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ed5b521110
* Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2]. * Less dependencies [#CLICKHOUSE-2].
326 lines
8.7 KiB
C++
326 lines
8.7 KiB
C++
#pragma once
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#include <thread>
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#include <boost/noncopyable.hpp>
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#include <common/logger_useful.h>
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#include <DB/Core/Types.h>
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#include <DB/Common/ConcurrentBoundedQueue.h>
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#include <DB/Storages/IStorage.h>
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#include <DB/Interpreters/Context.h>
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#include <DB/Common/Stopwatch.h>
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#include <DB/Parsers/ASTCreateQuery.h>
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#include <DB/Parsers/parseQuery.h>
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#include <DB/Parsers/ExpressionElementParsers.h>
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#include <DB/Parsers/ASTRenameQuery.h>
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#include <DB/Parsers/formatAST.h>
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#include <DB/Parsers/ASTInsertQuery.h>
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#include <DB/Interpreters/InterpreterCreateQuery.h>
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#include <DB/Interpreters/InterpreterRenameQuery.h>
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#include <DB/Interpreters/InterpreterInsertQuery.h>
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#include <DB/Common/setThreadName.h>
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namespace DB
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{
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/** Allow to store structured log in system table.
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*
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* Logging is asynchronous. Data is put into queue from where it will be read by separate thread.
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* That thread inserts log into a table with no more than specified periodicity.
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*/
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/** Structure of log, template parameter.
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* Structure could change on server version update.
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* If on first write, existing table has different structure,
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* then it get renamed (put aside) and new table is created.
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*/
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/* Example:
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struct LogElement
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{
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/// default constructor must be available
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/// fields
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static std::string name();
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static Block createBlock();
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void appendToBlock(Block & block) const;
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};
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*/
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#define DBMS_SYSTEM_LOG_QUEUE_SIZE 1024
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class Context;
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template <typename LogElement>
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class SystemLog : private boost::noncopyable
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{
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public:
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/** Parameter: table name where to write log.
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* If table is not exists, then it get created with specified engine.
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* If it already exists, then its structure is checked to be compatible with structure of log record.
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* If it is compatible, then existing table will be used.
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* If not - then existing table will be renamed to same name but with suffix '_N' at end,
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* where N - is a minimal number from 1, for that table with corresponding name doesn't exist yet;
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* and new table get created - as if previous table was not exist.
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*/
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SystemLog(
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Context & context_,
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const String & database_name_,
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const String & table_name_,
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const String & engine_,
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size_t flush_interval_milliseconds_);
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~SystemLog();
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/** Append a record into log.
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* Writing to table will be done asynchronously and in case of failure, record could be lost.
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*/
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void add(const LogElement & element)
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{
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/// We could lock here in case of queue overflow. Maybe better to throw an exception or even don't do logging in that case.
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queue.push({false, element});
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}
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private:
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Context & context;
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const String database_name;
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const String table_name;
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StoragePtr table;
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const String engine;
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const size_t flush_interval_milliseconds;
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using QueueItem = std::pair<bool, LogElement>; /// First element is shutdown flag for thread.
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/// Queue is bounded. But its size is quite large to not block in all normal cases.
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ConcurrentBoundedQueue<QueueItem> queue {DBMS_SYSTEM_LOG_QUEUE_SIZE};
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/** Data that was pulled from queue. Data is accumulated here before enough time passed.
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* It's possible to implement double-buffering, but we assume that insertion into table is faster
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* than accumulation of large amount of log records (for example, for query log - processing of large amount of queries).
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*/
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std::vector<LogElement> data;
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Logger * log;
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/** In this thread, data is pulled from 'queue' and stored in 'data', and then written into table.
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*/
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std::thread saving_thread;
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void threadFunction();
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void flush();
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/** Creates new table if it does not exist.
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* Renames old table if its structure is not suitable.
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* This cannot be done in constructor to avoid deadlock while renaming a table under locked Context when SystemLog object is created.
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*/
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bool is_prepared = false;
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void prepareTable();
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};
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template <typename LogElement>
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SystemLog<LogElement>::SystemLog(Context & context_,
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const String & database_name_,
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const String & table_name_,
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const String & engine_,
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size_t flush_interval_milliseconds_)
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: context(context_),
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database_name(database_name_), table_name(table_name_), engine(engine_),
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flush_interval_milliseconds(flush_interval_milliseconds_)
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{
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log = &Logger::get("SystemLog (" + database_name + "." + table_name + ")");
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data.reserve(DBMS_SYSTEM_LOG_QUEUE_SIZE);
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saving_thread = std::thread([this] { threadFunction(); });
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}
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template <typename LogElement>
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SystemLog<LogElement>::~SystemLog()
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{
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/// Tell thread to shutdown.
