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876 lines
27 KiB
Markdown
876 lines
27 KiB
Markdown
---
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sidebar_position: 69
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sidebar_label: C++ Guide
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description: A list of recommendations regarding coding style, naming convention, formatting and more
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---
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# How to Write C++ Code
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## General Recommendations {#general-recommendations}
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**1.** The following are recommendations, not requirements.
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**2.** If you are editing code, it makes sense to follow the formatting of the existing code.
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**3.** Code style is needed for consistency. Consistency makes it easier to read the code, and it also makes it easier to search the code.
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**4.** Many of the rules do not have logical reasons; they are dictated by established practices.
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## Formatting {#formatting}
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**1.** Most of the formatting will be done automatically by `clang-format`.
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**2.** Indents are 4 spaces. Configure your development environment so that a tab adds four spaces.
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**3.** Opening and closing curly brackets must be on a separate line.
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``` cpp
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inline void readBoolText(bool & x, ReadBuffer & buf)
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{
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char tmp = '0';
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readChar(tmp, buf);
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x = tmp != '0';
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}
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```
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**4.** If the entire function body is a single `statement`, it can be placed on a single line. Place spaces around curly braces (besides the space at the end of the line).
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``` cpp
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inline size_t mask() const { return buf_size() - 1; }
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inline size_t place(HashValue x) const { return x & mask(); }
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```
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**5.** For functions. Don’t put spaces around brackets.
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``` cpp
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void reinsert(const Value & x)
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```
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``` cpp
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memcpy(&buf[place_value], &x, sizeof(x));
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```
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**6.** In `if`, `for`, `while` and other expressions, a space is inserted in front of the opening bracket (as opposed to function calls).
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``` cpp
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for (size_t i = 0; i < rows; i += storage.index_granularity)
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```
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**7.** Add spaces around binary operators (`+`, `-`, `*`, `/`, `%`, …) and the ternary operator `?:`.
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``` cpp
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UInt16 year = (s[0] - '0') * 1000 + (s[1] - '0') * 100 + (s[2] - '0') * 10 + (s[3] - '0');
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UInt8 month = (s[5] - '0') * 10 + (s[6] - '0');
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UInt8 day = (s[8] - '0') * 10 + (s[9] - '0');
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```
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**8.** If a line feed is entered, put the operator on a new line and increase the indent before it.
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``` cpp
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if (elapsed_ns)
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message << " ("
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<< rows_read_on_server * 1000000000 / elapsed_ns << " rows/s., "
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<< bytes_read_on_server * 1000.0 / elapsed_ns << " MB/s.) ";
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```
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**9.** You can use spaces for alignment within a line, if desired.
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``` cpp
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dst.ClickLogID = click.LogID;
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dst.ClickEventID = click.EventID;
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dst.ClickGoodEvent = click.GoodEvent;
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```
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**10.** Don’t use spaces around the operators `.`, `->`.
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If necessary, the operator can be wrapped to the next line. In this case, the offset in front of it is increased.
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**11.** Do not use a space to separate unary operators (`--`, `++`, `*`, `&`, …) from the argument.
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**12.** Put a space after a comma, but not before it. The same rule goes for a semicolon inside a `for` expression.
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**13.** Do not use spaces to separate the `[]` operator.
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**14.** In a `template <...>` expression, use a space between `template` and `<`; no spaces after `<` or before `>`.
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``` cpp
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template <typename TKey, typename TValue>
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struct AggregatedStatElement
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{}
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```
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**15.** In classes and structures, write `public`, `private`, and `protected` on the same level as `class/struct`, and indent the rest of the code.
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``` cpp
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template <typename T>
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class MultiVersion
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{
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public:
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/// Version of object for usage. shared_ptr manage lifetime of version.
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using Version = std::shared_ptr<const T>;
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...
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}
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```
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**16.** If the same `namespace` is used for the entire file, and there isn’t anything else significant, an offset is not necessary inside `namespace`.
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**17.** If the block for an `if`, `for`, `while`, or other expression consists of a single `statement`, the curly brackets are optional. Place the `statement` on a separate line, instead. This rule is also valid for nested `if`, `for`, `while`, …
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But if the inner `statement` contains curly brackets or `else`, the external block should be written in curly brackets.
