ClickHouse/base/poco/Foundation/include/Poco/Task.h
Robert Schulze b79ead9c84
Move poco to base/poco/ (#46075)
* Replicate poco into base/poco/

* De-register poco submodule

* Build poco from ClickHouse

* Exclude poco from stylecheck

* Exclude poco from whitespace check

* Exclude poco from typo check

* Remove x bit from sources/headers (the style check complained)

* Exclude poco from duplicate include check

* Fix fasttest

* Remove contrib/poco-cmake/*

* Simplify poco build descriptions

* Remove poco stuff not used by ClickHouse

* Glob poco sources

* Exclude poco from clang-tidy
2023-02-08 12:04:11 +01:00

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4.0 KiB
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//
// Task.h
//
// Library: Foundation
// Package: Tasks
// Module: Tasks
//
// Definition of the Task class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_Task_INCLUDED
#define Foundation_Task_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Runnable.h"
#include "Poco/RefCountedObject.h"
#include "Poco/Mutex.h"
#include "Poco/Event.h"
#include <atomic>
namespace Poco {
class TaskManager;
class Notification;
class NotificationCenter;
class Foundation_API Task: public Runnable, public RefCountedObject
/// A Task is a subclass of Runnable that has a name
/// and supports progress reporting and cancellation.
///
/// A TaskManager object can be used to take care of the
/// lifecycle of a Task.
{
public:
enum TaskState
{
TASK_IDLE,
TASK_STARTING,
TASK_RUNNING,
TASK_CANCELLING,
TASK_FINISHED
};
Task(const std::string& name);
/// Creates the Task.
const std::string& name() const;
/// Returns the task's name.
float progress() const;
/// Returns the task's progress.
/// The value will be between 0.0 (just started)
/// and 1.0 (completed).
virtual void cancel();
/// Requests the task to cancel itself. For cancellation
/// to work, the task's runTask() method must periodically
/// call isCancelled() and react accordingly.
///
/// Can be overridden to implement custom behavior,
/// but the base class implementation of cancel() should
/// be called to ensure proper behavior.
bool isCancelled() const;
/// Returns true if cancellation of the task has been
/// requested.
///
/// A Task's runTask() method should periodically
/// call this method and stop whatever it is doing in an
/// orderly way when this method returns true.
TaskState state() const;
/// Returns the task's current state.
void reset();
/// Sets the task's progress to zero and clears the
/// cancel flag.
virtual void runTask() = 0;
/// Do whatever the task needs to do. Must
/// be overridden by subclasses.
void run();
/// Calls the task's runTask() method and notifies the owner
/// of the task's start and completion.
protected:
bool sleep(long milliseconds);
/// Suspends the current thread for the specified
/// amount of time.
///
/// If the task is cancelled while it is sleeping,
/// sleep() will return immediately and the return
/// value will be true. If the time interval
/// passes without the task being cancelled, the
/// return value is false.
///
/// A Task should use this method in favor of Thread::sleep().
void setProgress(float progress);
/// Sets the task's progress.
/// The value should be between 0.0 (just started)
/// and 1.0 (completed).
virtual void postNotification(Notification* pNf);
/// Posts a notification to the task manager's
/// notification center.
///
/// A task can use this method to post custom
/// notifications about its progress.
void setOwner(TaskManager* pOwner);
/// Sets the (optional) owner of the task.
TaskManager* getOwner() const;
/// Returns the owner of the task, which may be NULL.
void setState(TaskState state);
/// Sets the task's state.
virtual ~Task();
/// Destroys the Task.
private:
Task();
Task(const Task&);
Task& operator = (const Task&);
std::string _name;
TaskManager* _pOwner;
float _progress;
std::atomic<TaskState> _state;
Event _cancelEvent;
mutable FastMutex _mutex;
friend class TaskManager;
};
//
// inlines
//
inline const std::string& Task::name() const
{
return _name;
}
inline float Task::progress() const
{
FastMutex::ScopedLock lock(_mutex);
return _progress;
}
inline bool Task::isCancelled() const
{
return _state == TASK_CANCELLING;
}
inline Task::TaskState Task::state() const
{
return _state;
}
inline TaskManager* Task::getOwner() const
{
FastMutex::ScopedLock lock(_mutex);
return _pOwner;
}
} // namespace Poco
#endif // Foundation_Task_INCLUDED