ClickHouse/dbms/src/AggregateFunctions/AggregateFunctionForEach.h

232 lines
7.4 KiB
C++

#pragma once
#include <Columns/ColumnArray.h>
#include <Common/typeid_cast.h>
#include <DataTypes/DataTypeArray.h>
#include <AggregateFunctions/IAggregateFunction.h>
#include <IO/WriteBuffer.h>
#include <IO/ReadBuffer.h>
#include <IO/WriteHelpers.h>
#include <IO/ReadHelpers.h>
namespace DB
{
namespace ErrorCodes
{
extern const int PARAMETER_OUT_OF_BOUND;
extern const int NUMBER_OF_ARGUMENTS_DOESNT_MATCH;
}
struct AggregateFunctionForEachData
{
size_t dynamic_array_size = 0;
char * array_of_aggregate_datas = nullptr;
};
/** Adaptor for aggregate functions.
* Adding -ForEach suffix to aggregate function
* will convert that aggregate function to a function, accepting arrays,
* and applies aggregation for each corresponding elements of arrays independently,
* returning arrays of aggregated values on corresponding positions.
*
* Example: sumForEach of:
* [1, 2],
* [3, 4, 5],
* [6, 7]
* will return:
* [10, 13, 5]
*
* TODO Allow variable number of arguments.
*/
class AggregateFunctionForEach final : public IAggregateFunctionDataHelper<AggregateFunctionForEachData, AggregateFunctionForEach>
{
private:
AggregateFunctionPtr nested_func;
size_t nested_size_of_data = 0;
AggregateFunctionForEachData & ensureAggregateData(AggregateDataPtr place, size_t new_size, Arena & arena) const
{
AggregateFunctionForEachData & state = data(place);
/// Ensure we have aggreate states for new_size elements, allocate from arena if needed
size_t old_size = state.dynamic_array_size;
if (old_size < new_size)
{
state.array_of_aggregate_datas = arena.realloc(
state.array_of_aggregate_datas,
old_size * nested_size_of_data,
new_size * nested_size_of_data);
size_t i = old_size;
char * nested_state = state.array_of_aggregate_datas + i * nested_size_of_data;
try
{
for (; i < new_size; ++i)
{
nested_func->create(nested_state);
nested_state += nested_size_of_data;
}
}
catch (...)
{
size_t cleanup_size = i;
nested_state = state.array_of_aggregate_datas + i * nested_size_of_data;
for (i = 0; i < cleanup_size; ++i)
{
nested_func->destroy(nested_state);
nested_state += nested_size_of_data;
}
throw;
}
state.dynamic_array_size = new_size;
}
return state;
}
public:
AggregateFunctionForEach(AggregateFunctionPtr nested_, const DataTypes & arguments)
: nested_func(nested_)
{
nested_size_of_data = nested_func->sizeOfData();
if (arguments.empty())
throw Exception("Aggregate function " + getName() + " require at least one argument", ErrorCodes::NUMBER_OF_ARGUMENTS_DOESNT_MATCH);
for (const auto & type : arguments)
if (!typeid_cast<const DataTypeArray *>(type.get()))
throw Exception("All arguments for aggregate function " + getName() + " must be arrays", ErrorCodes::ILLEGAL_TYPE_OF_ARGUMENT);
}
String getName() const override
{
return nested_func->getName() + "ForEach";
}
DataTypePtr getReturnType() const override
{
return std::make_shared<DataTypeArray>(nested_func->getReturnType());
}
void destroy(AggregateDataPtr place) const noexcept override
{
AggregateFunctionForEachData & state = data(place);
char * nested_state = state.array_of_aggregate_datas;
for (size_t i = 0; i < state.dynamic_array_size; ++i)
{
nested_func->destroy(nested_state);
nested_state += nested_size_of_data;
}
}
bool hasTrivialDestructor() const override
{
return nested_func->hasTrivialDestructor();
}
void add(AggregateDataPtr place, const IColumn ** columns, size_t row_num, Arena * arena) const override
{
const ColumnArray & first_array_column = static_cast<const ColumnArray &>(*columns[0]);
const IColumn::Offsets & offsets = first_array_column.getOffsets();
const IColumn * array_data = &first_array_column.getData();
size_t begin = row_num == 0 ? 0 : offsets[row_num - 1];
size_t end = offsets[row_num];
size_t array_size = end - begin;
AggregateFunctionForEachData & state = ensureAggregateData(place, array_size, *arena);
char * nested_state = state.array_of_aggregate_datas;
for (size_t i = begin; i < end; ++i)
{
nested_func->add(nested_state, static_cast<const IColumn **>(&array_data), i, arena);
nested_state += nested_size_of_data;
}
}
void merge(AggregateDataPtr place, ConstAggregateDataPtr rhs, Arena * arena) const override
{
const AggregateFunctionForEachData & rhs_state = data(rhs);
AggregateFunctionForEachData & state = ensureAggregateData(place, rhs_state.dynamic_array_size, *arena);
const char * rhs_nested_state = rhs_state.array_of_aggregate_datas;
char * nested_state = state.array_of_aggregate_datas;
for (size_t i = 0; i < state.dynamic_array_size && i < rhs_state.dynamic_array_size; ++i)
{
nested_func->merge(nested_state, rhs_nested_state, arena);
rhs_nested_state += nested_size_of_data;
nested_state += nested_size_of_data;
}
}
void serialize(ConstAggregateDataPtr place, WriteBuffer & buf) const override
{
const AggregateFunctionForEachData & state = data(place);
writeBinary(state.dynamic_array_size, buf);
const char * nested_state = state.array_of_aggregate_datas;
for (size_t i = 0; i < state.dynamic_array_size; ++i)
{
nested_func->serialize(nested_state, buf);
nested_state += nested_size_of_data;
}
}
void deserialize(AggregateDataPtr place, ReadBuffer & buf, Arena * arena) const override
{
AggregateFunctionForEachData & state = data(place);
size_t new_size = 0;
readBinary(new_size, buf);
ensureAggregateData(place, new_size, *arena);
char * nested_state = state.array_of_aggregate_datas;
for (size_t i = 0; i < new_size; ++i)
{
nested_func->deserialize(nested_state, buf, arena);
nested_state += nested_size_of_data;
}
}
void insertResultInto(ConstAggregateDataPtr place, IColumn & to) const override
{
const AggregateFunctionForEachData & state = data(place);
ColumnArray & arr_to = static_cast<ColumnArray &>(to);
ColumnArray::Offsets & offsets_to = arr_to.getOffsets();
IColumn & elems_to = arr_to.getData();
const char * nested_state = state.array_of_aggregate_datas;
for (size_t i = 0; i < state.dynamic_array_size; ++i)
{
nested_func->insertResultInto(nested_state, elems_to);
nested_state += nested_size_of_data;
}
offsets_to.push_back(offsets_to.empty() ? state.dynamic_array_size : offsets_to.back() + state.dynamic_array_size);
}
bool allocatesMemoryInArena() const override
{
return true;
}
const char * getHeaderFilePath() const override { return __FILE__; }
};
}