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164 lines
5.5 KiB
C++
164 lines
5.5 KiB
C++
#pragma once
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#include <memory>
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#include <DB/Core/Row.h>
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#include <DB/DataTypes/IDataType.h>
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#include <DB/Common/typeid_cast.h>
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#include <DB/Common/Arena.h>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int AGGREGATE_FUNCTION_DOESNT_ALLOW_PARAMETERS;
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extern const int NUMBER_OF_ARGUMENTS_DOESNT_MATCH;
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extern const int ILLEGAL_TYPE_OF_ARGUMENT;
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extern const int ARGUMENT_OUT_OF_BOUND;
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}
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using AggregateDataPtr = char *;
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using ConstAggregateDataPtr = const char *;
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/** Aggregate functions interface.
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* Instances of classes with this interface do not contain the data itself for aggregation,
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* but contain only metadata (description) of the aggregate function,
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* as well as methods for creating, deleting and working with data.
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* The data resulting from the aggregation (intermediate computing states) is stored in other objects
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* (which can be created in some pool),
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* and IAggregateFunction is the external interface for manipulating them.
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*/
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class IAggregateFunction
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{
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public:
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/// Get main function name.
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virtual String getName() const = 0;
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/** Specify the types of arguments. If the function does not apply to these arguments throw an exception.
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* You must call before other calls.
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*/
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virtual void setArguments(const DataTypes & arguments) = 0;
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/** Specify parameters for parametric aggregate functions.
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* If no parameters are provided, or the passed parameters are not valid, throw an exception.
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* If there are parameters - it is necessary to call before other calls, otherwise - do not call.
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*/
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virtual void setParameters(const Array & params)
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{
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throw Exception("Aggregate function " + getName() + " doesn't allow parameters.",
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ErrorCodes::AGGREGATE_FUNCTION_DOESNT_ALLOW_PARAMETERS);
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}
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/// Get the result type.
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virtual DataTypePtr getReturnType() const = 0;
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virtual ~IAggregateFunction() {};
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/** Data functions. */
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/** Create empty data for aggregation with `placement new` at the specified location.
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* You will have to destroy them using the `destroy` method.
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*/
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virtual void create(AggregateDataPtr place) const = 0;
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/// Delete data for aggregation.
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virtual void destroy(AggregateDataPtr place) const noexcept = 0;
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/// It is not necessary to delete data.
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virtual bool hasTrivialDestructor() const = 0;
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/// Get `sizeof` of structure with data.
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virtual size_t sizeOfData() const = 0;
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/// How the data structure should be aligned. NOTE: Currently not used (structures with aggregation state are put without alignment).
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virtual size_t alignOfData() const = 0;
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/** Adds a value into aggregation data on which place points to.
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* columns points to columns containing arguments of aggregation function.
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* row_num is number of row which should be added.
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* Additional parameter arena should be used instead of standard memory allocator if the addition requires memory allocation.
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*/
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virtual void add(AggregateDataPtr place, const IColumn ** columns, size_t row_num, Arena * arena) const = 0;
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/// Merges state (on which place points to) with other state of current aggregation function.
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virtual void merge(AggregateDataPtr place, ConstAggregateDataPtr rhs, Arena * arena) const = 0;
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/// Serializes state (to transmit it over the network, for example).
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virtual void serialize(ConstAggregateDataPtr place, WriteBuffer & buf) const = 0;
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/// Deserializes state. This function is called only for empty (just created) states.
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virtual void deserialize(AggregateDataPtr place, ReadBuffer & buf, Arena * arena) const = 0;
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/// Returns true if a function requires Arena to handle own states (see add(), merge(), deserialize()).
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virtual bool allocatesMemoryInArena() const
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{
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return false;
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}
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/// Inserts results into a column.
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virtual void insertResultInto(ConstAggregateDataPtr place, IColumn & to) const = 0;
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/** Returns true for aggregate functions of type -State.
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* They are executed as other aggregate functions, but not finalized (return an aggregation state that can be combined with another).
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*/
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virtual bool isState() const { return false; }
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/** The inner loop that uses the function pointer is better than using the virtual function.
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* The reason is that in the case of virtual functions GCC 5.1.2 generates code,
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* which, at each iteration of the loop, reloads the function address (the offset value in the virtual function table) from memory to the register.
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* This gives a performance drop on simple queries around 12%.
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* After the appearance of better compilers, the code can be removed.
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*/
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using AddFunc = void (*)(const IAggregateFunction *, AggregateDataPtr, const IColumn **, size_t, Arena *);
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virtual AddFunc getAddressOfAddFunction() const = 0;
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};
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/// Implements several methods. T - type of structure with data for aggregation.
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template <typename T>
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class IAggregateFunctionHelper : public IAggregateFunction
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{
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protected:
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using Data = T;
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static Data & data(AggregateDataPtr place) { return *reinterpret_cast<Data*>(place); }
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static const Data & data(ConstAggregateDataPtr place) { return *reinterpret_cast<const Data*>(place); }
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public:
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void create(AggregateDataPtr place) const override
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{
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new (place) Data;
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}
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void destroy(AggregateDataPtr place) const noexcept override
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{
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data(place).~Data();
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}
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bool hasTrivialDestructor() const override
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{
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return __has_trivial_destructor(Data);
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}
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size_t sizeOfData() const override
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{
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return sizeof(Data);
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}
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/// NOTE: Currently not used (structures with aggregation state are put without alignment).
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size_t alignOfData() const override
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{
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return __alignof__(Data);
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}
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};
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using AggregateFunctionPtr = std::shared_ptr<IAggregateFunction>;
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}
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