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``` cpp
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/// Finish write.
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for (auto & stream : streams)
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stream.second->finalize();
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```
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**18.** There shouldn’t be any spaces at the ends of lines.
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**19.** Source files are UTF-8 encoded.
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**20.** Non-ASCII characters can be used in string literals.
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``` cpp
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<< ", " << (timer.elapsed() / chunks_stats.hits) << " μsec/hit.";
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```
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**21.** Do not write multiple expressions in a single line.
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**22.** Group sections of code inside functions and separate them with no more than one empty line.
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**23.** Separate functions, classes, and so on with one or two empty lines.
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**24.** `A const` (related to a value) must be written before the type name.
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``` cpp
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//correct
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const char * pos
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const std::string & s
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//incorrect
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char const * pos
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```
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**25.** When declaring a pointer or reference, the `*` and `&` symbols should be separated by spaces on both sides.
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``` cpp
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//correct
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const char * pos
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//incorrect
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const char* pos
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const char *pos
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```
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**26.** When using template types, alias them with the `using` keyword (except in the simplest cases).
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In other words, the template parameters are specified only in `using` and aren’t repeated in the code.
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`using` can be declared locally, such as inside a function.
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``` cpp
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//correct
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using FileStreams = std::map<std::string, std::shared_ptr<Stream>>;
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FileStreams streams;
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//incorrect
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std::map<std::string, std::shared_ptr<Stream>> streams;
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```
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**27.** Do not declare several variables of different types in one statement.
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``` cpp
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//incorrect
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int x, *y;
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```
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**28.** Do not use C-style casts.
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``` cpp
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//incorrect
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std::cerr << (int)c <<; std::endl;
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//correct
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std::cerr << static_cast<int>(c) << std::endl;
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```
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**29.** In classes and structs, group members and functions separately inside each visibility scope.
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**30.** For small classes and structs, it is not necessary to separate the method declaration from the implementation.
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The same is true for small methods in any classes or structs.
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For templated classes and structs, do not separate the method declarations from the implementation (because otherwise they must be defined in the same translation unit).
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**31.** You can wrap lines at 140 characters, instead of 80.
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**32.** Always use the prefix increment/decrement operators if postfix is not required.
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``` cpp
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for (Names::const_iterator it = column_names.begin(); it != column_names.end(); ++it)
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```
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## Comments {#comments}
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**1.** Be sure to add comments for all non-trivial parts of code.
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This is very important. Writing the comment might help you realize that the code isn’t necessary, or that it is designed wrong.
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``` cpp
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/** Part of piece of memory, that can be used.
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* For example, if internal_buffer is 1MB, and there was only 10 bytes loaded to buffer from file for reading,
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* then working_buffer will have size of only 10 bytes
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* (working_buffer.end() will point to position right after those 10 bytes available for read).
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*/
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```
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**2.** Comments can be as detailed as necessary.
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**3.** Place comments before the code they describe. In rare cases, comments can come after the code, on the same line.
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``` cpp
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/** Parses and executes the query.
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*/
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void executeQuery(
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ReadBuffer & istr, /// Where to read the query from (and data for INSERT, if applicable)
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WriteBuffer & ostr, /// Where to write the result
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Context & context, /// DB, tables, data types, engines, functions, aggregate functions...
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BlockInputStreamPtr & query_plan, /// Here could be written the description on how query was executed
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QueryProcessingStage::Enum stage = QueryProcessingStage::Complete /// Up to which stage process the SELECT query
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)
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```
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**4.** Comments should be written in English only.
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**5.** If you are writing a library, include detailed comments explaining it in the main header file.
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**6.** Do not add comments that do not provide additional information. In particular, do not leave empty comments like this:
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``` cpp
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/*
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* Procedure Name:
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* Original procedure name:
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* Author:
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* Date of creation:
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* Dates of modification:
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* Modification authors:
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* Original file name:
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* Purpose:
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* Intent:
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* Designation:
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* Classes used:
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* Constants:
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* Local variables:
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* Parameters:
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* Date of creation:
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* Purpose:
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*/
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```
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The example is borrowed from the resource http://home.tamk.fi/~jaalto/course/coding-style/doc/unmaintainable-code/.
