ClickHouse/dbms/src/Databases/DatabaseLazy.h

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#pragma once
#include <Databases/DatabaseOnDisk.h>
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#include <Interpreters/Context.h>
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#include <Parsers/ASTCreateQuery.h>
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namespace DB
{
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class DatabaseLazyIterator;
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/** Lazy engine of databases.
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* Works like DatabaseOrdinary, but stores in memory only cache.
* Can be used only with *Log engines.
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*/
class DatabaseLazy : public DatabaseOnDisk
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{
//TODO rewrite it all
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public:
DatabaseLazy(const String & name_, const String & metadata_path_, time_t expiration_time_, const Context & context_);
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String getEngineName() const override { return "Lazy"; }
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void loadStoredObjects(
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Context & context,
bool has_force_restore_data_flag) override;
void createTable(
const Context & context,
const String & table_name,
const StoragePtr & table,
const ASTPtr & query) override;
void removeTable(
const Context & context,
const String & table_name) override;
void renameTable(
const Context & context,
const String & table_name,
IDatabase & to_database,
const String & to_table_name,
TableStructureWriteLockHolder &) override;
void alterTable(
const Context & context,
const String & name,
const ColumnsDescription & columns,
const IndicesDescription & indices,
const ConstraintsDescription & constraints,
const ASTModifier & engine_modifier) override;
time_t getObjectMetadataModificationTime(const String & table_name) const override;
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bool isTableExist(
const Context & context,
const String & table_name) const override;
StoragePtr tryGetTable(
const Context & context,
const String & table_name) const override;
bool empty(const Context & context) const override;
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DatabaseTablesIteratorPtr getTablesIterator(const Context & context, const FilterByNameFunction & filter_by_table_name = {}) override;
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void attachTable(const String & table_name, const StoragePtr & table, const String & relative_table_path = {}) override;
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StoragePtr detachTable(const String & table_name) override;
void shutdown() override;
~DatabaseLazy() override;
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private:
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struct CacheExpirationQueueElement
{
time_t last_touched;
String table_name;
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CacheExpirationQueueElement(time_t last_touched_, const String & table_name_)
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: last_touched(last_touched_), table_name(table_name_) {}
};
using CacheExpirationQueue = std::list<CacheExpirationQueueElement>;
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struct CachedTable
{
StoragePtr table;
time_t last_touched;
time_t metadata_modification_time;
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CacheExpirationQueue::iterator expiration_iterator;
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CachedTable() = delete;
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CachedTable(const StoragePtr & table_, time_t last_touched_, time_t metadata_modification_time_)
: table(table_), last_touched(last_touched_), metadata_modification_time(metadata_modification_time_) {}
};
using TablesCache = std::unordered_map<String, CachedTable>;
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const time_t expiration_time;
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mutable TablesCache tables_cache;
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mutable CacheExpirationQueue cache_expiration_queue;
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StoragePtr loadTable(const Context & context, const String & table_name) const;
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void clearExpiredTables() const;
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friend class DatabaseLazyIterator;
};
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class DatabaseLazyIterator final : public IDatabaseTablesIterator
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{
public:
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DatabaseLazyIterator(
DatabaseLazy & database_,
const Context & context_,
Strings && table_names_);
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void next() override;
bool isValid() const override;
const String & name() const override;
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const StoragePtr & table() const override;
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private:
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const DatabaseLazy & database;
const Strings table_names;
const Context context;
Strings::const_iterator iterator;
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mutable StoragePtr current_storage;
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};
}