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155 lines
5.4 KiB
C++
155 lines
5.4 KiB
C++
#pragma once
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#include <base/time.h>
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#include <base/types.h>
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#include <base/defines.h>
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#include <cassert>
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#include <atomic>
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#include <memory>
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inline UInt64 clock_gettime_ns(clockid_t clock_type = CLOCK_MONOTONIC)
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{
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struct timespec ts;
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clock_gettime(clock_type, &ts);
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return UInt64(ts.tv_sec * 1000000000LL + ts.tv_nsec);
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}
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/// Sometimes monotonic clock may not be monotonic (due to bug in kernel?).
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/// It may cause some operations to fail with "Timeout exceeded: elapsed 18446744073.709553 seconds".
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/// Takes previously returned value and returns it again if time stepped back for some reason.
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inline UInt64 clock_gettime_ns_adjusted(UInt64 prev_time, clockid_t clock_type = CLOCK_MONOTONIC)
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{
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UInt64 current_time = clock_gettime_ns(clock_type);
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if (likely(prev_time <= current_time))
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return current_time;
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/// Something probably went completely wrong if time stepped back for more than 1 second.
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assert(prev_time - current_time <= 1000000000ULL);
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return prev_time;
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}
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/** Differs from Poco::Stopwatch only by using 'clock_gettime' instead of 'gettimeofday',
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* returns nanoseconds instead of microseconds, and also by other minor differences.
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*/
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class Stopwatch
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{
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public:
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/** CLOCK_MONOTONIC works relatively efficient (~15 million calls/sec) and doesn't lead to syscall.
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* Pass CLOCK_MONOTONIC_COARSE, if you need better performance with acceptable cost of several milliseconds of inaccuracy.
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*/
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explicit Stopwatch(clockid_t clock_type_ = CLOCK_MONOTONIC) : clock_type(clock_type_) { start(); }
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void start() { start_ns = nanoseconds(); is_running = true; }
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void stop() { stop_ns = nanoseconds(); is_running = false; }
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void reset() { start_ns = 0; stop_ns = 0; is_running = false; }
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void restart() { start(); }
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UInt64 elapsed() const { return elapsedNanoseconds(); }
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UInt64 elapsedNanoseconds() const { return is_running ? nanoseconds() - start_ns : stop_ns - start_ns; }
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UInt64 elapsedMicroseconds() const { return elapsedNanoseconds() / 1000U; }
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UInt64 elapsedMilliseconds() const { return elapsedNanoseconds() / 1000000UL; }
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double elapsedSeconds() const { return static_cast<double>(elapsedNanoseconds()) / 1000000000ULL; }
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private:
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UInt64 start_ns = 0;
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UInt64 stop_ns = 0;
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clockid_t clock_type;
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bool is_running = false;
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UInt64 nanoseconds() const { return clock_gettime_ns_adjusted(start_ns, clock_type); }
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};
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using StopwatchUniquePtr = std::unique_ptr<Stopwatch>;
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class AtomicStopwatch
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{
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public:
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explicit AtomicStopwatch(clockid_t clock_type_ = CLOCK_MONOTONIC) : clock_type(clock_type_) { restart(); }
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void restart() { start_ns = nanoseconds(0); }
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UInt64 elapsed() const
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{
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UInt64 current_start_ns = start_ns;
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return nanoseconds(current_start_ns) - current_start_ns;
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}
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UInt64 elapsedMilliseconds() const { return elapsed() / 1000000UL; }
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double elapsedSeconds() const { return static_cast<double>(elapsed()) / 1000000000ULL; }
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/** If specified amount of time has passed, then restarts timer and returns true.
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* Otherwise returns false.
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* This is done atomically.
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*/
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bool compareAndRestart(double seconds)
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{
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UInt64 threshold = static_cast<UInt64>(seconds * 1000000000.0);
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UInt64 current_start_ns = start_ns;
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UInt64 current_ns = nanoseconds(current_start_ns);
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while (true)
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{
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if (current_ns < current_start_ns + threshold)
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return false;
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if (start_ns.compare_exchange_weak(current_start_ns, current_ns))
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return true;
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}
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}
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struct Lock
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{
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AtomicStopwatch * parent = nullptr;
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Lock() = default;
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explicit operator bool() const { return parent != nullptr; }
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explicit Lock(AtomicStopwatch * parent_) : parent(parent_) {}
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Lock(Lock &&) = default;
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~Lock()
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{
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if (parent)
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parent->restart();
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}
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};
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/** If specified amount of time has passed and timer is not locked right now, then returns Lock object,
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* which locks timer and, on destruction, restarts timer and releases the lock.
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* Otherwise returns object, that is implicitly casting to false.
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* This is done atomically.
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*
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* Usage:
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* if (auto lock = timer.compareAndRestartDeferred(1))
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* /// do some work, that must be done in one thread and not more frequently than each second.
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*/
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Lock compareAndRestartDeferred(double seconds)
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{
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UInt64 threshold = UInt64(seconds * 1000000000.0);
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UInt64 current_start_ns = start_ns;
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UInt64 current_ns = nanoseconds(current_start_ns);
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while (true)
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{
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if ((current_start_ns & 0x8000000000000000ULL))
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return {};
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if (current_ns < current_start_ns + threshold)
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return {};
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if (start_ns.compare_exchange_weak(current_start_ns, current_ns | 0x8000000000000000ULL))
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return Lock(this);
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}
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}
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private:
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std::atomic<UInt64> start_ns;
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std::atomic<bool> lock {false};
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clockid_t clock_type;
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/// Most significant bit is a lock. When it is set, compareAndRestartDeferred method will return false.
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UInt64 nanoseconds(UInt64 prev_time) const { return clock_gettime_ns_adjusted(prev_time, clock_type) & 0x7FFFFFFFFFFFFFFFULL; }
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};
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