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**7.** Do not write garbage comments (author, creation date ..) at the beginning of each file.
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**8.** Single-line comments begin with three slashes: `///` and multi-line comments begin with `/**`. These comments are considered “documentation”.
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Note: You can use Doxygen to generate documentation from these comments. But Doxygen is not generally used because it is more convenient to navigate the code in the IDE.
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**9.** Multi-line comments must not have empty lines at the beginning and end (except the line that closes a multi-line comment).
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**10.** For commenting out code, use basic comments, not “documenting” comments.
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**11.** Delete the commented out parts of the code before committing.
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**12.** Do not use profanity in comments or code.
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**13.** Do not use uppercase letters. Do not use excessive punctuation.
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``` cpp
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/// WHAT THE FAIL???
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```
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**14.** Do not use comments to make delimeters.
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``` cpp
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///******************************************************
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```
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**15.** Do not start discussions in comments.
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``` cpp
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/// Why did you do this stuff?
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```
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**16.** There’s no need to write a comment at the end of a block describing what it was about.
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``` cpp
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/// for
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```
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## Names {#names}
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**1.** Use lowercase letters with underscores in the names of variables and class members.
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``` cpp
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size_t max_block_size;
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```
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**2.** For the names of functions (methods), use camelCase beginning with a lowercase letter.
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``` cpp
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std::string getName() const override { return "Memory"; }
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```
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**3.** For the names of classes (structs), use CamelCase beginning with an uppercase letter. Prefixes other than I are not used for interfaces.
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``` cpp
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class StorageMemory : public IStorage
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```
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**4.** `using` are named the same way as classes.
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**5.** Names of template type arguments: in simple cases, use `T`; `T`, `U`; `T1`, `T2`.
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For more complex cases, either follow the rules for class names, or add the prefix `T`.
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``` cpp
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template <typename TKey, typename TValue>
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struct AggregatedStatElement
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```
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**6.** Names of template constant arguments: either follow the rules for variable names, or use `N` in simple cases.
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``` cpp
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template <bool without_www>
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struct ExtractDomain
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```
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**7.** For abstract classes (interfaces) you can add the `I` prefix.
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``` cpp
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class IBlockInputStream
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```
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**8.** If you use a variable locally, you can use the short name.
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In all other cases, use a name that describes the meaning.
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``` cpp
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bool info_successfully_loaded = false;
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```
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**9.** Names of `define`s and global constants use ALL_CAPS with underscores.
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``` cpp
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#define MAX_SRC_TABLE_NAMES_TO_STORE 1000
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```
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**10.** File names should use the same style as their contents.
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If a file contains a single class, name the file the same way as the class (CamelCase).
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If the file contains a single function, name the file the same way as the function (camelCase).
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**11.** If the name contains an abbreviation, then:
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- For variable names, the abbreviation should use lowercase letters `mysql_connection` (not `mySQL_connection`).
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- For names of classes and functions, keep the uppercase letters in the abbreviation`MySQLConnection` (not `MySqlConnection`).
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**12.** Constructor arguments that are used just to initialize the class members should be named the same way as the class members, but with an underscore at the end.
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``` cpp
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FileQueueProcessor(
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const std::string & path_,
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const std::string & prefix_,
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std::shared_ptr<FileHandler> handler_)
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: path(path_),
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prefix(prefix_),
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handler(handler_),
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log(&Logger::get("FileQueueProcessor"))
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{
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}
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```
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The underscore suffix can be omitted if the argument is not used in the constructor body.
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**13.** There is no difference in the names of local variables and class members (no prefixes required).
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``` cpp
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timer (not m_timer)
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```
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**14.** For the constants in an `enum`, use CamelCase with a capital letter. ALL_CAPS is also acceptable. If the `enum` is non-local, use an `enum class`.
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``` cpp
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enum class CompressionMethod
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{
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QuickLZ = 0,
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LZ4 = 1,
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};
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```
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**15.** All names must be in English. Transliteration of Hebrew words is not allowed.
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not T_PAAMAYIM_NEKUDOTAYIM
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**16.** Abbreviations are acceptable if they are well known (when you can easily find the meaning of the abbreviation in Wikipedia or in a search engine).
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`AST`, `SQL`.
