ClickHouse/dbms/include/DB/Client/ConnectionPool.h

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#pragma once
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#include <DB/Common/PoolBase.h>
#include <DB/Client/Connection.h>
namespace DB
{
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/** Interface for connection pools.
*
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* Usage (using the usual `ConnectionPool` example)
* ConnectionPool pool(...);
*
* void thread()
* {
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* auto connection = pool.get();
* connection->sendQuery("SELECT 'Hello, world!' AS world");
* }
*/
class IConnectionPool : private boost::noncopyable
{
public:
using Entry = PoolBase<Connection>::Entry;
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public:
virtual ~IConnectionPool() {}
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/** Selects the connection to work. */
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Entry get(const Settings * settings = nullptr)
{
return doGet(settings);
}
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/** Allocates up to the specified number of connections to work.
* Connections provide access to different replicas of one shard.
* If `get_all` flag is set, all connections are taken.
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* Throws an exception if no connections can be selected.
*/
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std::vector<Entry> getMany(const Settings * settings = nullptr,
PoolMode pool_mode = PoolMode::GET_MANY)
{
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return doGetMany(settings, pool_mode);
}
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protected:
virtual Entry doGet(const Settings * settings) = 0;
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virtual std::vector<Entry> doGetMany(const Settings * settings, PoolMode pool_mode)
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{
return std::vector<Entry>{ get(settings) };
}
};
using ConnectionPoolPtr = std::shared_ptr<IConnectionPool>;
using ConnectionPools = std::vector<ConnectionPoolPtr>;
using ConnectionPoolsPtr = std::shared_ptr<ConnectionPools>;
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/** A common connection pool, without fault tolerance.
*/
class ConnectionPool : public PoolBase<Connection>, public IConnectionPool
{
public:
using Entry = IConnectionPool::Entry;
using Base = PoolBase<Connection>;
ConnectionPool(unsigned max_connections_,
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const String & host_, UInt16 port_,
const String & default_database_,
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const String & user_, const String & password_,
const String & client_name_ = "client",
Protocol::Compression::Enum compression_ = Protocol::Compression::Enable,
Poco::Timespan connect_timeout_ = Poco::Timespan(DBMS_DEFAULT_CONNECT_TIMEOUT_SEC, 0),
Poco::Timespan receive_timeout_ = Poco::Timespan(DBMS_DEFAULT_RECEIVE_TIMEOUT_SEC, 0),
Poco::Timespan send_timeout_ = Poco::Timespan(DBMS_DEFAULT_SEND_TIMEOUT_SEC, 0))
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: Base(max_connections_, &Logger::get("ConnectionPool (" + host_ + ":" + toString(port_) + ")")),
host(host_), port(port_), default_database(default_database_),
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user(user_), password(password_), resolved_address(host_, port_),
client_name(client_name_), compression(compression_),
connect_timeout(connect_timeout_), receive_timeout(receive_timeout_), send_timeout(send_timeout_)
{
}
ConnectionPool(unsigned max_connections_,
const String & host_, UInt16 port_, const Poco::Net::SocketAddress & resolved_address_,
const String & default_database_,
const String & user_, const String & password_,
const String & client_name_ = "client",
Protocol::Compression::Enum compression_ = Protocol::Compression::Enable,
Poco::Timespan connect_timeout_ = Poco::Timespan(DBMS_DEFAULT_CONNECT_TIMEOUT_SEC, 0),
Poco::Timespan receive_timeout_ = Poco::Timespan(DBMS_DEFAULT_RECEIVE_TIMEOUT_SEC, 0),
Poco::Timespan send_timeout_ = Poco::Timespan(DBMS_DEFAULT_SEND_TIMEOUT_SEC, 0))
: Base(max_connections_, &Logger::get("ConnectionPool (" + host_ + ":" + toString(port_) + ")")),
host(host_), port(port_), default_database(default_database_),
user(user_), password(password_), resolved_address(resolved_address_),
client_name(client_name_), compression(compression_),
connect_timeout(connect_timeout_), receive_timeout(receive_timeout_), send_timeout(send_timeout_)
{
}
const std::string & getHost() const
{
return host;
}
protected:
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/** Creates a new object to put in the pool. */
ConnectionPtr allocObject() override
{
return std::make_shared<Connection>(
host, port, resolved_address,
default_database, user, password,
client_name, compression,
connect_timeout, receive_timeout, send_timeout);
}
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private:
Entry doGet(const Settings * settings) override
{
if (settings)
return Base::get(settings->queue_max_wait_ms.totalMilliseconds());
else
return Base::get(-1);
}
private:
String host;
UInt16 port;
String default_database;
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String user;
String password;
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/** The address can be resolved in advance and passed to the constructor. Then `host` and `port` fields are meaningful only for logging.
* Otherwise, address is resolved in constructor. That is, DNS balancing is not supported.
*/
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Poco::Net::SocketAddress resolved_address;
String client_name;
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Protocol::Compression::Enum compression; /// Whether to compress data when interacting with the server.
Poco::Timespan connect_timeout;
Poco::Timespan receive_timeout;
Poco::Timespan send_timeout;
};
}