ClickHouse/src/Core/BaseSettings.h
2021-06-16 23:28:41 +03:00

861 lines
30 KiB
C++

#pragma once
#include <Core/SettingsFields.h>
#include <Common/SettingsChanges.h>
#include <common/range.h>
#include <boost/blank.hpp>
#include <unordered_map>
namespace DB
{
class ReadBuffer;
class WriteBuffer;
enum class SettingsWriteFormat
{
BINARY, /// Part of the settings are serialized as strings, and other part as variants. This is the old behaviour.
STRINGS_WITH_FLAGS, /// All settings are serialized as strings. Before each value the flag `is_important` is serialized.
DEFAULT = STRINGS_WITH_FLAGS,
};
/** Template class to define collections of settings.
* Example of usage:
*
* mysettings.h:
* #define APPLY_FOR_MYSETTINGS(M) \
* M(UInt64, a, 100, "Description of a", 0) \
* M(Float, f, 3.11, "Description of f", IMPORTANT) // IMPORTANT - means the setting can't be ignored by older versions) \
* M(String, s, "default", "Description of s", 0)
*
* DECLARE_SETTINGS_TRAITS(MySettingsTraits, APPLY_FOR_MYSETTINGS)
* struct MySettings : public BaseSettings<MySettingsTraits>
* {
* };
*
* mysettings.cpp:
* IMPLEMENT_SETTINGS_TRAITS(MySettingsTraits, APPLY_FOR_MYSETTINGS)
*/
template <class Traits_>
class BaseSettings : public Traits_::Data
{
using CustomSettingMap = std::unordered_map<std::string_view, std::pair<std::shared_ptr<const String>, SettingFieldCustom>>;
public:
using Traits = Traits_;
void set(const std::string_view & name, const Field & value);
Field get(const std::string_view & name) const;
void setString(const std::string_view & name, const String & value);
String getString(const std::string_view & name) const;
bool tryGet(const std::string_view & name, Field & value) const;
bool tryGetString(const std::string_view & name, String & value) const;
bool isChanged(const std::string_view & name) const;
SettingsChanges changes() const;
void applyChange(const SettingChange & change);
void applyChanges(const SettingsChanges & changes);
void applyChanges(const BaseSettings & changes);
/// Resets all the settings to their default values.
void resetToDefault();
bool has(const std::string_view & name) const { return hasBuiltin(name) || hasCustom(name); }
static bool hasBuiltin(const std::string_view & name);
bool hasCustom(const std::string_view & name) const;
const char * getTypeName(const std::string_view & name) const;
const char * getDescription(const std::string_view & name) const;
/// Checks if it's possible to assign a field to a specified value and throws an exception if not.
/// This function doesn't change the fields, it performs check only.
static void checkCanSet(const std::string_view & name, const Field & value);
static void checkCanSetString(const std::string_view & name, const String & str);
/// Conversions without changing the fields.
static Field castValueUtil(const std::string_view & name, const Field & value);
static String valueToStringUtil(const std::string_view & name, const Field & value);
static Field stringToValueUtil(const std::string_view & name, const String & str);
void write(WriteBuffer & out, SettingsWriteFormat format = SettingsWriteFormat::DEFAULT) const;
void read(ReadBuffer & in, SettingsWriteFormat format = SettingsWriteFormat::DEFAULT);
// A debugging aid.
std::string toString() const;
/// Represents a reference to a setting field.
