ClickHouse can be built on Linux, FreeBSD and macOS. If you use Windows, you can still build ClickHouse in a virtual machine running Linux, e.g. [VirtualBox](https://www.virtualbox.org/) with Ubuntu.
To start developing for ClickHouse you will need a [GitHub](https://www.virtualbox.org/) account. Please also generate an SSH key locally (if you don't have one already) and upload the public key to GitHub as this is a prerequisite for contributing patches.
Next, create a fork of the [ClickHouse repository](https://github.com/ClickHouse/ClickHouse/) in your personal account by clicking the "fork" button in the upper right corner.
To contribute, e.g. a fix for an issue or a feature, please commit your changes to a branch in your fork, then create a "pull request" with the changes to the main repository.
A cheatsheet for using Git can be found [here](https://education.github.com/git-cheat-sheet-education.pdf). The detailed manual for Git is [here](https://git-scm.com/book/en/v2).
This command creates a directory `ClickHouse/` containing the source code of ClickHouse. If you specify a custom checkout directory after the URL, but it is important that this path does not contain whitespaces as it may lead to problems with the build later on.
The ClickHouse repository uses Git submodules, i.e. references to external repositories (usually 3rd party libraries used by ClickHouse). These are not checked out by default. To do so, you can either
- if `git clone` did not check out submodules, run `git submodule update --init --jobs <N>` (e.g. `<N> = 12` to parallelize the checkout) to achieve the same as the previous alternative, or
- if `git clone` did not check out submodules, and you like to use [sparse](https://github.blog/2020-01-17-bring-your-monorepo-down-to-size-with-sparse-checkout/) and [shallow](https://github.blog/2020-12-21-get-up-to-speed-with-partial-clone-and-shallow-clone/) submodule checkout to omit unneeded files and history in submodules to save space (ca. 5 GB instead of ca. 15 GB), run `./contrib/update-submodules.sh`. Not really recommended as it generally makes working with submodules less convenient and slower.
it generally means that the SSH keys for connecting to GitHub are missing. These keys are normally located in `~/.ssh`. For SSH keys to be accepted you need to upload them in GitHub's settings.
This, however, will not let you send your changes to the server. You can still use it temporarily and add the SSH keys later replacing the remote address of the repository with `git remote` command.
Instructions below assume you are building on Linux. If you are cross-compiling or building on macOS, please also check for operating system and architecture specific guides, such as building [on macOS for macOS](build-osx.md), [on Linux for macOS](build-cross-osx.md), [on Linux for Linux/RISC-V](build-cross-riscv.md), [on Linux for Linux/LoongArch](build-cross-loongarch.md) and so on.
As an alternative for ccache a distributed [sccache](https://github.com/mozilla/sccache) could be used. To prefer it, `-DCOMPILER_CACHE=sccache` CMake flag should be used.
Now that you are ready to build ClickHouse we recommend you to create a separate directory `build` inside `ClickHouse` that will contain all of the build artefacts:
While inside the `build` directory, configure your build by running CMake. Before the first run, you need to define environment variables that specify compiler.
If you installed clang using the automatic installation script above, also specify the version of clang installed in the first command, e.g. `export CC=clang-18 CXX=clang++-18`. The clang version will be in the script output.
For a faster build, you can resort to the `debug` build type - a build with no optimizations. For that supply the following parameter `-D CMAKE_BUILD_TYPE=Debug`:
If you get the message: `ninja: error: loading 'build.ninja': No such file or directory`, it means that generating a build configuration has failed, and you need to inspect the message above.
In this case, ClickHouse will use config files located in the current directory. You can run `clickhouse server` from any directory specifying the path to a config file as a command-line parameter `--config-file`.
You can replace the production version of ClickHouse binary installed in your system with your custom-built ClickHouse binary. To do that install ClickHouse on your machine following the instructions from the official website. Next, run the following:
If you do not know which IDE to use, we recommend that you use [CLion](https://www.jetbrains.com/clion/). CLion is commercial software, but it offers a 30 day free trial. It is also free of charge for students. CLion can be used on both Linux and macOS.
- CLion creates a `build` path on its own and automatically selects `debug` for the build type
- It uses a version of CMake that is defined in CLion and not the one installed by you
- CLion will use `make` to run build tasks instead of `ninja` (this is normal behavior)
**Other alternatives**
[KDevelop](https://kdevelop.org/) and [QTCreator](https://www.qt.io/product/development-tools) are other great alternative IDEs for developing ClickHouse. While KDevelop is a great IDE, it is sometimes unstable. If KDevelop crashes when opening a project, you should click the “Stop All” button as soon as it has opened the list of project’s files. After doing so, KDevelop should be fine to work with.
Other IDEs you can use are [Sublime Text](https://www.sublimetext.com/), [Visual Studio Code](https://code.visualstudio.com/), or [Kate](https://kate-editor.org/) (all of which are available on Linux). If you are using VS Code, we recommend using the [clangd extension](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd) to replace IntelliSense as it is much more performant.
As part of every pull request which adds a new feature, it is necessary to write documentation for it. If you'd like to preview your documentation changes the instructions for how to build the documentation page locally are available in the README.md file [here](https://github.com/ClickHouse/clickhouse-docs). When adding a new function to ClickHouse you can use the template below as a guide:
Developing ClickHouse often requires loading realistic datasets. It is particularly important for performance testing. We have a specially prepared set of anonymized data of web analytics. It requires additionally some 3GB of free disk space. Note that this data is not required to accomplish most of the development tasks.
Navigate to your fork repository in GitHub’s UI. If you have been developing in a branch, you need to select that branch. There will be a “Pull request” button located on the screen. In essence, this means “create a request for accepting my changes into the main repository”.
A pull request can be created even if the work is not completed yet. In this case please put the word “WIP” (work in progress) at the beginning of the title, it can be changed later. This is useful for cooperative reviewing and discussion of changes as well as for running all of the available tests. It is important that you provide a brief description of your changes, it will later be used for generating release changelog.
Testing will commence as soon as ClickHouse employees label your PR with a tag “can be tested”. The results of some first checks (e.g.code style) will come in within several minutes. Build check results will arrive within half an hour. And the main set of tests will report itself within an hour.
The system will prepare ClickHouse binary builds for your pull request individually. To retrieve these builds click the “Details” link next to “Builds” entry in the list of checks. There you will find direct links to the built .deb packages of ClickHouse which you can deploy even on your production servers (if you have no fear).
Most probably some of the builds will fail at first times. This is due to the fact that we check builds both with gcc as well as with clang, with almost all of existing warnings (always with the `-Werror` flag) enabled for clang. On that same page, you can find all of the build logs so that you do not have to build ClickHouse in all of the possible ways.