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Not `NVDH` (some random letters)
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Incomplete words are acceptable if the shortened version is common use.
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You can also use an abbreviation if the full name is included next to it in the comments.
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**17.** File names with C++ source code must have the `.cpp` extension. Header files must have the `.h` extension.
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## How to Write Code {#how-to-write-code}
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**1.** Memory management.
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Manual memory deallocation (`delete`) can only be used in library code.
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In library code, the `delete` operator can only be used in destructors.
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In application code, memory must be freed by the object that owns it.
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Examples:
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- The easiest way is to place an object on the stack, or make it a member of another class.
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- For a large number of small objects, use containers.
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- For automatic deallocation of a small number of objects that reside in the heap, use `shared_ptr/unique_ptr`.
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**2.** Resource management.
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Use `RAII` and see above.
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**3.** Error handling.
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Use exceptions. In most cases, you only need to throw an exception, and do not need to catch it (because of `RAII`).
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In offline data processing applications, it’s often acceptable to not catch exceptions.
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In servers that handle user requests, it’s usually enough to catch exceptions at the top level of the connection handler.
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In thread functions, you should catch and keep all exceptions to rethrow them in the main thread after `join`.
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``` cpp
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/// If there weren't any calculations yet, calculate the first block synchronously
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if (!started)
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{
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calculate();
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started = true;
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}
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else /// If calculations are already in progress, wait for the result
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pool.wait();
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if (exception)
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exception->rethrow();
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```
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Never hide exceptions without handling. Never just blindly put all exceptions to log.
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|
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``` cpp
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//Not correct
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catch (...) {}
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```
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If you need to ignore some exceptions, do so only for specific ones and rethrow the rest.
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``` cpp
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catch (const DB::Exception & e)
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{
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if (e.code() == ErrorCodes::UNKNOWN_AGGREGATE_FUNCTION)
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return nullptr;
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else
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throw;
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}
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```
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|
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When using functions with response codes or `errno`, always check the result and throw an exception in case of error.
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|
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``` cpp
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if (0 != close(fd))
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throwFromErrno("Cannot close file " + file_name, ErrorCodes::CANNOT_CLOSE_FILE);
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```
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You can use assert to check invariants in code.
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**4.** Exception types.
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There is no need to use complex exception hierarchy in application code. The exception text should be understandable to a system administrator.
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**5.** Throwing exceptions from destructors.
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This is not recommended, but it is allowed.
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Use the following options:
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- Create a function (`done()` or `finalize()`) that will do all the work in advance that might lead to an exception. If that function was called, there should be no exceptions in the destructor later.
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- Tasks that are too complex (such as sending messages over the network) can be put in separate method that the class user will have to call before destruction.
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- If there is an exception in the destructor, it’s better to log it than to hide it (if the logger is available).
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- In simple applications, it is acceptable to rely on `std::terminate` (for cases of `noexcept` by default in C++11) to handle exceptions.
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**6.** Anonymous code blocks.
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You can create a separate code block inside a single function in order to make certain variables local, so that the destructors are called when exiting the block.
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``` cpp
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Block block = data.in->read();
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{
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std::lock_guard<std::mutex> lock(mutex);
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data.ready = true;
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data.block = block;
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}
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ready_any.set();
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```
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**7.** Multithreading.
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In offline data processing programs:
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- Try to get the best possible performance on a single CPU core. You can then parallelize your code if necessary.
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In server applications:
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- Use the thread pool to process requests. At this point, we haven’t had any tasks that required userspace context switching.
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Fork is not used for parallelization.
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**8.** Syncing threads.
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Often it is possible to make different threads use different memory cells (even better: different cache lines,) and to not use any thread synchronization (except `joinAll`).
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If synchronization is required, in most cases, it is sufficient to use mutex under `lock_guard`.
