ClickHouse/base/poco/Foundation/include/Poco/Condition.h
Robert Schulze b79ead9c84
Move poco to base/poco/ (#46075)
* Replicate poco into base/poco/

* De-register poco submodule

* Build poco from ClickHouse

* Exclude poco from stylecheck

* Exclude poco from whitespace check

* Exclude poco from typo check

* Remove x bit from sources/headers (the style check complained)

* Exclude poco from duplicate include check

* Fix fasttest

* Remove contrib/poco-cmake/*

* Simplify poco build descriptions

* Remove poco stuff not used by ClickHouse

* Glob poco sources

* Exclude poco from clang-tidy
2023-02-08 12:04:11 +01:00

138 lines
3.2 KiB
C++

//
// Condition.h
//
// Library: Foundation
// Package: Threading
// Module: Condition
//
// Definition of the Condition class template.
//
// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_Condition_INCLUDED
#define Foundation_Condition_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Mutex.h"
#include "Poco/ScopedUnlock.h"
#include "Poco/Event.h"
#include "Poco/Exception.h"
#include <deque>
namespace Poco {
class Foundation_API Condition
/// A Condition is a synchronization object used to block a thread
/// until a particular condition is met.
/// A Condition object is always used in conjunction with
/// a Mutex (or FastMutex) object.
///
/// Condition objects are similar to POSIX condition variables, which the
/// difference that Condition is not subject to spurious wakeups.
///
/// Threads waiting on a Condition are resumed in FIFO order.
{
public:
Condition();
/// Creates the Condition.
~Condition();
/// Destroys the Condition.
template <class Mtx>
void wait(Mtx& mutex)
/// Unlocks the mutex (which must be locked upon calling
/// wait()) and waits until the Condition is signalled.
///
/// The given mutex will be locked again upon
/// leaving the function, even in case of an exception.
{
ScopedUnlock<Mtx> unlock(mutex, false);
Event event;
{
FastMutex::ScopedLock lock(_mutex);
mutex.unlock();
enqueue(event);
}
event.wait();
}
template <class Mtx>
void wait(Mtx& mutex, long milliseconds)
/// Unlocks the mutex (which must be locked upon calling
/// wait()) and waits for the given time until the Condition is signalled.
///
/// The given mutex will be locked again upon successfully leaving the
/// function, even in case of an exception.
///
/// Throws a TimeoutException if the Condition is not signalled
/// within the given time interval.
{
if (!tryWait(mutex, milliseconds))
throw TimeoutException();
}
template <class Mtx>
bool tryWait(Mtx& mutex, long milliseconds)
/// Unlocks the mutex (which must be locked upon calling
/// tryWait()) and waits for the given time until the Condition is signalled.
///
/// The given mutex will be locked again upon leaving the
/// function, even in case of an exception.
///
/// Returns true if the Condition has been signalled
/// within the given time interval, otherwise false.
{
ScopedUnlock<Mtx> unlock(mutex, false);
Event event;
{
FastMutex::ScopedLock lock(_mutex);
mutex.unlock();
enqueue(event);
}
if (!event.tryWait(milliseconds))
{
FastMutex::ScopedLock lock(_mutex);
dequeue(event);
return false;
}
return true;
}
void signal();
/// Signals the Condition and allows one waiting thread
/// to continue execution.
void broadcast();
/// Signals the Condition and allows all waiting
/// threads to continue their execution.
protected:
void enqueue(Event& event);
void dequeue();
void dequeue(Event& event);
private:
Condition(const Condition&);
Condition& operator = (const Condition&);
typedef std::deque<Event*> WaitQueue;
FastMutex _mutex;
WaitQueue _waitQueue;
};
} // namespace Poco
#endif // Foundation_Condition_INCLUDED