ClickHouse/dbms/src/Compression/CompressionFactory.h

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#pragma once
#include <memory>
#include <functional>
#include <unordered_map>
#include <ext/singleton.h>
#include <Common/IFactoryWithAliases.h>
#include <Compression/ICompressionCodec.h>
#include <Compression/CompressionInfo.h>
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namespace DB
{
class ICompressionCodec;
using CompressionCodecPtr = std::shared_ptr<ICompressionCodec>;
class IAST;
using ASTPtr = std::shared_ptr<IAST>;
/** Creates a codec object by name of compression algorithm family and parameters.
*/
class CompressionCodecFactory final : public ext::singleton<CompressionCodecFactory>
{
protected:
using Creator = std::function<CompressionCodecPtr(const ASTPtr & parameters)>;
using SimpleCreator = std::function<CompressionCodecPtr()>;
using CompressionCodecsDictionary = std::unordered_map<String, Creator>;
using CompressionCodecsCodeDictionary = std::unordered_map<UInt8, Creator>;
public:
CompressionCodecPtr getDefaultCodec() const;
CompressionCodecPtr get(const ASTPtr & ast) const;
CompressionCodecPtr get(const UInt8 byte_code) const;
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/// For backward compatibility with config settings
CompressionCodecPtr get(const String & family_name, std::optional<int> level) const;
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void registerCompressionCodec(const String & family_name, UInt8 byte_code, Creator creator);
void registerSimpleCompressionCodec(const String & family_name, UInt8 byte_code, SimpleCreator creator);
protected:
CompressionCodecPtr getImpl(const String & family_name, const ASTPtr & arguments) const;
private:
CompressionCodecsDictionary family_name_with_codec;
CompressionCodecsCodeDictionary family_code_with_codec;
CompressionCodecPtr default_codec;
CompressionCodecFactory();
friend class ext::singleton<CompressionCodecFactory>;
};
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}