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||
In other cases use system synchronization primitives. Do not use busy wait.
|
||
|
||
Atomic operations should be used only in the simplest cases.
|
||
|
||
Do not try to implement lock-free data structures unless it is your primary area of expertise.
|
||
|
||
**9.** Pointers vs references.
|
||
|
||
In most cases, prefer references.
|
||
|
||
**10.** const.
|
||
|
||
Use constant references, pointers to constants, `const_iterator`, and const methods.
|
||
|
||
Consider `const` to be default and use non-`const` only when necessary.
|
||
|
||
When passing variables by value, using `const` usually does not make sense.
|
||
|
||
**11.** unsigned.
|
||
|
||
Use `unsigned` if necessary.
|
||
|
||
**12.** Numeric types.
|
||
|
||
Use the types `UInt8`, `UInt16`, `UInt32`, `UInt64`, `Int8`, `Int16`, `Int32`, and `Int64`, as well as `size_t`, `ssize_t`, and `ptrdiff_t`.
|
||
|
||
Don’t use these types for numbers: `signed/unsigned long`, `long long`, `short`, `signed/unsigned char`, `char`.
|
||
|
||
**13.** Passing arguments.
|
||
|
||
Pass complex values by value if they are going to be moved and use std::move; pass by reference if you want to update value in a loop.
|
||
|
||
If a function captures ownership of an object created in the heap, make the argument type `shared_ptr` or `unique_ptr`.
|
||
|
||
**14.** Return values.
|
||
|
||
In most cases, just use `return`. Do not write `return std::move(res)`.
|
||
|
||
If the function allocates an object on heap and returns it, use `shared_ptr` or `unique_ptr`.
|
||
|
||
In rare cases (updating a value in a loop) you might need to return the value via an argument. In this case, the argument should be a reference.
|
||
|
||
``` cpp
|
||
using AggregateFunctionPtr = std::shared_ptr<IAggregateFunction>;
|
||
|
||
/** Allows creating an aggregate function by its name.
|
||
*/
|
||
class AggregateFunctionFactory
|
||
{
|
||
public:
|
||
AggregateFunctionFactory();
|
||
AggregateFunctionPtr get(const String & name, const DataTypes & argument_types) const;
|
||
```
|
||
|
||
**15.** namespace.
|
||
|
||
There is no need to use a separate `namespace` for application code.
|
||
|
||
Small libraries do not need this, either.
|
||
|
||
For medium to large libraries, put everything in a `namespace`.
|
||
|
||
In the library’s `.h` file, you can use `namespace detail` to hide implementation details not needed for the application code.
|
||
|
||
In a `.cpp` file, you can use a `static` or anonymous namespace to hide symbols.
|
||
|
||
Also, a `namespace` can be used for an `enum` to prevent the corresponding names from falling into an external `namespace` (but it’s better to use an `enum class`).
|
||
|
||
**16.** Deferred initialization.
|
||
|
||
If arguments are required for initialization, then you normally shouldn’t write a default constructor.
|
||
|
||
If later you’ll need to delay initialization, you can add a default constructor that will create an invalid object. Or, for a small number of objects, you can use `shared_ptr/unique_ptr`.
|
||
|
||
``` cpp
|
||
Loader(DB::Connection * connection_, const std::string & query, size_t max_block_size_);
|
||
|
||
/// For deferred initialization
|
||
Loader() {}
|
||
```
|
||
|
||
**17.** Virtual functions.
|
||
|
||
If the class is not intended for polymorphic use, you do not need to make functions virtual. This also applies to the destructor.
|
||
|
||
**18.** Encodings.
|
||
|
||
Use UTF-8 everywhere. Use `std::string` and `char *`. Do not use `std::wstring` and `wchar_t`.
|
||
|
||
**19.** Logging.
|
||
|
||
See the examples everywhere in the code.
|
||
|
||
Before committing, delete all meaningless and debug logging, and any other types of debug output.
|
||
|
||
Logging in cycles should be avoided, even on the Trace level.
|
||
|
||
Logs must be readable at any logging level.
|
||
|
||
Logging should only be used in application code, for the most part.
|
||
|
||
Log messages must be written in English.
|
||
|
||
The log should preferably be understandable for the system administrator.
|
||
|
||
Do not use profanity in the log.
|
||
|
||
Use UTF-8 encoding in the log. In rare cases you can use non-ASCII characters in the log.
|
||
|
||
**20.** Input-output.
|
||
|
||
Don’t use `iostreams` in internal cycles that are critical for application performance (and never use `stringstream`).
|
||
|
||
Use the `DB/IO` library instead.
|
||
|
||
**21.** Date and time.
|
||
|
||
See the `DateLUT` library.
