ClickHouse/src/IO/Lz4DeflatingWriteBuffer.h

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#pragma once
#include <IO/BufferWithOwnMemory.h>
#include <IO/CompressionMethod.h>
#include <IO/WriteBuffer.h>
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#include <IO/WriteBufferDecorator.h>
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#include <lz4.h>
#include <lz4frame.h>
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namespace DB
{
/// Performs compression using lz4 library and writes compressed data to out_ WriteBuffer.
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class Lz4DeflatingWriteBuffer : public WriteBufferWithOwnMemoryDecorator
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{
public:
template<typename WriteBufferT>
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Lz4DeflatingWriteBuffer(
WriteBufferT && out_,
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int compression_level,
size_t buf_size = DBMS_DEFAULT_BUFFER_SIZE,
char * existing_memory = nullptr,
size_t alignment = 0,
bool compress_empty_ = true)
: WriteBufferWithOwnMemoryDecorator(std::move(out_), buf_size, existing_memory, alignment)
, tmp_memory(buf_size)
, compress_empty(compress_empty_)
{
initialize(compression_level);
}
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~Lz4DeflatingWriteBuffer() override;
private:
void initialize(int compression_level);
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void nextImpl() override;
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void finalizeBefore() override;
void finalizeAfter() override;
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LZ4F_preferences_t kPrefs; /// NOLINT
LZ4F_compressionContext_t ctx;
Memory<> tmp_memory;
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bool first_time = true;
bool compress_empty = true;
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};
}