ClickHouse/dbms/src/Interpreters/SettingsCommon.h

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#pragma once
#include <Poco/Timespan.h>
#include <DataStreams/SizeLimits.h>
#include <IO/CompressedStream.h>
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#include <Core/Types.h>
namespace DB
{
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class Field;
class ReadBuffer;
class WriteBuffer;
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/** One setting for any type.
* Stores a value within itself, as well as a flag - whether the value was changed.
* This is done so that you can send to the remote servers only changed settings (or explicitly specified in the config) values.
* That is, if the configuration was not specified in the config and was not dynamically changed, it is not sent to the remote server,
* and the remote server will use its default value.
*/
template <typename IntType>
struct SettingInt
{
IntType value;
bool changed = false;
SettingInt(IntType x = 0) : value(x) {}
operator IntType() const { return value; }
SettingInt & operator= (IntType x) { set(x); return *this; }
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/// Serialize to a test string.
String toString() const;
/// Serialize to binary stream suitable for transfer over network.
void write(WriteBuffer & buf) const;
void set(IntType x);
/// Read from SQL literal.
void set(const Field & x);
/// Read from text string.
void set(const String & x);
/// Read from binary stream.
void set(ReadBuffer & buf);
};
using SettingUInt64 = SettingInt<UInt64>;
using SettingInt64 = SettingInt<Int64>;
using SettingBool = SettingUInt64;
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/** Unlike SettingUInt64, supports the value of 'auto' - the number of processor cores without taking into account SMT.
* A value of 0 is also treated as auto.
* When serializing, `auto` is written in the same way as 0.
*/
struct SettingMaxThreads
{
UInt64 value;
bool is_auto;
bool changed = false;
SettingMaxThreads(UInt64 x = 0) : value(x ? x : getAutoValue()), is_auto(x == 0) {}
operator UInt64() const { return value; }
SettingMaxThreads & operator= (UInt64 x) { set(x); return *this; }
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String toString() const;
void set(UInt64 x);
void set(const Field & x);
void set(const String & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
void setAuto();
UInt64 getAutoValue() const;
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/// Executed once for all time. Executed from one thread.
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UInt64 getAutoValueImpl() const;
};
struct SettingSeconds
{
Poco::Timespan value;
bool changed = false;
SettingSeconds(UInt64 seconds = 0) : value(seconds, 0) {}
operator Poco::Timespan() const { return value; }
SettingSeconds & operator= (const Poco::Timespan & x) { set(x); return *this; }
Poco::Timespan::TimeDiff totalSeconds() const { return value.totalSeconds(); }
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String toString() const;
void set(const Poco::Timespan & x);
void set(UInt64 x);
void set(const Field & x);
void set(const String & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
};
struct SettingMilliseconds
{
Poco::Timespan value;
bool changed = false;
SettingMilliseconds(UInt64 milliseconds = 0) : value(milliseconds * 1000) {}
operator Poco::Timespan() const { return value; }
SettingMilliseconds & operator= (const Poco::Timespan & x) { set(x); return *this; }
Poco::Timespan::TimeDiff totalMilliseconds() const { return value.totalMilliseconds(); }
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String toString() const;
void set(const Poco::Timespan & x);
void set(UInt64 x);
void set(const Field & x);
void set(const String & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
};
struct SettingFloat
{
float value;
bool changed = false;
SettingFloat(float x = 0) : value(x) {}
operator float() const { return value; }
SettingFloat & operator= (float x) { set(x); return *this; }
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String toString() const;
void set(float x);
void set(const Field & x);
void set(const String & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
};
enum class LoadBalancing
{
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/// among replicas with a minimum number of errors selected randomly
RANDOM = 0,
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/// a replica is selected among the replicas with the minimum number of errors
/// with the minimum number of distinguished characters in the replica name and local hostname
NEAREST_HOSTNAME,
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/// replicas are walked through strictly in order; the number of errors does not matter
IN_ORDER,
};
struct SettingLoadBalancing
{
LoadBalancing value;
bool changed = false;
SettingLoadBalancing(LoadBalancing x) : value(x) {}
operator LoadBalancing() const { return value; }
SettingLoadBalancing & operator= (LoadBalancing x) { set(x); return *this; }
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static LoadBalancing getLoadBalancing(const String & s);
String toString() const;
void set(LoadBalancing x);
void set(const Field & x);
void set(const String & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
};
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/// Which rows should be included in TOTALS.
