2011-08-27 22:43:31 +00:00
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#pragma once
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2010-03-04 19:20:28 +00:00
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2017-06-06 17:18:32 +00:00
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#include <ext/shared_ptr_helper.h>
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2017-04-01 09:19:00 +00:00
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#include <Storages/IStorage.h>
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2010-03-04 19:20:28 +00:00
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namespace DB
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{
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2016-12-08 02:49:04 +00:00
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class Context;
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2017-06-25 00:17:08 +00:00
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/** Implements a table engine for the system table "numbers".
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2017-04-16 15:00:33 +00:00
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* The table contains the only column number UInt64.
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* From this table, you can read all natural numbers, starting from 0 (to 2^64 - 1, and then again).
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2017-06-10 09:04:31 +00:00
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*
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* You could also specify a limit (how many numbers to give).
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* If multithreaded is specified, numbers will be generated in several streams
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* (and result could be out of order). If both multithreaded and limit are specified,
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* the table could give you not exactly 1..limit range, but some arbitary 'limit' numbers.
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2010-03-04 19:20:28 +00:00
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*/
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2017-06-06 18:36:13 +00:00
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class StorageSystemNumbers : public ext::shared_ptr_helper<StorageSystemNumbers>, public IStorage
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2010-03-04 19:20:28 +00:00
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{
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2016-08-30 19:27:15 +00:00
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friend class ext::shared_ptr_helper<StorageSystemNumbers>;
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2010-03-04 19:20:28 +00:00
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public:
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2017-04-01 07:20:54 +00:00
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std::string getName() const override { return "SystemNumbers"; }
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std::string getTableName() const override { return name; }
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2011-08-15 02:24:44 +00:00
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2017-04-01 07:20:54 +00:00
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const NamesAndTypesList & getColumnsListImpl() const override { return columns; }
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2010-03-04 19:20:28 +00:00
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2017-04-01 07:20:54 +00:00
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BlockInputStreams read(
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const Names & column_names,
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2017-05-25 01:12:41 +00:00
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const ASTPtr & query,
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2017-04-01 07:20:54 +00:00
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const Context & context,
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QueryProcessingStage::Enum & processed_stage,
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2017-06-02 15:54:39 +00:00
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size_t max_block_size,
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unsigned num_streams) override;
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2011-08-15 02:24:44 +00:00
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private:
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2017-04-01 07:20:54 +00:00
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const std::string name;
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NamesAndTypesList columns;
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bool multithreaded;
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2017-06-10 09:04:31 +00:00
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size_t limit;
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2014-10-10 15:45:43 +00:00
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2017-06-10 09:04:31 +00:00
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/// limit: 0 means unlimited.
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StorageSystemNumbers(const std::string & name_, bool multithreaded_, size_t limit_ = 0);
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2010-03-04 19:20:28 +00:00
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};
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}
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