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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#include "ShardPartitionPiece.h"
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#include "ShardPartition.h"
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#include "TaskShard.h"
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#include <IO/WriteHelpers.h>
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namespace DB
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{
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ShardPartitionPiece::ShardPartitionPiece(ShardPartition & parent, size_t current_piece_number_, bool is_present_piece_)
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: is_absent_piece(!is_present_piece_)
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, current_piece_number(current_piece_number_)
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, shard_partition(parent)
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{
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}
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String ShardPartitionPiece::getPartitionPiecePath() const
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{
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return shard_partition.getPartitionPath() + "/piece_" + toString(current_piece_number);
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}
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String ShardPartitionPiece::getPartitionPieceCleanStartPath() const
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{
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return getPartitionPiecePath() + "/clean_start";
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}
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String ShardPartitionPiece::getPartitionPieceIsDirtyPath() const
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{
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return getPartitionPiecePath() + "/is_dirty";
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}
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String ShardPartitionPiece::getPartitionPieceIsCleanedPath() const
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{
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return getPartitionPieceIsDirtyPath() + "/cleaned";
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}
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String ShardPartitionPiece::getPartitionPieceActiveWorkersPath() const
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{
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return getPartitionPiecePath() + "/partition_piece_active_workers";
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}
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String ShardPartitionPiece::getActiveWorkerPath() const
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{
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return getPartitionPieceActiveWorkersPath() + "/" + toString(shard_partition.task_shard.numberInCluster());
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}
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/// On what shards do we have current partition.
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String ShardPartitionPiece::getPartitionPieceShardsPath() const
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{
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return getPartitionPiecePath() + "/shards";
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}
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String ShardPartitionPiece::getShardStatusPath() const
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{
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return getPartitionPieceShardsPath() + "/" + toString(shard_partition.task_shard.numberInCluster());
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}
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String ShardPartitionPiece::getPartitionPieceCleanerPath() const
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{
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return getPartitionPieceIsDirtyPath() + "/cleaner";
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}
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}
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