ClickHouse/src/Storages/System/StorageSystemDatabases.h

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#pragma once
#include <Storages/System/IStorageSystemOneBlock.h>
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namespace DB
{
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class Context;
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/** Implements `databases` system table, which allows you to get information about all databases.
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*/
class StorageSystemDatabases final : public IStorageSystemOneBlock<StorageSystemDatabases>
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{
public:
std::string getName() const override
{
return "SystemDatabases";
}
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static NamesAndTypesList getNamesAndTypes();
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static NamesAndAliases getNamesAndAliases();
protected:
using IStorageSystemOneBlock::IStorageSystemOneBlock;
void fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo &) const override;
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};
}