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140 lines
3.8 KiB
C++
140 lines
3.8 KiB
C++
#pragma once
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#include <base/types.h>
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#include <IO/ResourceRequest.h>
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#include <IO/ResourceLink.h>
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#include <IO/ISchedulerConstraint.h>
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#include <condition_variable>
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#include <mutex>
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namespace DB
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{
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/*
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* Scoped resource guard.
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* Waits for resource to be available in constructor and releases resource in destructor
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* IMPORTANT: multiple resources should not be locked concurrently by a single thread
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*/
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class ResourceGuard
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{
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public:
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enum ResourceGuardCtor
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{
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LockStraightAway, /// Locks inside constructor (default)
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// WARNING: Only for tests. It is not exception-safe because `lock()` must be called after construction.
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PostponeLocking /// Don't lock in constructor, but send request
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};
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enum RequestState
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{
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Finished, // Last request has already finished; no concurrent access is possible
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Enqueued, // Enqueued into the scheduler; thread-safe access is required
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Dequeued // Dequeued from the scheduler and is in consumption state; no concurrent access is possible
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};
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class Request : public ResourceRequest
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{
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public:
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void enqueue(ResourceCost cost_, ResourceLink link_)
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{
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// lock(mutex) is not required because `Finished` request cannot be used by the scheduler thread
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chassert(state == Finished);
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state = Enqueued;
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ResourceRequest::reset(cost_);
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link_.queue->enqueueRequestUsingBudget(this);
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}
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// This function is executed inside scheduler thread and wakes thread issued this `request`.
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// That thread will continue execution and do real consumption of requested resource synchronously.
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void execute() override
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{
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{
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std::unique_lock lock(mutex);
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chassert(state == Enqueued);
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state = Dequeued;
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}
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dequeued_cv.notify_one();
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}
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void wait()
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{
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std::unique_lock lock(mutex);
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dequeued_cv.wait(lock, [this] { return state == Dequeued; });
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}
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void finish()
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{
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// lock(mutex) is not required because `Dequeued` request cannot be used by the scheduler thread
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chassert(state == Dequeued);
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state = Finished;
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if (constraint)
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constraint->finishRequest(this);
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}
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static Request & local()
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{
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// Since single thread cannot use more than one resource request simultaneously,
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// we can reuse thread-local request to avoid allocations
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static thread_local Request instance;
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return instance;
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}
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private:
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std::mutex mutex;
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std::condition_variable dequeued_cv;
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RequestState state = Finished;
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};
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/// Creates pending request for resource; blocks while resource is not available (unless `PostponeLocking`)
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explicit ResourceGuard(ResourceLink link_, ResourceCost cost = 1, ResourceGuardCtor ctor = LockStraightAway)
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: link(link_)
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, request(Request::local())
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{
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if (cost == 0)
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link.queue = nullptr; // Ignore zero-cost requests
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else if (link.queue)
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{
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request.enqueue(cost, link);
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if (ctor == LockStraightAway)
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request.wait();
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}
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}
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~ResourceGuard()
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{
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unlock();
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}
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/// Blocks until resource is available
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void lock()
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{
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if (link.queue)
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request.wait();
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}
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/// Report resource consumption has finished
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void unlock()
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{
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if (link.queue)
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{
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request.finish();
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link.queue = nullptr;
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}
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}
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/// Mark request as unsuccessful; by default request is considered to be successful
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void setFailure()
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{
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request.successful = false;
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}
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ResourceLink link;
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Request & request;
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};
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}
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