|
||
|
||
**22.** include.
|
||
|
||
Always use `#pragma once` instead of include guards.
|
||
|
||
**23.** using.
|
||
|
||
`using namespace` is not used. You can use `using` with something specific. But make it local inside a class or function.
|
||
|
||
**24.** Do not use `trailing return type` for functions unless necessary.
|
||
|
||
``` cpp
|
||
auto f() -> void
|
||
```
|
||
|
||
**25.** Declaration and initialization of variables.
|
||
|
||
``` cpp
|
||
//right way
|
||
std::string s = "Hello";
|
||
std::string s{"Hello"};
|
||
|
||
//wrong way
|
||
auto s = std::string{"Hello"};
|
||
```
|
||
|
||
**26.** For virtual functions, write `virtual` in the base class, but write `override` instead of `virtual` in descendent classes.
|
||
|
||
## Unused Features of C++ {#unused-features-of-c}
|
||
|
||
**1.** Virtual inheritance is not used.
|
||
|
||
**2.** Exception specifiers from C++03 are not used.
|
||
|
||
**3.** Constructs which have convenient syntactic sugar in modern C++, e.g.
|
||
|
||
```
|
||
// Traditional way without syntactic sugar
|
||
template <typename G, typename = std::enable_if_t<std::is_same<G, F>::value, void>> // SFINAE via std::enable_if, usage of ::value
|
||
std::pair<int, int> func(const E<G> & e) // explicitly specified return type
|
||
{
|
||
if (elements.count(e)) // .count() membership test
|
||
{
|
||
// ...
|
||
}
|
||
|
||
elements.erase(
|
||
std::remove_if(
|
||
elements.begin(), elements.end(),
|
||
[&](const auto x){
|
||
return x == 1;
|
||
}),
|
||
elements.end()); // remove-erase idiom
|
||
|
||
return std::make_pair(1, 2); // create pair via make_pair()
|
||
}
|
||
|
||
// With syntactic sugar (C++14/17/20)
|
||
template <typename G>
|
||
requires std::same_v<G, F> // SFINAE via C++20 concept, usage of C++14 template alias
|
||
auto func(const E<G> & e) // auto return type (C++14)
|
||
{
|
||
if (elements.contains(e)) // C++20 .contains membership test
|
||
{
|
||
// ...
|
||
}
|
||
|
||
elements.erase_if(
|
||
elements,
|
||
[&](const auto x){
|
||
return x == 1;
|
||
}); // C++20 std::erase_if
|
||
|
||
return {1, 2}; // or: return std::pair(1, 2); // create pair via initialization list or value initialization (C++17)
|
||
}
|
||
```
|
||
|
||
## Platform {#platform}
|
||
|
||
**1.** We write code for a specific platform.
|
||
|
||
But other things being equal, cross-platform or portable code is preferred.
|
||
|
||
**2.** Language: C++20 (see the list of available [C++20 features](https://en.cppreference.com/w/cpp/compiler_support#C.2B.2B20_features)).
|
||
|
||
**3.** Compiler: `clang`. At this time (April 2021), the code is compiled using clang version 11. (It can also be compiled using `gcc` version 10, but it's untested and not suitable for production usage).
|
||
|
||
The standard library is used (`libc++`).
|
||
|
||
**4.**OS: Linux Ubuntu, not older than Precise.
|
||
|
||
**5.**Code is written for x86_64 CPU architecture.
|
||
|
||
The CPU instruction set is the minimum supported set among our servers. Currently, it is SSE 4.2.
|
||
|
||
**6.** Use `-Wall -Wextra -Werror` compilation flags. Also `-Weverything` is used with few exceptions.
|
||
|
||
**7.** Use static linking with all libraries except those that are difficult to connect to statically (see the output of the `ldd` command).
|
||
|
||
**8.** Code is developed and debugged with release settings.
|
||
|
||
## Tools {#tools}
|
||
|
||
**1.** KDevelop is a good IDE.
|
||
|
||
**2.** For debugging, use `gdb`, `valgrind` (`memcheck`), `strace`, `-fsanitize=...`, or `tcmalloc_minimal_debug`.
|
||
|
||
**3.** For profiling, use `Linux Perf`, `valgrind` (`callgrind`), or `strace -cf`.
|
||
|
||
**4.** Sources are in Git.
|
||
|
||
**5.** Assembly uses `CMake`.
|
||
|
||
**6.** Programs are released using `deb` packages.
|
||
|
||
**7.** Commits to master must not break the build.
|
||
|
||
Though only selected revisions are considered workable.
