ClickHouse/src/IO/ZstdDeflatingAppendableWriteBuffer.h
2021-09-21 17:29:05 +03:00

72 lines
2.6 KiB
C++

#pragma once
#include <IO/BufferWithOwnMemory.h>
#include <IO/CompressionMethod.h>
#include <IO/WriteBuffer.h>
#include <zstd.h>
namespace DB
{
/// Performs stream compression using zstd library and writes compressed data to out_ WriteBuffer.
/// Main differences from ZstdDeflatingWriteBuffer:
/// 1) Allows to continue to write to the same output even if finalize() (or destructor) was not called, for example
/// when server was killed with 9 signal. Natively zstd doesn't support such feature because
/// ZSTD_decompressStream expect to see empty block at the end of each frame. There is not API function for it
/// so we just use HACK and add empty block manually on the first write (see addEmptyBlock). Maintainers of zstd
/// said that there is no risks of compatibility issues https://github.com/facebook/zstd/issues/2090#issuecomment-620158967.
/// 2) Doesn't support internal ZSTD check-summing, because ZSTD checksums written at the end of frame (frame epilogue).
///
class ZstdDeflatingAppendableWriteBuffer : public BufferWithOwnMemory<WriteBuffer>
{
public:
ZstdDeflatingAppendableWriteBuffer(
WriteBuffer & out_,
int compression_level,
bool append_to_existing_stream_, /// if true then out mustn't be empty
size_t buf_size = DBMS_DEFAULT_BUFFER_SIZE,
char * existing_memory = nullptr,
size_t alignment = 0);
/// Write terminating ZSTD_e_end: empty block + frame epilogue. BTW it
/// should be almost noop, because frame epilogue contains only checksums,
/// and they are disabled for this buffer.
void finalize() override { finish(); }
~ZstdDeflatingAppendableWriteBuffer() override;
void sync() override
{
next();
out.sync();
}
private:
/// NOTE: will fill compressed data to the out.working_buffer, but will not call out.next method until the buffer is full
void nextImpl() override;
/// Flush all pending data and write zstd footer to the underlying buffer.
/// After the first call to this function, subsequent calls will have no effect and
/// an attempt to write to this buffer will result in exception.
void finish();
void finishImpl();
/// Adding zstd empty block to out.working_buffer
void addEmptyBlock();
WriteBuffer & out;
/// We appending data to existing stream so on the first nextImpl call we
/// will append empty block.
bool append_to_existing_stream;
ZSTD_CCtx * cctx;
ZSTD_inBuffer input;
ZSTD_outBuffer output;
/// Flipped in finish call
bool finished = false;
/// Flipped on the first nextImpl call
bool first_write = true;
};
}