mirror of
https://github.com/ClickHouse/ClickHouse.git
synced 2024-12-11 08:52:06 +00:00
41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
#include "threadPoolCallbackRunner.h"
|
|
|
|
#include <Common/scope_guard_safe.h>
|
|
|
|
#include <Common/CurrentThread.h>
|
|
|
|
namespace DB
|
|
{
|
|
|
|
CallbackRunner threadPoolCallbackRunner(ThreadPool & pool)
|
|
{
|
|
return [pool = &pool, thread_group = CurrentThread::getGroup()](auto callback) mutable
|
|
{
|
|
pool->scheduleOrThrow(
|
|
[&, callback = std::move(callback), thread_group]()
|
|
{
|
|
if (thread_group)
|
|
CurrentThread::attachTo(thread_group);
|
|
|
|
SCOPE_EXIT_SAFE({
|
|
if (thread_group)
|
|
CurrentThread::detachQueryIfNotDetached();
|
|
|
|
/// After we detached from the thread_group, parent for memory_tracker inside ThreadStatus will be reset to it's parent.
|
|
/// Typically, it may be changes from Process to User.
|
|
/// Usually it could be ok, because thread pool task is executed before user-level memory tracker is destroyed.
|
|
/// However, thread could stay alive inside the thread pool, and it's ThreadStatus as well.
|
|
/// When, finally, we destroy the thread (and the ThreadStatus),
|
|
/// it can use memory tracker in the ~ThreadStatus in order to alloc/free untracked_memory,
|
|
/// and by this time user-level memory tracker may be already destroyed.
|
|
///
|
|
/// As a work-around, reset memory tracker to total, which is always alive.
|
|
CurrentThread::get().memory_tracker.setParent(&total_memory_tracker);
|
|
});
|
|
callback();
|
|
});
|
|
};
|
|
}
|
|
|
|
}
|