enum class TotalsMode
{
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BEFORE_HAVING = 0, /// Count HAVING for all read rows;
/// including those not in max_rows_to_group_by
/// and have not passed HAVING after grouping.
AFTER_HAVING_INCLUSIVE = 1, /// Count on all rows except those that have not passed HAVING;
/// that is, to include in TOTALS all the rows that did not pass max_rows_to_group_by.
AFTER_HAVING_EXCLUSIVE = 2, /// Include only the rows that passed and max_rows_to_group_by, and HAVING.
AFTER_HAVING_AUTO = 3, /// Automatically select between INCLUSIVE and EXCLUSIVE,
};
struct SettingTotalsMode
{
TotalsMode value;
bool changed = false;
SettingTotalsMode(TotalsMode x) : value(x) {}
operator TotalsMode() const { return value; }
SettingTotalsMode & operator= (TotalsMode x) { set(x); return *this; }
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static TotalsMode getTotalsMode(const String & s);
String toString() const;
void set(TotalsMode x);
void set(const Field & x);
void set(const String & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
};
template <bool enable_mode_any>
struct SettingOverflowMode
{
OverflowMode value;
bool changed = false;
SettingOverflowMode(OverflowMode x = OverflowMode::THROW) : value(x) {}
operator OverflowMode() const { return value; }
SettingOverflowMode & operator= (OverflowMode x) { set(x); return *this; }
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static OverflowMode getOverflowModeForGroupBy(const String & s);
static OverflowMode getOverflowMode(const String & s);
String toString() const;
void set(OverflowMode x);
void set(const Field & x);
void set(const String & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
};
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struct SettingCompressionMethod
{
CompressionMethod value;
bool changed = false;
SettingCompressionMethod(CompressionMethod x = CompressionMethod::LZ4) : value(x) {}
operator CompressionMethod() const { return value; }
SettingCompressionMethod & operator= (CompressionMethod x) { set(x); return *this; }
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static CompressionMethod getCompressionMethod(const String & s);
String toString() const;
void set(CompressionMethod x);
void set(const Field & x);
void set(const String & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
};
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/// The setting for executing distributed subqueries inside IN or JOIN sections.
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enum class DistributedProductMode
{
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DENY = 0, /// Disable
LOCAL, /// Convert to local query
GLOBAL, /// Convert to global query
ALLOW /// Enable
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};
struct SettingDistributedProductMode
{
DistributedProductMode value;
bool changed = false;
SettingDistributedProductMode(DistributedProductMode x) : value(x) {}
operator DistributedProductMode() const { return value; }
SettingDistributedProductMode & operator= (DistributedProductMode x) { set(x); return *this; }
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static DistributedProductMode getDistributedProductMode(const String & s);
String toString() const;
void set(DistributedProductMode x);
void set(const Field & x);
void set(const String & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
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};
struct SettingString
{
String value;
bool changed = false;
SettingString(const String & x = String{}) : value(x) {}
operator String() const { return value; }
SettingString & operator= (const String & x) { set(x); return *this; }
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String toString() const;
void set(const String & x);
void set(const Field & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
};
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struct SettingChar
{
private:
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void checkStringIsACharacter(const String & x) const;
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public:
char value;
bool changed = false;
SettingChar(char x = '\0') : value(x) {}
operator char() const { return value; }
SettingChar & operator= (char x) { set(x); return *this; }
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String toString() const;
void set(char x);
void set(const String & x);
void set(const Field & x);
void set(ReadBuffer & buf);
void write(WriteBuffer & buf) const;
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};
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}