ClickHouse/src/Storages/MergeTree/MergeTreeBackgroundExecutor.cpp

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#include <Storages/MergeTree/MergeTreeBackgroundExecutor.h>
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#include <algorithm>
#include <Common/setThreadName.h>
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#include <Storages/MergeTree/BackgroundJobsAssignee.h>
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namespace DB
{
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String MergeTreeBackgroundExecutor::toString(Type type)
{
switch (type)
{
case Type::MERGE_MUTATE:
return "MergeMutate";
case Type::FETCH:
return "Fetch";
case Type::MOVE:
return "Move";
}
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__builtin_unreachable();
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}
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void MergeTreeBackgroundExecutor::wait()
{
{
std::lock_guard lock(mutex);
shutdown = true;
has_tasks.notify_all();
}
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pool.wait();
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}
bool MergeTreeBackgroundExecutor::trySchedule(ExecutableTaskPtr task)
{
std::lock_guard lock(mutex);
if (shutdown)
return false;
auto & value = CurrentMetrics::values[metric];
if (value.load() >= static_cast<int64_t>(max_tasks_count))
return false;
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pending.push_back(std::make_shared<TaskRuntimeData>(std::move(task), metric));
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has_tasks.notify_one();
return true;
}
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void MergeTreeBackgroundExecutor::removeTasksCorrespondingToStorage(StorageID id)
{
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std::vector<TaskRuntimeDataPtr> tasks_to_wait;
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{
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std::lock_guard lock(mutex);
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/// Erase storage related tasks from pending and select active tasks to wait for
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auto it = std::remove_if(pending.begin(), pending.end(),
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[&] (auto item) -> bool { return item->task->getStorageID() == id; });
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pending.erase(it, pending.end());
/// Copy items to wait for their completion
std::copy_if(active.begin(), active.end(), std::back_inserter(tasks_to_wait),
[&] (auto item) -> bool { return item->task->getStorageID() == id; });
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for (auto & item : tasks_to_wait)
item->is_currently_deleting = true;
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}
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for (auto & item : tasks_to_wait)
item->is_done.wait();
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}
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void MergeTreeBackgroundExecutor::routine(TaskRuntimeDataPtr item)
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{
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DENY_ALLOCATIONS_IN_SCOPE;
/// All operations with queues are considered no to do any allocations
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auto erase_from_active = [this, item]
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{
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active.erase(std::remove(active.begin(), active.end(), item), active.end());
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};
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bool need_execute_again = false;
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try
{
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ALLOW_ALLOCATIONS_IN_SCOPE;
need_execute_again = item->task->executeStep();
}
catch (...)
{
tryLogCurrentException(__PRETTY_FUNCTION__);
}
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if (need_execute_again)
{
std::lock_guard guard(mutex);
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if (item->is_currently_deleting)
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{
erase_from_active();
/// This is significant to order the destructors.
item->task.reset();
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item->is_done.set();
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return;
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}
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pending.push_back(item);
erase_from_active();
has_tasks.notify_one();
return;
}
{
std::lock_guard guard(mutex);
erase_from_active();
has_tasks.notify_one();
try
{
ALLOW_ALLOCATIONS_IN_SCOPE;
/// In a situation of a lack of memory this method can throw an exception,
/// because it may interact somehow with BackgroundSchedulePool, which may allocate memory
/// But it is rather safe, because we have try...catch block here, and another one in ThreadPool.
item->task->onCompleted();
}
catch (...)
{
tryLogCurrentException(__PRETTY_FUNCTION__);
}
/// We have to call reset() under a lock, otherwise a race is possible.
/// Imagine, that task is finally completed (last execution returned false),
/// we removed the task from both queues, but still have pointer.
/// The thread that shutdowns storage will scan queues in order to find some tasks to wait for, but will find nothing.
/// So, the destructor of a task and the destructor of a storage will be executed concurrently.
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item->task.reset();
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item->is_done.set();
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}
}
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void MergeTreeBackgroundExecutor::threadFunction()
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{
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setThreadName(name.c_str());
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DENY_ALLOCATIONS_IN_SCOPE;
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while (true)
{
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try
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{
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TaskRuntimeDataPtr item;
{
std::unique_lock lock(mutex);
has_tasks.wait(lock, [this](){ return !pending.empty() || shutdown; });
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if (shutdown)
break;
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item = std::move(pending.front());
pending.pop_front();
active.push_back(item);
}
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routine(std::move(item));
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}
catch (...)
{
tryLogCurrentException(__PRETTY_FUNCTION__);
}
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}
}
}