class SettingFieldRef
{
public:
const String & getName() const;
Field getValue() const;
String getValueString() const;
bool isValueChanged() const;
const char * getTypeName() const;
const char * getDescription() const;
bool isCustom() const;
bool operator==(const SettingFieldRef & other) const { return (getName() == other.getName()) && (getValue() == other.getValue()); }
bool operator!=(const SettingFieldRef & other) const { return !(*this == other); }
private:
friend class BaseSettings;
const BaseSettings * settings;
const typename Traits::Accessor * accessor;
size_t index;
std::conditional_t<Traits::allow_custom_settings, const CustomSettingMap::mapped_type*, boost::blank> custom_setting;
};
enum SkipFlags
{
SKIP_NONE = 0,
SKIP_CHANGED = 0x01,
SKIP_UNCHANGED = 0x02,
SKIP_BUILTIN = 0x04,
SKIP_CUSTOM = 0x08,
SKIP_ALL = SKIP_CHANGED | SKIP_UNCHANGED | SKIP_CUSTOM | SKIP_BUILTIN,
};
class Iterator
{
public:
Iterator & operator++();
Iterator operator++(int);
const SettingFieldRef & operator *() const { return field_ref; }
bool operator ==(const Iterator & other) const;
bool operator !=(const Iterator & other) const { return !(*this == other); }
private:
friend class BaseSettings;
Iterator(const BaseSettings & settings_, const typename Traits::Accessor & accessor_, SkipFlags skip_flags_);
void doSkip();
void setPointerToCustomSetting();
SettingFieldRef field_ref;
std::conditional_t<Traits::allow_custom_settings, CustomSettingMap::const_iterator, boost::blank> custom_settings_iterator;
SkipFlags skip_flags;
};
class Range
{
public:
Range(const BaseSettings & settings_, SkipFlags skip_flags_) : settings(settings_), accessor(Traits::Accessor::instance()), skip_flags(skip_flags_) {}
Iterator begin() const { return Iterator(settings, accessor, skip_flags); }
Iterator end() const { return Iterator(settings, accessor, SKIP_ALL); }
private:
const BaseSettings & settings;
const typename Traits::Accessor & accessor;
SkipFlags skip_flags;
};
Range all(SkipFlags skip_flags = SKIP_NONE) const { return Range{*this, skip_flags}; }
Range allChanged() const { return all(SKIP_UNCHANGED); }
Range allUnchanged() const { return all(SKIP_CHANGED); }
Range allBuiltin() const { return all(SKIP_CUSTOM); }
Range allCustom() const { return all(SKIP_BUILTIN); }
Iterator begin() const { return allChanged().begin(); }
Iterator end() const { return allChanged().end(); }
private:
SettingFieldCustom & getCustomSetting(const std::string_view & name);
const SettingFieldCustom & getCustomSetting(const std::string_view & name) const;
const SettingFieldCustom * tryGetCustomSetting(const std::string_view & name) const;
std::conditional_t<Traits::allow_custom_settings, CustomSettingMap, boost::blank> custom_settings_map;
};
struct BaseSettingsHelpers
{
[[noreturn]] static void throwSettingNotFound(const std::string_view & name);
static void warningSettingNotFound(const std::string_view & name);
static void writeString(const std::string_view & str, WriteBuffer & out);
static String readString(ReadBuffer & in);
enum Flags : UInt64
{
IMPORTANT = 0x01,
CUSTOM = 0x02,
};
static void writeFlags(Flags flags, WriteBuffer & out);
static Flags readFlags(ReadBuffer & in);
};
template <typename Traits_>
void BaseSettings<Traits_>::set(const std::string_view & name, const Field & value)
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
accessor.setValue(*this, index, value);
else
getCustomSetting(name) = value;
}
template <typename Traits_>
Field BaseSettings<Traits_>::get(const std::string_view & name) const
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
return accessor.getValue(*this, index);
else
return static_cast<Field>(getCustomSetting(name));
}
template <typename Traits_>
void BaseSettings<Traits_>::setString(const std::string_view & name, const String & value)
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
accessor.setValueString(*this, index, value);
else
getCustomSetting(name).parseFromString(value);
}
template <typename Traits_>
String BaseSettings<Traits_>::getString(const std::string_view & name) const
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
return accessor.getValueString(*this, index);
else
return getCustomSetting(name).toString();
}
template <typename Traits_>
bool BaseSettings<Traits_>::tryGet(const std::string_view & name, Field & value) const
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
{
value = accessor.getValue(*this, index);
return true;
}
if (const auto * custom_setting = tryGetCustomSetting(name))
{
value = static_cast<Field>(*custom_setting);
return true;
}
return false;
}
template <typename Traits_>
bool BaseSettings<Traits_>::tryGetString(const std::string_view & name, String & value) const
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
{
value = accessor.getValueString(*this, index);
return true;