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queue.push({true, {}});
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saving_thread.join();
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}
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template <typename LogElement>
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void SystemLog<LogElement>::threadFunction()
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{
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setThreadName("SystemLogFlush");
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Stopwatch time_after_last_write;
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bool first = true;
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while (true)
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{
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try
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{
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if (first)
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{
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time_after_last_write.restart();
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first = false;
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}
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QueueItem element;
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bool has_element = false;
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if (data.empty())
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{
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queue.pop(element);
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has_element = true;
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}
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else
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{
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size_t milliseconds_elapsed = time_after_last_write.elapsed() / 1000000;
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if (milliseconds_elapsed < flush_interval_milliseconds)
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has_element = queue.tryPop(element, flush_interval_milliseconds - milliseconds_elapsed);
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}
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if (has_element)
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{
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if (element.first)
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{
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/// Shutdown.
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flush();
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break;
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}
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else
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data.push_back(element.second);
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}
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size_t milliseconds_elapsed = time_after_last_write.elapsed() / 1000000;
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if (milliseconds_elapsed >= flush_interval_milliseconds)
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{
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/// Write data to a table.
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flush();
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time_after_last_write.restart();
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}
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}
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catch (...)
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{
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/// In case of exception we lost accumulated data - to avoid locking.
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data.clear();
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tryLogCurrentException(__PRETTY_FUNCTION__);
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}
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}
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}
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template <typename LogElement>
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void SystemLog<LogElement>::flush()
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{
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try
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{
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LOG_TRACE(log, "Flushing query log");
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if (!is_prepared) /// BTW, flush method is called from single thread.
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prepareTable();
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Block block = LogElement::createBlock();
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for (const LogElement & elem : data)
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elem.appendToBlock(block);
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/// We write to table indirectly, using InterpreterInsertQuery.
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/// This is needed to support DEFAULT-columns in table.
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std::unique_ptr<ASTInsertQuery> insert = std::make_unique<ASTInsertQuery>();
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insert->database = database_name;
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insert->table = table_name;
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ASTPtr query_ptr(insert.release());
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InterpreterInsertQuery interpreter(query_ptr, context);
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BlockIO io = interpreter.execute();
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io.out->writePrefix();
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io.out->write(block);
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io.out->writeSuffix();
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}
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catch (...)
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{
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tryLogCurrentException(__PRETTY_FUNCTION__);
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}
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/// In case of exception, also clean accumulated data - to avoid locking.
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data.clear();
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}
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template <typename LogElement>
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void SystemLog<LogElement>::prepareTable()
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{
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String description = backQuoteIfNeed(database_name) + "." + backQuoteIfNeed(table_name);
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table = context.tryGetTable(database_name, table_name);
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if (table)
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{
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const Block expected = LogElement::createBlock();
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const Block actual = table->getSampleBlockNonMaterialized();
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if (!blocksHaveEqualStructure(actual, expected))
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{
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/// Переименовываем существующую таблицу.
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int suffix = 0;
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while (context.isTableExist(database_name, table_name + "_" + toString(suffix)))
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++suffix;
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auto rename = std::make_shared<ASTRenameQuery>();
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ASTRenameQuery::Table from;
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from.database = database_name;
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from.table = table_name;
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ASTRenameQuery::Table to;
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to.database = database_name;
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to.table = table_name + "_" + toString(suffix);
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ASTRenameQuery::Element elem;
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elem.from = from;
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elem.to = to;
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rename->elements.emplace_back(elem);
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LOG_DEBUG(log, "Existing table " << description << " for system log has obsolete or different structure."
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" Renaming it to " << backQuoteIfNeed(to.table));
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InterpreterRenameQuery(rename, context).execute();
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/// Нужная таблица будет создана.
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table = nullptr;
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}
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else
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LOG_DEBUG(log, "Will use existing table " << description << " for " + LogElement::name());
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}
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if (!table)
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{
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/// Создаём таблицу.
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LOG_DEBUG(log, "Creating new table " << description << " for " + LogElement::name());
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auto create = std::make_shared<ASTCreateQuery>();
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create->database = database_name;
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create->table = table_name;
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Block sample = LogElement::createBlock();
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create->columns = InterpreterCreateQuery::formatColumns(sample.getColumnsList());
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ParserFunction engine_parser;
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create->storage = parseQuery(engine_parser, engine.data(), engine.data() + engine.size(), "ENGINE to create table for" + LogElement::name());
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InterpreterCreateQuery(create, context).execute();
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table = context.getTable(database_name, table_name);
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}
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is_prepared = true;
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}
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}
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