ClickHouse/dbms/src/Storages/StorageMySQL.h

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#pragma once
#include <Common/config.h>
#if USE_MYSQL
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#include <ext/shared_ptr_helper.h>
#include <Storages/IStorage.h>
#include <mysqlxx/Pool.h>
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namespace DB
{
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/** Implements storage in the MySQL database.
* Use ENGINE = mysql(host_port, database_name, table_name, user_name, password)
* Read only.
*/
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class StorageMySQL : public ext::shared_ptr_helper<StorageMySQL>, public IStorage
{
public:
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StorageMySQL(
const std::string & name,
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mysqlxx::Pool && pool,
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const std::string & remote_database_name,
const std::string & remote_table_name,
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const bool replace_query,
const std::string & on_duplicate_clause,
const ColumnsDescription & columns,
const Context & context);
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std::string getName() const override { return "MySQL"; }
std::string getTableName() const override { return name; }
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BlockInputStreams read(
const Names & column_names,
const SelectQueryInfo & query_info,
const Context & context,
QueryProcessingStage::Enum processed_stage,
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UInt64 max_block_size,
unsigned num_streams) override;
BlockOutputStreamPtr write(const ASTPtr & query, const Settings & settings) override;
private:
friend class StorageMySQLBlockOutputStream;
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std::string name;
std::string remote_database_name;
std::string remote_table_name;
bool replace_query;
std::string on_duplicate_clause;
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mysqlxx::Pool pool;
Context global_context;
};
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}
#endif