}
if (const auto * custom_setting = tryGetCustomSetting(name))
{
value = custom_setting->toString();
return true;
}
return false;
}
template <typename Traits_>
bool BaseSettings<Traits_>::isChanged(const std::string_view & name) const
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
return accessor.isValueChanged(*this, index);
return tryGetCustomSetting(name) != nullptr;
}
template <typename Traits_>
SettingsChanges BaseSettings<Traits_>::changes() const
{
SettingsChanges res;
for (const auto & field : *this)
res.emplace_back(field.getName(), field.getValue());
return res;
}
template <typename Traits_>
void BaseSettings<Traits_>::applyChange(const SettingChange & change)
{
set(change.name, change.value);
}
template <typename Traits_>
void BaseSettings<Traits_>::applyChanges(const SettingsChanges & changes)
{
for (const auto & change : changes)
applyChange(change);
}
template <typename Traits_>
void BaseSettings<Traits_>::applyChanges(const BaseSettings & other_settings)
{
for (const auto & field : other_settings)
set(field.getName(), field.getValue());
}
template <typename Traits_>
void BaseSettings<Traits_>::resetToDefault()
{
const auto & accessor = Traits::Accessor::instance();
for (size_t i : collections::range(accessor.size()))
{
if (accessor.isValueChanged(*this, i))
accessor.resetValueToDefault(*this, i);
}
if constexpr (Traits::allow_custom_settings)
custom_settings_map.clear();
}
template <typename Traits_>
bool BaseSettings<Traits_>::hasBuiltin(const std::string_view & name)
{
const auto & accessor = Traits::Accessor::instance();
return (accessor.find(name) != static_cast<size_t>(-1));
}
template <typename Traits_>
bool BaseSettings<Traits_>::hasCustom(const std::string_view & name) const
{
return tryGetCustomSetting(name);
}
template <typename Traits_>
const char * BaseSettings<Traits_>::getTypeName(const std::string_view & name) const
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
return accessor.getTypeName(index);
else if (tryGetCustomSetting(name))
return "Custom";
else
BaseSettingsHelpers::throwSettingNotFound(name);
}
template <typename Traits_>
const char * BaseSettings<Traits_>::getDescription(const std::string_view & name) const
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
return accessor.getDescription(index);
else if (tryGetCustomSetting(name))
return "Custom";
else
BaseSettingsHelpers::throwSettingNotFound(name);
}
template <typename Traits_>
void BaseSettings<Traits_>::checkCanSet(const std::string_view & name, const Field & value)
{
castValueUtil(name, value);
}
template <typename Traits_>
void BaseSettings<Traits_>::checkCanSetString(const std::string_view & name, const String & str)
{
stringToValueUtil(name, str);
}
template <typename Traits_>
Field BaseSettings<Traits_>::castValueUtil(const std::string_view & name, const Field & value)
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
return accessor.castValueUtil(index, value);
if constexpr (Traits::allow_custom_settings)
return value;
else
BaseSettingsHelpers::throwSettingNotFound(name);
}
template <typename Traits_>
String BaseSettings<Traits_>::valueToStringUtil(const std::string_view & name, const Field & value)
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
return accessor.valueToStringUtil(index, value);
if constexpr (Traits::allow_custom_settings)
return value.dump();
else
BaseSettingsHelpers::throwSettingNotFound(name);
}
template <typename Traits_>
Field BaseSettings<Traits_>::stringToValueUtil(const std::string_view & name, const String & str)
{
try
{
const auto & accessor = Traits::Accessor::instance();
if (size_t index = accessor.find(name); index != static_cast<size_t>(-1))
return accessor.stringToValueUtil(index, str);
if constexpr (Traits::allow_custom_settings)
return Field::restoreFromDump(str);
else
BaseSettingsHelpers::throwSettingNotFound(name);
}
catch (Exception & e)
{
e.addMessage("while parsing value '{}' for setting '{}'", str, name);
throw;
}
}
template <typename Traits_>
void BaseSettings<Traits_>::write(WriteBuffer & out, SettingsWriteFormat format) const
{
const auto & accessor = Traits::Accessor::instance();
for (auto field : *this)
{
bool is_custom = field.isCustom();
bool is_important = !is_custom && accessor.isImportant(field.index);
BaseSettingsHelpers::writeString(field.getName(), out);
if ((format >= SettingsWriteFormat::STRINGS_WITH_FLAGS) || is_custom)
{
using Flags = BaseSettingsHelpers::Flags;
Flags flags{0};
if (is_custom)
flags = static_cast<Flags>(flags | Flags::CUSTOM);
else if (is_important)
flags = static_cast<Flags>(flags | Flags::IMPORTANT);
BaseSettingsHelpers::writeFlags(flags, out);
BaseSettingsHelpers::writeString(field.getValueString(), out);
}
else
accessor.writeBinary(*this, field.index, out);
}
/// Empty string is a marker of the end of settings.
