ClickHouse/dbms/src/Storages/System/StorageSystemNumbers.h

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#pragma once
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#include <ext/shared_ptr_helper.h>
#include <optional>
#include <Storages/IStorage.h>
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namespace DB
{
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class Context;
/** Implements a table engine for the system table "numbers".
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* The table contains the only column number UInt64.
* From this table, you can read all natural numbers, starting from 0 (to 2^64 - 1, and then again).
*
* You could also specify a limit (how many numbers to give).
* If multithreaded is specified, numbers will be generated in several streams
* (and result could be out of order). If both multithreaded and limit are specified,
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* the table could give you not exactly 1..limit range, but some arbitrary 'limit' numbers.
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*
* In multithreaded case, if even_distributed is False, implementation with atomic is used,
* and result is always in [0 ... limit - 1] range.
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*/
class StorageSystemNumbers : public ext::shared_ptr_helper<StorageSystemNumbers>, public IStorage
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{
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friend struct ext::shared_ptr_helper<StorageSystemNumbers>;
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public:
std::string getName() const override { return "SystemNumbers"; }
std::string getTableName() const override { return name; }
std::string getDatabaseName() const override { return "system"; }
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BlockInputStreams read(
const Names & column_names,
const SelectQueryInfo & query_info,
const Context & context,
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QueryProcessingStage::Enum processed_stage,
size_t max_block_size,
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unsigned num_streams) override;
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private:
const std::string name;
bool multithreaded;
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bool even_distribution;
std::optional<UInt64> limit;
UInt64 offset;
protected:
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/// If even_distribution is true, numbers are distributed evenly between streams.
/// Otherwise, streams concurrently increment atomic.
StorageSystemNumbers(const std::string & name_, bool multithreaded_, std::optional<UInt64> limit_ = std::nullopt, UInt64 offset_ = 0, bool even_distribution_ = true);
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};
}