ClickHouse/src/Compression/CompressionCodecDeflateQpl.h

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#pragma once
#include <Compression/ICompressionCodec.h>
#include <qpl/qpl.h>
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#include <random>
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namespace Poco
{
class Logger;
}
namespace DB
{
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/// DeflateQplJobHWPool is resource pool for provide the job objects which is required to save context infomation during offload asynchronous compression to IAA.
class DeflateQplJobHWPool
{
public:
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DeflateQplJobHWPool();
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~DeflateQplJobHWPool();
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qpl_job * acquireJob(UInt32 &job_id);
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static void releaseJob(UInt32 job_id);
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static const bool & isJobPoolReady() { return job_pool_ready; }
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static DeflateQplJobHWPool & instance();
private:
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static bool tryLockJob(UInt32 index);
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static void unLockJob(UInt32 index);
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/// Maximum jobs running in parallel supported by IAA hardware
static constexpr auto MAX_HW_JOB_NUMBER = 1024;
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/// Entire buffer for storing all job objects
static std::unique_ptr<uint8_t[]> hw_jobs_buffer;
/// Job pool for storing all job object pointers
static std::array<qpl_job *, DeflateQplJobHWPool::MAX_HW_JOB_NUMBER> hw_job_ptr_pool;
/// Locks for accessing each job object pointers
static std::array<std::atomic_bool, DeflateQplJobHWPool::MAX_HW_JOB_NUMBER> hw_job_ptr_locks;
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static bool job_pool_ready;
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std::mt19937 random_engine;
std::uniform_int_distribution<int> distribution;
};
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class SoftwareCodecDeflateQpl
{
public:
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~SoftwareCodecDeflateQpl();
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UInt32 doCompressData(const char * source, UInt32 source_size, char * dest, UInt32 dest_size);
void doDecompressData(const char * source, UInt32 source_size, char * dest, UInt32 uncompressed_size);
private:
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qpl_job * sw_job = nullptr;
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std::unique_ptr<uint8_t[]> sw_buffer;
qpl_job * getJobCodecPtr();
};
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class HardwareCodecDeflateQpl
{
public:
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/// RET_ERROR stands for hardware codec fail,need fallback to software codec.
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static constexpr Int32 RET_ERROR = -1;
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HardwareCodecDeflateQpl();
~HardwareCodecDeflateQpl();
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Int32 doCompressData(const char * source, UInt32 source_size, char * dest, UInt32 dest_size) const;
///Submit job request to the IAA hardware and then busy waiting till it complete.
Int32 doDecompressDataSynchronous(const char * source, UInt32 source_size, char * dest, UInt32 uncompressed_size);
///Submit job request to the IAA hardware and return immediately. IAA hardware will process decompression jobs automatically.
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Int32 doDecompressDataAsynchronous(const char * source, UInt32 source_size, char * dest, UInt32 uncompressed_size);
/// Flush result for all previous requests which means busy waiting till all the jobs in "decomp_async_job_map" are finished.
/// Must be called subsequently after several calls of doDecompressDataReq.
void flushAsynchronousDecompressRequests();
private:
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/// Asynchronous job map for decompression: job ID - job object.
/// For each submission, push job ID && job object into this map;
/// For flush, pop out job ID && job object from this map. Use job ID to release job lock and use job object to check job status till complete.
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std::map<UInt32, qpl_job *> decomp_async_job_map;
Poco::Logger * log;
};
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class CompressionCodecDeflateQpl : public ICompressionCodec
{
public:
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CompressionCodecDeflateQpl();
uint8_t getMethodByte() const override;
void updateHash(SipHash & hash) const override;
protected:
bool isCompression() const override
{
return true;
}
bool isGenericCompression() const override
{
return true;
}
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UInt32 doCompressData(const char * source, UInt32 source_size, char * dest) const override;
void doDecompressData(const char * source, UInt32 source_size, char * dest, UInt32 uncompressed_size) const override;
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///Flush result for previous asynchronous decompression requests on asynchronous mode.
void flushAsynchronousDecompressRequests() override;
private:
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UInt32 getMaxCompressedDataSize(UInt32 uncompressed_size) const override;
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std::unique_ptr<HardwareCodecDeflateQpl> hw_codec;
std::unique_ptr<SoftwareCodecDeflateQpl> sw_codec;
};
}