BaseSettingsHelpers::writeString(std::string_view{}, out);
}
template <typename Traits_>
void BaseSettings<Traits_>::read(ReadBuffer & in, SettingsWriteFormat format)
{
resetToDefault();
const auto & accessor = Traits::Accessor::instance();
while (true)
{
String name = BaseSettingsHelpers::readString(in);
if (name.empty() /* empty string is a marker of the end of settings */)
break;
size_t index = accessor.find(name);
using Flags = BaseSettingsHelpers::Flags;
Flags flags{0};
if (format >= SettingsWriteFormat::STRINGS_WITH_FLAGS)
flags = BaseSettingsHelpers::readFlags(in);
bool is_important = (flags & Flags::IMPORTANT);
bool is_custom = (flags & Flags::CUSTOM);
if (index != static_cast<size_t>(-1))
{
if (is_custom)
{
SettingFieldCustom temp;
temp.parseFromString(BaseSettingsHelpers::readString(in));
accessor.setValue(*this, index, static_cast<Field>(temp));
}
else if (format >= SettingsWriteFormat::STRINGS_WITH_FLAGS)
accessor.setValueString(*this, index, BaseSettingsHelpers::readString(in));
else
accessor.readBinary(*this, index, in);
}
else if (is_custom && Traits::allow_custom_settings)
{
getCustomSetting(name).parseFromString(BaseSettingsHelpers::readString(in));
}
else if (is_important)
{
BaseSettingsHelpers::throwSettingNotFound(name);
}
else
{
BaseSettingsHelpers::warningSettingNotFound(name);
BaseSettingsHelpers::readString(in);
}
}
}
template <typename Traits_>
String BaseSettings<Traits_>::toString() const
{
String res;
for (const auto & field : *this)
{
if (!res.empty())
res += ", ";
res += field.getName() + " = " + field.getValueString();
}
return res;
}
template <typename Traits_>
bool operator==(const BaseSettings<Traits_> & left, const BaseSettings<Traits_> & right)
{
auto l = left.begin();
for (const auto & r : right)
{
if ((l == left.end()) || (*l != r))
return false;
++l;
}
return l == left.end();
}
template <typename Traits_>
bool operator!=(const BaseSettings<Traits_> & left, const BaseSettings<Traits_> & right)
{
return !(left == right);
}
template <typename Traits_>
SettingFieldCustom & BaseSettings<Traits_>::getCustomSetting(const std::string_view & name)
{
if constexpr (Traits::allow_custom_settings)
{
auto it = custom_settings_map.find(name);
if (it == custom_settings_map.end())
{
auto new_name = std::make_shared<String>(name);
it = custom_settings_map.emplace(*new_name, std::make_pair(new_name, SettingFieldCustom{})).first;
}
return it->second.second;
}
BaseSettingsHelpers::throwSettingNotFound(name);
}
template <typename Traits_>
const SettingFieldCustom & BaseSettings<Traits_>::getCustomSetting(const std::string_view & name) const
{
if constexpr (Traits::allow_custom_settings)
{
auto it = custom_settings_map.find(name);
if (it != custom_settings_map.end())
return it->second.second;
}
BaseSettingsHelpers::throwSettingNotFound(name);
}
template <typename Traits_>
const SettingFieldCustom * BaseSettings<Traits_>::tryGetCustomSetting(const std::string_view & name) const
{
if constexpr (Traits::allow_custom_settings)
{
auto it = custom_settings_map.find(name);
if (it != custom_settings_map.end())
return &it->second.second;
}
return nullptr;
}
template <typename Traits_>
BaseSettings<Traits_>::Iterator::Iterator(const BaseSettings & settings_, const typename Traits::Accessor & accessor_, SkipFlags skip_flags_)
