mirror of
https://github.com/ClickHouse/ClickHouse.git
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b79ead9c84
* Replicate poco into base/poco/ * De-register poco submodule * Build poco from ClickHouse * Exclude poco from stylecheck * Exclude poco from whitespace check * Exclude poco from typo check * Remove x bit from sources/headers (the style check complained) * Exclude poco from duplicate include check * Fix fasttest * Remove contrib/poco-cmake/* * Simplify poco build descriptions * Remove poco stuff not used by ClickHouse * Glob poco sources * Exclude poco from clang-tidy
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
//
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// Windows1252Encoding.h
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//
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// Library: Foundation
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// Package: Text
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// Module: Windows1252Encoding
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//
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// Definition of the Windows1252Encoding class.
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//
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// Copyright (c) 2005-2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Windows1252Encoding_INCLUDED
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#define Foundation_Windows1252Encoding_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/TextEncoding.h"
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namespace Poco {
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class Foundation_API Windows1252Encoding: public TextEncoding
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/// Windows Codepage 1252 text encoding.
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{
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public:
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Windows1252Encoding();
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~Windows1252Encoding();
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const char* canonicalName() const;
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bool isA(const std::string& encodingName) const;
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const CharacterMap& characterMap() const;
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int convert(const unsigned char* bytes) const;
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int convert(int ch, unsigned char* bytes, int length) const;
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int queryConvert(const unsigned char* bytes, int length) const;
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int sequenceLength(const unsigned char* bytes, int length) const;
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private:
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static const char* _names[];
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static const CharacterMap _charMap;
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};
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} // namespace Poco
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#endif // Foundation_Windows1252Encoding_INCLUDED
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