ClickHouse/dbms/Functions/randConstant.cpp
Ivan 97f2a2213e
Move all folders inside /dbms one level up (#9974)
* Move some code outside dbms/src folder
* Fix paths
2020-04-02 02:51:21 +03:00

121 lines
3.8 KiB
C++

#include <Functions/FunctionFactory.h>
#include <Functions/FunctionHelpers.h>
#include <Functions/FunctionsRandom.h>
namespace DB
{
namespace ErrorCodes
{
extern const int NUMBER_OF_ARGUMENTS_DOESNT_MATCH;
}
template <typename ToType, typename Name>
class ExecutableFunctionRandomConstant : public IExecutableFunctionImpl
{
public:
explicit ExecutableFunctionRandomConstant(ToType value_) : value(value_) {}
String getName() const override { return Name::name; }
bool useDefaultImplementationForNulls() const override { return false; }
void execute(Block & block, const ColumnNumbers &, size_t result, size_t input_rows_count) override
{
block.getByPosition(result).column = DataTypeNumber<ToType>().createColumnConst(input_rows_count, value);
}
private:
ToType value;
};
template <typename ToType, typename Name>
class FunctionBaseRandomConstant : public IFunctionBaseImpl
{
public:
explicit FunctionBaseRandomConstant(ToType value_, DataTypes argument_types_, DataTypePtr return_type_)
: value(value_)
, argument_types(std::move(argument_types_))
, return_type(std::move(return_type_)) {}
String getName() const override { return Name::name; }
const DataTypes & getArgumentTypes() const override
{
return argument_types;
}
const DataTypePtr & getReturnType() const override
{
return return_type;
}
ExecutableFunctionImplPtr prepare(const Block &, const ColumnNumbers &, size_t) const override
{
return std::make_unique<ExecutableFunctionRandomConstant<ToType, Name>>(value);
}
bool isDeterministic() const override { return false; }
bool isDeterministicInScopeOfQuery() const override { return true; }
private:
ToType value;
DataTypes argument_types;
DataTypePtr return_type;
};
template <typename ToType, typename Name>
class RandomConstantOverloadResolver : public IFunctionOverloadResolverImpl
{
public:
static constexpr auto name = Name::name;
String getName() const override { return name; }
bool isDeterministic() const override { return false; }
bool useDefaultImplementationForNulls() const override { return false; }
bool isVariadic() const override { return true; }
size_t getNumberOfArguments() const override { return 0; }
void checkNumberOfArgumentsIfVariadic(size_t number_of_arguments) const override
{
if (number_of_arguments > 1)
throw Exception("Number of arguments for function " + getName() + " doesn't match: passed "
+ toString(number_of_arguments) + ", should be 0 or 1.",
ErrorCodes::NUMBER_OF_ARGUMENTS_DOESNT_MATCH);
}
static FunctionOverloadResolverImplPtr create(const Context &)
{
return std::make_unique<RandomConstantOverloadResolver<ToType, Name>>();
}
DataTypePtr getReturnType(const DataTypes &) const override { return std::make_shared<DataTypeNumber<ToType>>(); }
FunctionBaseImplPtr build(const ColumnsWithTypeAndName & arguments, const DataTypePtr & return_type) const override
{
DataTypes argument_types;
if (!arguments.empty())
argument_types.emplace_back(arguments.back().type);
typename ColumnVector<ToType>::Container vec_to(1);
RandImpl::execute(reinterpret_cast<char *>(vec_to.data()), sizeof(ToType));
ToType value = vec_to[0];
return std::make_unique<FunctionBaseRandomConstant<ToType, Name>>(value, argument_types, return_type);
}
};
struct NameRandConstant { static constexpr auto name = "randConstant"; };
using FunctionBuilderRandConstant = RandomConstantOverloadResolver<UInt32, NameRandConstant>;
void registerFunctionRandConstant(FunctionFactory & factory)
{
factory.registerFunction<FunctionBuilderRandConstant>();
}
}