ClickHouse/dbms/programs/server/MySQLHandler.h

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#pragma once
#include <Poco/Net/TCPServerConnection.h>
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#include <Poco/Net/SecureStreamSocket.h>
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#include <Common/getFQDNOrHostName.h>
#include <Core/MySQLProtocol.h>
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#include "IServer.h"
namespace DB
{
/// Handler for MySQL wire protocol connections. Allows to connect to ClickHouse using MySQL client.
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class MySQLHandler : public Poco::Net::TCPServerConnection
{
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public:
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MySQLHandler(IServer & server_, const Poco::Net::StreamSocket & socket_, RSA & public_key, RSA & private_key, bool ssl_enabled, size_t connection_id);
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void run() final;
private:
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/// Enables SSL, if client requested.
MySQLProtocol::HandshakeResponse finishHandshake();
void comQuery(const String & payload);
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void comFieldList(const String & payload);
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void comPing();
void comInitDB(const String & payload);
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static String generateScramble();
void authenticate(const MySQLProtocol::HandshakeResponse &, const String & scramble);
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IServer & server;
Poco::Logger * log;
Context connection_context;
std::shared_ptr<MySQLProtocol::PacketSender> packet_sender;
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size_t connection_id = 0;
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size_t server_capability_flags = 0;
size_t client_capability_flags = 0;
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RSA & public_key;
RSA & private_key;
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std::shared_ptr<ReadBuffer> in;
std::shared_ptr<WriteBuffer> out;
bool secure_connection = false;
std::shared_ptr<Poco::Net::SecureStreamSocket> ss;
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};
}