ClickHouse/dbms/Common/HashTable/ClearableHashSet.h
Ivan 97f2a2213e
Move all folders inside /dbms one level up (#9974)
* Move some code outside dbms/src folder
* Fix paths
2020-04-02 02:51:21 +03:00

87 lines
2.7 KiB
C++

#pragma once
#include <type_traits>
#include <Common/HashTable/HashSet.h>
/** A hash table that allows you to clear the table in O(1).
* Even simpler than HashSet: Key and Mapped must be POD-types.
*
* Instead of this class, you could just use the pair (version, key) in the HashSet as the key
* but then the table would accumulate all the keys that it ever stored, and it was unreasonably growing.
* This class goes a step further and considers the keys with the old version empty in the hash table.
*/
struct ClearableHashSetState
{
UInt32 version = 1;
/// Serialization, in binary and text form.
void write(DB::WriteBuffer & wb) const { DB::writeBinary(version, wb); }
void writeText(DB::WriteBuffer & wb) const { DB::writeText(version, wb); }
/// Deserialization, in binary and text form.
void read(DB::ReadBuffer & rb) { DB::readBinary(version, rb); }
void readText(DB::ReadBuffer & rb) { DB::readText(version, rb); }
};
template <typename Key, typename BaseCell>
struct ClearableHashTableCell : public BaseCell
{
using State = ClearableHashSetState;
using value_type = typename BaseCell::value_type;
UInt32 version;
bool isZero(const State & state) const { return version != state.version; }
static bool isZero(const Key & /*key*/, const State & /*state*/) { return false; }
/// Set the key value to zero.
void setZero() { version = 0; }
/// Do I need to store the zero key separately (that is, can a zero key be inserted into the hash table).
static constexpr bool need_zero_value_storage = false;
ClearableHashTableCell() {}
ClearableHashTableCell(const Key & key_, const State & state) : BaseCell(key_, state), version(state.version) {}
};
template
<
typename Key,
typename Hash = DefaultHash<Key>,
typename Grower = HashTableGrower<>,
typename Allocator = HashTableAllocator
>
class ClearableHashSet : public HashTable<Key, ClearableHashTableCell<Key, HashTableCell<Key, Hash, ClearableHashSetState>>, Hash, Grower, Allocator>
{
public:
using Base = HashTable<Key, ClearableHashTableCell<Key, HashTableCell<Key, Hash, ClearableHashSetState>>, Hash, Grower, Allocator>;
using typename Base::LookupResult;
void clear()
{
++this->version;
this->m_size = 0;
}
};
template
<
typename Key,
typename Hash = DefaultHash<Key>,
typename Grower = HashTableGrower<>,
typename Allocator = HashTableAllocator
>
class ClearableHashSetWithSavedHash: public HashTable<Key, ClearableHashTableCell<Key, HashSetCellWithSavedHash<Key, Hash, ClearableHashSetState>>, Hash, Grower, Allocator>
{
public:
void clear()
{
++this->version;
this->m_size = 0;
}
};