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# pragma once
# include <Compression/ICompressionCodec.h>
# include <qpl/qpl.h>
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# include <random>
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namespace Poco
{
class Logger ;
}
namespace DB
{
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/// DeflateQplJobHWPool is resource pool for provide the job objects which is required to save context infomation during offload asynchronous compression to IAA.
class DeflateQplJobHWPool
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{
public :
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DeflateQplJobHWPool ( ) ;
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~ DeflateQplJobHWPool ( ) ;
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qpl_job * acquireJob ( UInt32 & job_id ) ;
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static void releaseJob ( UInt32 job_id ) ;
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static const bool & isJobPoolReady ( ) { return job_pool_ready ; }
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static DeflateQplJobHWPool & instance ( ) ;
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private :
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static bool tryLockJob ( UInt32 index ) ;
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static void unLockJob ( UInt32 index ) ;
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/// Maximum jobs running in parallel supported by IAA hardware
static constexpr auto MAX_HW_JOB_NUMBER = 1024 ;
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/// Entire buffer for storing all job objects
static std : : unique_ptr < uint8_t [ ] > hw_jobs_buffer ;
/// Job pool for storing all job object pointers
static std : : array < qpl_job * , DeflateQplJobHWPool : : MAX_HW_JOB_NUMBER > hw_job_ptr_pool ;
/// Locks for accessing each job object pointers
static std : : array < std : : atomic_bool , DeflateQplJobHWPool : : MAX_HW_JOB_NUMBER > hw_job_ptr_locks ;
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static bool job_pool_ready ;
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std : : mt19937 random_engine ;
std : : uniform_int_distribution < int > distribution ;
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} ;
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class SoftwareCodecDeflateQpl
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{
public :
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~ SoftwareCodecDeflateQpl ( ) ;
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UInt32 doCompressData ( const char * source , UInt32 source_size , char * dest , UInt32 dest_size ) ;
void doDecompressData ( const char * source , UInt32 source_size , char * dest , UInt32 uncompressed_size ) ;
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private :
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qpl_job * sw_job = nullptr ;
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std : : unique_ptr < uint8_t [ ] > sw_buffer ;
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qpl_job * getJobCodecPtr ( ) ;
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} ;
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class HardwareCodecDeflateQpl
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{
public :
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/// RET_ERROR stands for hardware codec fail,need fallback to software codec.
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static constexpr Int32 RET_ERROR = - 1 ;
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HardwareCodecDeflateQpl ( ) ;
~ HardwareCodecDeflateQpl ( ) ;
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Int32 doCompressData ( const char * source , UInt32 source_size , char * dest , UInt32 dest_size ) const ;
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///Submit job request to the IAA hardware and then busy waiting till it complete.
Int32 doDecompressDataSynchronous ( const char * source , UInt32 source_size , char * dest , UInt32 uncompressed_size ) ;
///Submit job request to the IAA hardware and return immediately. IAA hardware will process decompression jobs automatically.
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Int32 doDecompressDataAsynchronous ( const char * source , UInt32 source_size , char * dest , UInt32 uncompressed_size ) ;
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/// Flush result for all previous requests which means busy waiting till all the jobs in "decomp_async_job_map" are finished.
/// Must be called subsequently after several calls of doDecompressDataReq.
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void flushAsynchronousDecompressRequests ( ) ;
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private :
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/// Asynchronous job map for decompression: job ID - job object.
/// For each submission, push job ID && job object into this map;
/// For flush, pop out job ID && job object from this map. Use job ID to release job lock and use job object to check job status till complete.
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std : : map < UInt32 , qpl_job * > decomp_async_job_map ;
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Poco : : Logger * log ;
} ;
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class CompressionCodecDeflateQpl : public ICompressionCodec
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{
public :
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CompressionCodecDeflateQpl ( ) ;
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uint8_t getMethodByte ( ) const override ;
void updateHash ( SipHash & hash ) const override ;
protected :
bool isCompression ( ) const override
{
return true ;
}
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bool isGenericCompression ( ) const override
{
return true ;
}
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UInt32 doCompressData ( const char * source , UInt32 source_size , char * dest ) const override ;
void doDecompressData ( const char * source , UInt32 source_size , char * dest , UInt32 uncompressed_size ) const override ;
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///Flush result for previous asynchronous decompression requests on asynchronous mode.
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void flushAsynchronousDecompressRequests ( ) override ;
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private :
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UInt32 getMaxCompressedDataSize ( UInt32 uncompressed_size ) const override ;
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std : : unique_ptr < HardwareCodecDeflateQpl > hw_codec ;
std : : unique_ptr < SoftwareCodecDeflateQpl > sw_codec ;
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} ;
}