ClickHouse/src/Common/ProgressIndication.h

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#pragma once
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#include <unordered_map>
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#include <unordered_set>
#include <IO/Progress.h>
#include <Interpreters/Context.h>
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#include <base/types.h>
#include <Common/Stopwatch.h>
/// http://en.wikipedia.org/wiki/ANSI_escape_code
#define CLEAR_TO_END_OF_LINE "\033[K"
namespace DB
{
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struct ThreadEventData
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{
Int64 time() const noexcept { return user_ms + system_ms; }
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Int64 user_ms = 0;
Int64 system_ms = 0;
Int64 memory_usage = 0;
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};
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using ThreadIdToTimeMap = std::unordered_map<UInt64, ThreadEventData>;
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using HostToThreadTimesMap = std::unordered_map<String, ThreadIdToTimeMap>;
class ProgressIndication
{
public:
/// Write progress to stderr.
void writeProgress();
void writeFinalProgress();
/// Clear stderr output.
void clearProgressOutput();
/// Reset progress values.
void resetProgress();
/// Update Progress object. It can be updated from:
/// 1. onProgress in clickhouse-client;
/// 2. ProgressCallback via setProgressCallback methrod in:
/// - context (used in clickhouse-local, can also be added in arbitrary place)
/// - SourceWithProgress (also in streams)
/// - readBufferFromFileDescriptor (for file processing progress)
bool updateProgress(const Progress & value);
/// In some cases there is a need to update progress value, when there is no access to progress_inidcation object.
/// In this case it is added via context.
/// `write_progress_on_update` is needed to write progress for loading files data via pipe in non-interactive mode.
void setFileProgressCallback(ContextMutablePtr context, bool write_progress_on_update = false);
/// How much seconds passed since query execution start.
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double elapsedSeconds() const { return watch.elapsedSeconds(); }
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void addThreadIdToList(String const & host, UInt64 thread_id);
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void updateThreadEventData(HostToThreadTimesMap & new_thread_data, UInt64 elapsed_time);
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private:
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size_t getUsedThreadsCount() const;
double getCPUUsage() const;
struct MemoryUsage
{
UInt64 total = 0;
UInt64 max = 0;
};
MemoryUsage getMemoryUsage() const;
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/// This flag controls whether to show the progress bar. We start showing it after
/// the query has been executing for 0.5 seconds, and is still less than half complete.
bool show_progress_bar = false;
/// Width of how much has been printed currently into stderr. Used to define size of progress bar and
/// to check whether progress output needs to be cleared.
size_t written_progress_chars = 0;
/// The server periodically sends information about how much data was read since last time.
/// This information is stored here.
Progress progress;
/// Track query execution time.
Stopwatch watch;
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bool write_progress_on_update = false;
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std::unordered_map<String, double> host_cpu_usage;
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HostToThreadTimesMap thread_data;
};
}