|
||
|
||
**8.** Make commits as often as possible, even if the code is only partially ready.
|
||
|
||
Use branches for this purpose.
|
||
|
||
If your code in the `master` branch is not buildable yet, exclude it from the build before the `push`. You’ll need to finish it or remove it within a few days.
|
||
|
||
**9.** For non-trivial changes, use branches and publish them on the server.
|
||
|
||
**10.** Unused code is removed from the repository.
|
||
|
||
## Libraries {#libraries}
|
||
|
||
**1.** The C++20 standard library is used (experimental extensions are allowed), as well as `boost` and `Poco` frameworks.
|
||
|
||
**2.** It is not allowed to use libraries from OS packages. It is also not allowed to use pre-installed libraries. All libraries should be placed in form of source code in `contrib` directory and built with ClickHouse. See [Guidelines for adding new third-party libraries](contrib.md#adding-third-party-libraries) for details.
|
||
|
||
**3.** Preference is always given to libraries that are already in use.
|
||
|
||
## General Recommendations {#general-recommendations-1}
|
||
|
||
**1.** Write as little code as possible.
|
||
|
||
**2.** Try the simplest solution.
|
||
|
||
**3.** Don’t write code until you know how it’s going to work and how the inner loop will function.
|
||
|
||
**4.** In the simplest cases, use `using` instead of classes or structs.
|
||
|
||
**5.** If possible, do not write copy constructors, assignment operators, destructors (other than a virtual one, if the class contains at least one virtual function), move constructors or move assignment operators. In other words, the compiler-generated functions must work correctly. You can use `default`.
|
||
|
||
**6.** Code simplification is encouraged. Reduce the size of your code where possible.
|
||
|
||
## Additional Recommendations {#additional-recommendations}
|
||
|
||
**1.** Explicitly specifying `std::` for types from `stddef.h`
|
||
|
||
is not recommended. In other words, we recommend writing `size_t` instead `std::size_t`, because it’s shorter.
|
||
|
||
It is acceptable to add `std::`.
|
||
|
||
**2.** Explicitly specifying `std::` for functions from the standard C library
|
||
|
||
is not recommended. In other words, write `memcpy` instead of `std::memcpy`.
|
||
|
||
The reason is that there are similar non-standard functions, such as `memmem`. We do use these functions on occasion. These functions do not exist in `namespace std`.
|
||
|
||
If you write `std::memcpy` instead of `memcpy` everywhere, then `memmem` without `std::` will look strange.
|
||
|
||
Nevertheless, you can still use `std::` if you prefer it.
|
||
|
||
**3.** Using functions from C when the same ones are available in the standard C++ library.
|
||
|
||
This is acceptable if it is more efficient.
|
||
|
||
For example, use `memcpy` instead of `std::copy` for copying large chunks of memory.
|
||
|
||
**4.** Multiline function arguments.
|
||
|
||
Any of the following wrapping styles are allowed:
|
||
|
||
``` cpp
|
||
function(
|
||
T1 x1,
|
||
T2 x2)
|
||
```
|
||
|
||
``` cpp
|
||
function(
|
||
size_t left, size_t right,
|
||
const & RangesInDataParts ranges,
|
||
size_t limit)
|
||
```
|
||
|
||
``` cpp
|
||
function(size_t left, size_t right,
|
||
const & RangesInDataParts ranges,
|
||
size_t limit)
|
||
```
|
||
|
||
``` cpp
|
||
function(size_t left, size_t right,
|
||
const & RangesInDataParts ranges,
|
||
size_t limit)
|
||
```
|
||
|
||
``` cpp
|
||
function(
|
||
size_t left,
|
||
size_t right,
|
||
const & RangesInDataParts ranges,
|
||
size_t limit)
|
||
```
|
||
|
||
[Original article](https://clickhouse.com/docs/en/development/style/) <!--hide-->
|