: skip_flags(skip_flags_)
{
field_ref.settings = &settings_;
field_ref.accessor = &accessor_;
auto & index = field_ref.index;
if (skip_flags == SKIP_ALL)
{
index = accessor_.size();
if constexpr (Traits::allow_custom_settings)
{
custom_settings_iterator = settings_.custom_settings_map.end();
field_ref.custom_setting = nullptr;
}
return;
}
if (skip_flags & SKIP_CHANGED)
{
skip_flags = static_cast<SkipFlags>(skip_flags | SKIP_CUSTOM);
if (skip_flags & SKIP_UNCHANGED)
skip_flags = static_cast<SkipFlags>(skip_flags | SKIP_BUILTIN);
}
if (skip_flags & SKIP_BUILTIN)
index = accessor_.size();
else
index = 0;
if constexpr (Traits::allow_custom_settings)
{
if (skip_flags & SKIP_CUSTOM)
custom_settings_iterator = settings_.custom_settings_map.end();
else
custom_settings_iterator = settings_.custom_settings_map.begin();
}
doSkip();
setPointerToCustomSetting();
}
template <typename Traits_>
typename BaseSettings<Traits_>::Iterator & BaseSettings<Traits_>::Iterator::operator++()
{
const auto & accessor = *field_ref.accessor;
auto & index = field_ref.index;
if (index != accessor.size())
++index;
else
{
if constexpr (Traits::allow_custom_settings)
++custom_settings_iterator;
}
doSkip();
setPointerToCustomSetting();
return *this;
}
template <typename Traits_>
typename BaseSettings<Traits_>::Iterator BaseSettings<Traits_>::Iterator::operator++(int)
{
auto res = *this;
++*this;
return res;
}
template <typename Traits_>
void BaseSettings<Traits_>::Iterator::doSkip()
{
const auto & accessor = *field_ref.accessor;
const auto & settings = *field_ref.settings;
auto & index = field_ref.index;
if (skip_flags & SKIP_CHANGED)
{
while ((index != accessor.size()) && accessor.isValueChanged(settings, index))
++index;
}
else if (skip_flags & SKIP_UNCHANGED)
{
while ((index != accessor.size()) && !accessor.isValueChanged(settings, index))
++index;
}
}
template <typename Traits_>
void BaseSettings<Traits_>::Iterator::setPointerToCustomSetting()
{
if constexpr (Traits::allow_custom_settings)
{
const auto & accessor = *field_ref.accessor;
const auto & settings = *field_ref.settings;
const auto & index = field_ref.index;
if ((index == accessor.size()) && (custom_settings_iterator != settings.custom_settings_map.end()))
field_ref.custom_setting = &custom_settings_iterator->second;
else
field_ref.custom_setting = nullptr;
}
}
template <typename Traits_>
bool BaseSettings<Traits_>::Iterator::operator ==(const typename BaseSettings<Traits_>::Iterator & other) const
{
if constexpr (Traits_::allow_custom_settings)
{
if (custom_settings_iterator != other.custom_settings_iterator)
return false;
}
return ((field_ref.index == other.field_ref.index) && (field_ref.settings == other.field_ref.settings));
}
template <typename Traits_>
const String & BaseSettings<Traits_>::SettingFieldRef::getName() const
{
if constexpr (Traits::allow_custom_settings)
{
if (custom_setting)
return *custom_setting->first;
}
return accessor->getName(index);
}
template <typename Traits_>
Field BaseSettings<Traits_>::SettingFieldRef::getValue() const
{
if constexpr (Traits::allow_custom_settings)
{
if (custom_setting)
return static_cast<Field>(custom_setting->second);
}
return accessor->getValue(*settings, index);
}
template <typename Traits_>
String BaseSettings<Traits_>::SettingFieldRef::getValueString() const
