log all actions of ZooKeeper client
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std::shared_ptr<ZooKeeperLog> zookeeper_log;
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/// Login, LogOut and Login failure events
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std::shared_ptr<SessionLog> session_log;
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/// Events related to transactions
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std::shared_ptr<TransactionsInfoLog> transactions_info_log;
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/// Used to log processors profiling
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std::shared_ptr<ProcessorsProfileLog> processors_profile_log;
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std::shared_ptr<AsynchronousInsertLog> asynchronous_insert_log;
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/// Backup and restore events
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std::shared_ptr<BackupLog> backup_log;
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/// Log blob storage operations
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std::shared_ptr<BlobStorageLog> blob_storage_log;
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std::vector<ISystemLog *> logs;
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};
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struct SystemLogSettings
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{
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SystemLogQueueSettings queue_settings;
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String engine;
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};
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template <typename LogElement>
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class SystemLog : public SystemLogBase<LogElement>, private boost::noncopyable, WithContext
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{
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public:
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using Self = SystemLog;
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using Base = SystemLogBase<LogElement>;
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/** Parameter: table name where to write log.
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* If table is not exists, then it get created with specified engine.
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* If it already exists, then its structure is checked to be compatible with structure of log record.
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* If it is compatible, then existing table will be used.
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* If not - then existing table will be renamed to same name but with suffix '_N' at end,
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* where N - is a minimal number from 1, for that table with corresponding name doesn't exist yet;
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* and new table get created - as if previous table was not exist.
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*/
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SystemLog(ContextPtr context_,
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const SystemLogSettings & settings_,
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std::shared_ptr<SystemLogQueue<LogElement>> queue_ = nullptr);
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/** Append a record into log.
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* Writing to table will be done asynchronously and in case of failure, record could be lost.
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*/
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void shutdown() override;
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void stopFlushThread() override;
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protected:
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LoggerPtr log;
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using ISystemLog::is_shutdown;
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using ISystemLog::saving_thread;
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using ISystemLog::thread_mutex;
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using Base::queue;
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private:
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/* Saving thread data */
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const StorageID table_id;
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const String storage_def;
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const String create_query;
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String old_create_query;
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bool is_prepared = false;
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/** Creates new table if it does not exist.
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* Renames old table if its structure is not suitable.
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* This cannot be done in constructor to avoid deadlock while renaming a table under locked Context when SystemLog object is created.
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*/
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void prepareTable() override;
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void savingThreadFunction() override;
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/// flushImpl can be executed only in saving_thread.
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void flushImpl(const std::vector<LogElement> & to_flush, uint64_t to_flush_end);
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ASTPtr getCreateTableQuery();
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};
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}
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