ClickHouse/base/poco/Foundation/include/Poco/Windows1251Encoding.h
Robert Schulze b79ead9c84
Move poco to base/poco/ (#46075)
* Replicate poco into base/poco/

* De-register poco submodule

* Build poco from ClickHouse

* Exclude poco from stylecheck

* Exclude poco from whitespace check

* Exclude poco from typo check

* Remove x bit from sources/headers (the style check complained)

* Exclude poco from duplicate include check

* Fix fasttest

* Remove contrib/poco-cmake/*

* Simplify poco build descriptions

* Remove poco stuff not used by ClickHouse

* Glob poco sources

* Exclude poco from clang-tidy
2023-02-08 12:04:11 +01:00

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1.2 KiB
C++

//
// Windows1251Encoding.h
//
// Library: Foundation
// Package: Text
// Module: Windows1251Encoding
//
// Definition of the Windows1251Encoding class.
//
// Copyright (c) 2005-2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_Windows1251Encoding_INCLUDED
#define Foundation_Windows1251Encoding_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/TextEncoding.h"
namespace Poco {
class Foundation_API Windows1251Encoding: public TextEncoding
/// Windows Codepage 1251 text encoding.
/// Based on: http://msdn.microsoft.com/en-us/goglobal/cc305144
{
public:
Windows1251Encoding();
~Windows1251Encoding();
const char* canonicalName() const;
bool isA(const std::string& encodingName) const;
const CharacterMap& characterMap() const;
int convert(const unsigned char* bytes) const;
int convert(int ch, unsigned char* bytes, int length) const;
int queryConvert(const unsigned char* bytes, int length) const;
int sequenceLength(const unsigned char* bytes, int length) const;
private:
static const char* _names[];
static const CharacterMap _charMap;
};
} // namespace Poco
#endif // Foundation_Windows1251Encoding_INCLUDED