{
if constexpr (Traits::allow_custom_settings)
{
if (custom_setting)
return custom_setting->second.toString();
}
return accessor->getValueString(*settings, index);
}
template <typename Traits_>
bool BaseSettings<Traits_>::SettingFieldRef::isValueChanged() const
{
if constexpr (Traits::allow_custom_settings)
{
if (custom_setting)
return true;
}
return accessor->isValueChanged(*settings, index);
}
template <typename Traits_>
const char * BaseSettings<Traits_>::SettingFieldRef::getTypeName() const
{
if constexpr (Traits::allow_custom_settings)
{
if (custom_setting)
return "Custom";
}
return accessor->getTypeName(index);
}
template <typename Traits_>
const char * BaseSettings<Traits_>::SettingFieldRef::getDescription() const
{
if constexpr (Traits::allow_custom_settings)
{
if (custom_setting)
return "Custom";
}
return accessor->getDescription(index);
}
template <typename Traits_>
bool BaseSettings<Traits_>::SettingFieldRef::isCustom() const
{
if constexpr (Traits::allow_custom_settings)
return custom_setting != nullptr;
else
return false;
}
#define DECLARE_SETTINGS_TRAITS(SETTINGS_TRAITS_NAME, LIST_OF_SETTINGS_MACRO) \
DECLARE_SETTINGS_TRAITS_COMMON(SETTINGS_TRAITS_NAME, LIST_OF_SETTINGS_MACRO, 0)
#define DECLARE_SETTINGS_TRAITS_ALLOW_CUSTOM_SETTINGS(SETTINGS_TRAITS_NAME, LIST_OF_SETTINGS_MACRO) \
DECLARE_SETTINGS_TRAITS_COMMON(SETTINGS_TRAITS_NAME, LIST_OF_SETTINGS_MACRO, 1)
#define DECLARE_SETTINGS_TRAITS_COMMON(SETTINGS_TRAITS_NAME, LIST_OF_SETTINGS_MACRO, ALLOW_CUSTOM_SETTINGS) \
struct SETTINGS_TRAITS_NAME \
{ \
struct Data \
{ \
LIST_OF_SETTINGS_MACRO(DECLARE_SETTINGS_TRAITS_) \
}; \
\
class Accessor \
{ \
public: \
static const Accessor & instance(); \
size_t size() const { return field_infos.size(); } \
size_t find(const std::string_view & name) const; \
const String & getName(size_t index) const { return field_infos[index].name; } \
const char * getTypeName(size_t index) const { return field_infos[index].type; } \
const char * getDescription(size_t index) const { return field_infos[index].description; } \
bool isImportant(size_t index) const { return field_infos[index].is_important; } \
Field castValueUtil(size_t index, const Field & value) const { return field_infos[index].cast_value_util_function(value); } \
String valueToStringUtil(size_t index, const Field & value) const { return field_infos[index].value_to_string_util_function(value); } \
Field stringToValueUtil(size_t index, const String & str) const { return field_infos[index].string_to_value_util_function(str); } \
void setValue(Data & data, size_t index, const Field & value) const { return field_infos[index].set_value_function(data, value); } \
Field getValue(const Data & data, size_t index) const { return field_infos[index].get_value_function(data); } \
void setValueString(Data & data, size_t index, const String & str) const { return field_infos[index].set_value_string_function(data, str); } \
String getValueString(const Data & data, size_t index) const { return field_infos[index].get_value_string_function(data); } \
bool isValueChanged(const Data & data, size_t index) const { return field_infos[index].is_value_changed_function(data); } \
void resetValueToDefault(Data & data, size_t index) const { return field_infos[index].reset_value_to_default_function(data); } \
