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221 lines
5.8 KiB
C++
221 lines
5.8 KiB
C++
//
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// ActiveMethod.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/ActiveMethod.h#1 $
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//
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// Library: Foundation
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// Package: Threading
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// Module: ActiveObjects
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//
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// Definition of the ActiveMethod class.
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//
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// Copyright (c) 2004-2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_ActiveMethod_INCLUDED
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#define Foundation_ActiveMethod_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/ActiveResult.h"
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#include "Poco/ActiveRunnable.h"
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#include "Poco/ActiveStarter.h"
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#include "Poco/AutoPtr.h"
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namespace Poco {
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template <class ResultType, class ArgType, class OwnerType, class StarterType = ActiveStarter<OwnerType> >
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class ActiveMethod
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/// An active method is a method that, when called, executes
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/// in its own thread. ActiveMethod's take exactly one
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/// argument and can return a value. To pass more than one
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/// argument to the method, use a struct.
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/// The following example shows how to add an ActiveMethod
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/// to a class:
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///
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/// class ActiveObject
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/// {
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/// public:
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/// ActiveObject():
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/// exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl)
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/// {
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/// }
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///
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/// ActiveMethod<std::string, std::string, ActiveObject> exampleActiveMethod;
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///
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/// protected:
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/// std::string exampleActiveMethodImpl(const std::string& arg)
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/// {
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/// ...
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/// }
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/// };
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///
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/// And following is an example that shows how to invoke an ActiveMethod.
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///
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/// ActiveObject myActiveObject;
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/// ActiveResult<std::string> result = myActiveObject.exampleActiveMethod("foo");
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/// ...
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/// result.wait();
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/// std::cout << result.data() << std::endl;
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///
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/// The way an ActiveMethod is started can be changed by passing a StarterType
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/// template argument with a corresponding class. The default ActiveStarter
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/// starts the method in its own thread, obtained from a thread pool.
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///
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/// For an alternative implementation of StarterType, see ActiveDispatcher.
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///
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/// For methods that do not require an argument or a return value, the Void
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/// class can be used.
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{
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public:
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typedef ResultType (OwnerType::*Callback)(const ArgType&);
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typedef ActiveResult<ResultType> ActiveResultType;
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typedef ActiveRunnable<ResultType, ArgType, OwnerType> ActiveRunnableType;
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ActiveMethod(OwnerType* pOwner, Callback method):
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_pOwner(pOwner),
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_method(method)
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/// Creates an ActiveMethod object.
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{
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poco_check_ptr (pOwner);
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}
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ActiveResultType operator () (const ArgType& arg)
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/// Invokes the ActiveMethod.
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{
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ActiveResultType result(new ActiveResultHolder<ResultType>());
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ActiveRunnableBase::Ptr pRunnable(new ActiveRunnableType(_pOwner, _method, arg, result));
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StarterType::start(_pOwner, pRunnable);
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return result;
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}
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ActiveMethod(const ActiveMethod& other):
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_pOwner(other._pOwner),
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_method(other._method)
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{
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}
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ActiveMethod& operator = (const ActiveMethod& other)
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{
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ActiveMethod tmp(other);
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swap(tmp);
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return *this;
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}
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void swap(ActiveMethod& other)
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{
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std::swap(_pOwner, other._pOwner);
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std::swap(_method, other._method);
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}
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private:
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ActiveMethod();
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OwnerType* _pOwner;
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Callback _method;
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};
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template <class ResultType, class OwnerType, class StarterType>
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class ActiveMethod <ResultType, void, OwnerType, StarterType>
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/// An active method is a method that, when called, executes
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/// in its own thread. ActiveMethod's take exactly one
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/// argument and can return a value. To pass more than one
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/// argument to the method, use a struct.
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/// The following example shows how to add an ActiveMethod
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/// to a class:
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///
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/// class ActiveObject
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/// {
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/// public:
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/// ActiveObject():
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/// exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl)
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/// {
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/// }
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///
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/// ActiveMethod<std::string, std::string, ActiveObject> exampleActiveMethod;
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///
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/// protected:
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/// std::string exampleActiveMethodImpl(const std::string& arg)
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/// {
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/// ...
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/// }
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/// };
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///
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/// And following is an example that shows how to invoke an ActiveMethod.
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///
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/// ActiveObject myActiveObject;
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/// ActiveResult<std::string> result = myActiveObject.exampleActiveMethod("foo");
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/// ...
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/// result.wait();
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/// std::cout << result.data() << std::endl;
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///
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/// The way an ActiveMethod is started can be changed by passing a StarterType
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/// template argument with a corresponding class. The default ActiveStarter
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/// starts the method in its own thread, obtained from a thread pool.
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///
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/// For an alternative implementation of StarterType, see ActiveDispatcher.
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///
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/// For methods that do not require an argument or a return value, simply use void.
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{
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public:
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typedef ResultType (OwnerType::*Callback)(void);
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typedef ActiveResult<ResultType> ActiveResultType;
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typedef ActiveRunnable<ResultType, void, OwnerType> ActiveRunnableType;
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ActiveMethod(OwnerType* pOwner, Callback method):
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_pOwner(pOwner),
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_method(method)
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/// Creates an ActiveMethod object.
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{
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poco_check_ptr (pOwner);
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}
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ActiveResultType operator () (void)
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/// Invokes the ActiveMethod.
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{
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ActiveResultType result(new ActiveResultHolder<ResultType>());
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ActiveRunnableBase::Ptr pRunnable(new ActiveRunnableType(_pOwner, _method, result));
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StarterType::start(_pOwner, pRunnable);
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return result;
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}
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ActiveMethod(const ActiveMethod& other):
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_pOwner(other._pOwner),
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_method(other._method)
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{
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}
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ActiveMethod& operator = (const ActiveMethod& other)
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{
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ActiveMethod tmp(other);
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swap(tmp);
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return *this;
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}
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void swap(ActiveMethod& other)
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{
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std::swap(_pOwner, other._pOwner);
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std::swap(_method, other._method);
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}
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private:
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ActiveMethod();
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OwnerType* _pOwner;
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Callback _method;
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};
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} // namespace Poco
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#endif // Foundation_ActiveMethod_INCLUDED
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