ClickHouse/dbms/src/Storages/StorageBuffer.h
2019-08-28 02:47:30 +03:00

157 lines
6.3 KiB
C++

#pragma once
#include <mutex>
#include <thread>
#include <ext/shared_ptr_helper.h>
#include <Core/NamesAndTypes.h>
#include <Common/ThreadPool.h>
#include <Storages/IStorage.h>
#include <DataStreams/IBlockOutputStream.h>
#include <Poco/Event.h>
namespace Poco { class Logger; }
namespace DB
{
class Context;
/** During insertion, buffers the data in the RAM until certain thresholds are exceeded.
* When thresholds are exceeded, flushes the data to another table.
* When reading, it reads both from its buffers and from the subordinate table.
*
* The buffer is a set of num_shards blocks.
* When writing, select the block number by the remainder of the `ThreadNumber` division by `num_shards` (or one of the others),
* and add rows to the corresponding block.
* When using a block, it is locked by some mutex. If during write the corresponding block is already occupied
* - try to lock the next block in a round-robin fashion, and so no more than `num_shards` times (then wait for lock).
* Thresholds are checked on insertion, and, periodically, in the background thread (to implement time thresholds).
* Thresholds act independently for each shard. Each shard can be flushed independently of the others.
* If a block is inserted into the table, which itself exceeds the max-thresholds, it is written directly to the subordinate table without buffering.
* Thresholds can be exceeded. For example, if max_rows = 1 000 000, the buffer already had 500 000 rows,
* and a part of 800 000 rows is added, then there will be 1 300 000 rows in the buffer, and then such a block will be written to the subordinate table.
*
* When you destroy a Buffer table, all remaining data is flushed to the subordinate table.
* The data in the buffer is not replicated, not logged to disk, not indexed. With a rough restart of the server, the data is lost.
*/
class StorageBuffer : public ext::shared_ptr_helper<StorageBuffer>, public IStorage
{
friend struct ext::shared_ptr_helper<StorageBuffer>;
friend class BufferBlockInputStream;
friend class BufferBlockOutputStream;
public:
/// Thresholds.
struct Thresholds
{
time_t time; /// The number of seconds from the insertion of the first row into the block.
size_t rows; /// The number of rows in the block.
size_t bytes; /// The number of (uncompressed) bytes in the block.
};
std::string getName() const override { return "Buffer"; }
std::string getTableName() const override { return table_name; }
std::string getDatabaseName() const override { return database_name; }
QueryProcessingStage::Enum getQueryProcessingStage(const Context & context) const override;
BlockInputStreams read(
const Names & column_names,
const SelectQueryInfo & query_info,
const Context & context,
QueryProcessingStage::Enum processed_stage,
size_t max_block_size,
unsigned num_streams) override;
BlockOutputStreamPtr write(const ASTPtr & query, const Context & context) override;
void startup() override;
/// Flush all buffers into the subordinate table and stop background thread.
void shutdown() override;
bool optimize(const ASTPtr & query, const ASTPtr & partition, bool final, bool deduplicate, const Context & context) override;
void rename(const String & /*new_path_to_db*/, const String & new_database_name, const String & new_table_name, TableStructureWriteLockHolder &) override
{
table_name = new_table_name;
database_name = new_database_name;
}
bool supportsSampling() const override { return true; }
bool supportsPrewhere() const override
{
if (no_destination)
return false;
auto dest = global_context.tryGetTable(destination_database, destination_table);
if (dest && dest.get() != this)
return dest->supportsPrewhere();
return false;
}
bool supportsFinal() const override { return true; }
bool supportsIndexForIn() const override { return true; }
bool mayBenefitFromIndexForIn(const ASTPtr & left_in_operand, const Context & query_context) const override;
/// The structure of the subordinate table is not checked and does not change.
void alter(
const AlterCommands & params, const Context & context, TableStructureWriteLockHolder & table_lock_holder) override;
~StorageBuffer() override;
private:
String table_name;
String database_name;
Context global_context;
struct Buffer
{
time_t first_write_time = 0;
Block data;
std::mutex mutex;
};
/// There are `num_shards` of independent buffers.
const size_t num_shards;
std::vector<Buffer> buffers;
const Thresholds min_thresholds;
const Thresholds max_thresholds;
const String destination_database;
const String destination_table;
bool no_destination; /// If set, do not write data from the buffer, but simply empty the buffer.
bool allow_materialized;
Poco::Logger * log;
Poco::Event shutdown_event;
/// Resets data by timeout.
ThreadFromGlobalPool flush_thread;
void flushAllBuffers(bool check_thresholds = true);
/// Reset the buffer. If check_thresholds is set - resets only if thresholds are exceeded.
void flushBuffer(Buffer & buffer, bool check_thresholds, bool locked = false);
bool checkThresholds(const Buffer & buffer, time_t current_time, size_t additional_rows = 0, size_t additional_bytes = 0) const;
bool checkThresholdsImpl(size_t rows, size_t bytes, time_t time_passed) const;
/// `table` argument is passed, as it is sometimes evaluated beforehand. It must match the `destination`.
void writeBlockToDestination(const Block & block, StoragePtr table);
void flushThread();
protected:
/** num_shards - the level of internal parallelism (the number of independent buffers)
* The buffer is flushed if all minimum thresholds or at least one of the maximum thresholds are exceeded.
*/
StorageBuffer(const std::string & database_name_, const std::string & table_name_,
const ColumnsDescription & columns_, const ConstraintsDescription & constraints_,
Context & context_,
size_t num_shards_, const Thresholds & min_thresholds_, const Thresholds & max_thresholds_,
const String & destination_database_, const String & destination_table_, bool allow_materialized_);
};
}