void writeBinary(const Data & data, size_t index, WriteBuffer & out) const { return field_infos[index].write_binary_function(data, out); } \
void readBinary(Data & data, size_t index, ReadBuffer & in) const { return field_infos[index].read_binary_function(data, in); } \
\
private: \
Accessor(); \
struct FieldInfo \
{ \
String name; \
const char * type; \
const char * description; \
bool is_important; \
Field (*cast_value_util_function)(const Field &); \
String (*value_to_string_util_function)(const Field &); \
Field (*string_to_value_util_function)(const String &); \
void (*set_value_function)(Data &, const Field &) ; \
Field (*get_value_function)(const Data &) ; \
void (*set_value_string_function)(Data &, const String &) ; \
String (*get_value_string_function)(const Data &) ; \
bool (*is_value_changed_function)(const Data &); \
void (*reset_value_to_default_function)(Data &) ; \
void (*write_binary_function)(const Data &, WriteBuffer &) ; \
void (*read_binary_function)(Data &, ReadBuffer &) ; \
}; \
std::vector<FieldInfo> field_infos; \
std::unordered_map<std::string_view, size_t> name_to_index_map; \
}; \
static constexpr bool allow_custom_settings = ALLOW_CUSTOM_SETTINGS; \
};
#define DECLARE_SETTINGS_TRAITS_(TYPE, NAME, DEFAULT, DESCRIPTION, FLAGS) \
SettingField##TYPE NAME {DEFAULT};
#define IMPLEMENT_SETTINGS_TRAITS(SETTINGS_TRAITS_NAME, LIST_OF_SETTINGS_MACRO) \
const SETTINGS_TRAITS_NAME::Accessor & SETTINGS_TRAITS_NAME::Accessor::instance() \
{ \
static const Accessor the_instance = [] \
{ \
Accessor res; \
constexpr int IMPORTANT = 1; \
UNUSED(IMPORTANT); \
LIST_OF_SETTINGS_MACRO(IMPLEMENT_SETTINGS_TRAITS_) \
for (size_t i : collections::range(res.field_infos.size())) \
{ \
const auto & info = res.field_infos[i]; \
res.name_to_index_map.emplace(info.name, i); \
} \
return res; \
}(); \
return the_instance; \
} \
\
SETTINGS_TRAITS_NAME::Accessor::Accessor() {} \
\
size_t SETTINGS_TRAITS_NAME::Accessor::find(const std::string_view & name) const \
{ \
auto it = name_to_index_map.find(name); \
if (it != name_to_index_map.end()) \
return it->second; \
return static_cast<size_t>(-1); \
} \
\
template class BaseSettings<SETTINGS_TRAITS_NAME>;
//-V:IMPLEMENT_SETTINGS:501
#define IMPLEMENT_SETTINGS_TRAITS_(TYPE, NAME, DEFAULT, DESCRIPTION, FLAGS) \
res.field_infos.emplace_back( \
FieldInfo{#NAME, #TYPE, DESCRIPTION, FLAGS & IMPORTANT, \
[](const Field & value) -> Field { return static_cast<Field>(SettingField##TYPE{value}); }, \
[](const Field & value) -> String { return SettingField##TYPE{value}.toString(); }, \
[](const String & str) -> Field { SettingField##TYPE temp; temp.parseFromString(str); return static_cast<Field>(temp); }, \
[](Data & data, const Field & value) { data.NAME = value; }, \
[](const Data & data) -> Field { return static_cast<Field>(data.NAME); }, \
[](Data & data, const String & str) { data.NAME.parseFromString(str); }, \
[](const Data & data) -> String { return data.NAME.toString(); }, \
[](const Data & data) -> bool { return data.NAME.changed; }, \
[](Data & data) { data.NAME = SettingField##TYPE{DEFAULT}; }, \
[](const Data & data, WriteBuffer & out) { data.NAME.writeBinary(out); }, \
[](Data & data, ReadBuffer & in) { data.NAME.readBinary(in); } \
});
}