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b79ead9c84
* Replicate poco into base/poco/ * De-register poco submodule * Build poco from ClickHouse * Exclude poco from stylecheck * Exclude poco from whitespace check * Exclude poco from typo check * Remove x bit from sources/headers (the style check complained) * Exclude poco from duplicate include check * Fix fasttest * Remove contrib/poco-cmake/* * Simplify poco build descriptions * Remove poco stuff not used by ClickHouse * Glob poco sources * Exclude poco from clang-tidy
230 lines
6.7 KiB
C++
230 lines
6.7 KiB
C++
//
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// Timer.h
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//
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// Library: Foundation
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// Package: Threading
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// Module: Timer
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//
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// Definition of the Timer and related classes.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Timer_INCLUDED
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#define Foundation_Timer_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Runnable.h"
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#include "Poco/Mutex.h"
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#include "Poco/Event.h"
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#include "Poco/Thread.h"
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#include "Poco/Clock.h"
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namespace Poco {
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class AbstractTimerCallback;
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class ThreadPool;
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class Foundation_API Timer: protected Runnable
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/// This class implements a thread-based timer.
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/// A timer starts a thread that first waits for a given start interval.
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/// Once that interval expires, the timer callback is called repeatedly
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/// in the given periodic interval. If the interval is 0, the timer is only
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/// called once.
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/// The timer callback method can stop the timer by setting the
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/// timer's periodic interval to 0.
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///
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/// The timer callback runs in its own thread, so multithreading
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/// issues (proper synchronization) have to be considered when writing
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/// the callback method.
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///
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/// The exact interval at which the callback is called depends on many
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/// factors like operating system, CPU performance and system load and
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/// may differ from the specified interval.
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///
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/// The time needed to execute the timer callback is not included
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/// in the interval between invocations. For example, if the interval
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/// is 500 milliseconds, and the callback needs 400 milliseconds to
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/// execute, the callback function is nevertheless called every 500
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/// milliseconds. If the callback takes longer to execute than the
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/// interval, the callback function will not be called until the next
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/// proper interval. The number of skipped invocations since the last
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/// invocation will be recorded and can be obtained by the callback
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/// by calling skipped().
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///
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/// The timer thread is taken from a thread pool, so
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/// there is a limit to the number of available concurrent timers.
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{
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public:
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Timer(long startInterval = 0, long periodicInterval = 0);
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/// Creates a new timer object. StartInterval and periodicInterval
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/// are given in milliseconds. If a periodicInterval of zero is
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/// specified, the callback will only be called once, after the
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/// startInterval expires.
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/// To start the timer, call the Start() method.
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virtual ~Timer();
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/// Stops and destroys the timer.
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void start(const AbstractTimerCallback& method);
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/// Starts the timer.
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/// Create the TimerCallback as follows:
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/// TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
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/// timer.start(callback);
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///
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/// The timer thread is taken from the global default thread pool.
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void start(const AbstractTimerCallback& method, Thread::Priority priority);
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/// Starts the timer in a thread with the given priority.
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/// Create the TimerCallback as follows:
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/// TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
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/// timer.start(callback);
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///
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/// The timer thread is taken from the global default thread pool.
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void start(const AbstractTimerCallback& method, ThreadPool& threadPool);
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/// Starts the timer.
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/// Create the TimerCallback as follows:
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/// TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
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/// timer.start(callback);
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void start(const AbstractTimerCallback& method, Thread::Priority priority, ThreadPool& threadPool);
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/// Starts the timer in a thread with the given priority.
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/// Create the TimerCallback as follows:
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/// TimerCallback<MyClass> callback(*this, &MyClass::onTimer);
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/// timer.start(callback);
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void stop();
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/// Stops the timer. If the callback method is currently running
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/// it will be allowed to finish first.
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/// WARNING: Never call this method from within the callback method,
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/// as a deadlock would result. To stop the timer from within the
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/// callback method, call restart(0).
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void restart();
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/// Restarts the periodic interval. If the callback method is already running,
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/// nothing will happen.
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void restart(long milliseconds);
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/// Sets a new periodic interval and restarts the timer.
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/// An interval of 0 will stop the timer.
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long getStartInterval() const;
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/// Returns the start interval.
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void setStartInterval(long milliseconds);
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/// Sets the start interval. Will only be
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/// effective before start() is called.
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long getPeriodicInterval() const;
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/// Returns the periodic interval.
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void setPeriodicInterval(long milliseconds);
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/// Sets the periodic interval. If the timer is already running
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/// the new interval will be effective when the current interval
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/// expires.
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long skipped() const;
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/// Returns the number of skipped invocations since the last invocation.
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/// Skipped invocations happen if the timer callback function takes
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/// longer to execute than the timer interval.
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protected:
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void run();
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private:
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volatile long _startInterval;
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volatile long _periodicInterval;
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Event _wakeUp;
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Event _done;
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long _skipped;
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AbstractTimerCallback* _pCallback;
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Clock _nextInvocation;
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mutable FastMutex _mutex;
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Timer(const Timer&);
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Timer& operator = (const Timer&);
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};
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class Foundation_API AbstractTimerCallback
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/// This is the base class for all instantiations of
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/// the TimerCallback template.
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{
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public:
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AbstractTimerCallback();
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AbstractTimerCallback(const AbstractTimerCallback& callback);
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virtual ~AbstractTimerCallback();
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AbstractTimerCallback& operator = (const AbstractTimerCallback& callback);
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virtual void invoke(Timer& timer) const = 0;
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virtual AbstractTimerCallback* clone() const = 0;
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};
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template <class C>
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class TimerCallback: public AbstractTimerCallback
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/// This template class implements an adapter that sits between
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/// a Timer and an object's method invoked by the timer.
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/// It is quite similar in concept to the RunnableAdapter, but provides
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/// some Timer specific additional methods.
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/// See the Timer class for information on how
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/// to use this template class.
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{
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public:
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typedef void (C::*Callback)(Timer&);
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TimerCallback(C& object, Callback method): _pObject(&object), _method(method)
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{
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}
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TimerCallback(const TimerCallback& callback): _pObject(callback._pObject), _method(callback._method)
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{
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}
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~TimerCallback()
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{
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}
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TimerCallback& operator = (const TimerCallback& callback)
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{
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if (&callback != this)
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{
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_pObject = callback._pObject;
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_method = callback._method;
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}
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return *this;
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}
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void invoke(Timer& timer) const
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{
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(_pObject->*_method)(timer);
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}
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AbstractTimerCallback* clone() const
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{
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return new TimerCallback(*this);
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}
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private:
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TimerCallback();
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C* _pObject;
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Callback _method;
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};
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} // namespace Poco
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#endif // Foundation_Timer_INCLUDED
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